Video: Quake Physics in Unreal Engine 4
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2 Jun 2015, 23:08
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Journals
Hi guys,
It has been a while after my previous two posts about this project, but I finally have something to show you.
I decided to start over using the ShooterGame demo which is included in Unreal Engine 4, and this is the early result of combining it with my movement physics changes (watch at 60 FPS for the best impression):
Of course this is not representative at all of the final gameplay or graphics I have in mind (I literally only added my movement code to the Shooter Demo today), but at least you know this is real.
Aside from starting over with the ShooterDemo, I also decided to make this a portfolio project. This allows me to do whatever the hell I please without regard to what would sell to the mainstream. I still have plans to make money from it in the long run, but that's secondary for now.
As soon as I have something a little more interesting, I will release it for free, so everybody can try it out. I will also post more details and perhaps a proper announcement soon, but for now I'd just love to hear what you think about the movement so far!
It has been a while after my previous two posts about this project, but I finally have something to show you.
I decided to start over using the ShooterGame demo which is included in Unreal Engine 4, and this is the early result of combining it with my movement physics changes (watch at 60 FPS for the best impression):
Of course this is not representative at all of the final gameplay or graphics I have in mind (I literally only added my movement code to the Shooter Demo today), but at least you know this is real.
Aside from starting over with the ShooterDemo, I also decided to make this a portfolio project. This allows me to do whatever the hell I please without regard to what would sell to the mainstream. I still have plans to make money from it in the long run, but that's secondary for now.
As soon as I have something a little more interesting, I will release it for free, so everybody can try it out. I will also post more details and perhaps a proper announcement soon, but for now I'd just love to hear what you think about the movement so far!
gl
(my movement sucks though :))
When you see me boosting from a wall on the ground, that's a quick wall jump. Like in Quake 2 and CPMA, anything that allows you to jump twice in a row quickly will give you a boost due to additive jump velocity, so that makes walljumps very powerful of course. It's a bit like rocket jumping, only that you can't do it without a wall. This should be clearer once I add walljump sounds.
This is all going to evolve a lot still, it's just the very first step.
Or maybe I'll do a Doom-style mini model that is centered at the bottom of the screen.