Urban Terror HD
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30 Jun 2015, 20:16
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Journals
As you may know, I have been writing a few journal entries about my plans to create a shooter based on Unreal Engine 4 but with Quake-like physics.
Urban Terror HD happens to be exactly that and after discussing it for a bit, it became clear quickly that it would make most sense to team up.
I think this is the perfect solution. Aside from Enemy Territory (which is covered nicely by Dirty Bomb IMO), the original Urban Terror is the other game which I would really love to see transferred to the next generation. And by teaming up, I don't have to limit myself to abstract graphics...
In a nutshell, the three big advantages of joining Urban Terror are:
- A larger dev team, which can provide great looking assets among other things
- An existing player community, which is extremely passionate about the game
- It will be free forever (though most likely HD will have purchasable cosmetic items)
The only downside is that I cannot make a living from it, but I have been thinking about doing contract work for a while anyway, and there is no better way to get experience (and references) with Unreal Engine for me right now. Of course ultimately I'd still love to be in a situation where I could work fulltime on the game, but who knows what possibilities open up if the game becomes a success. First things first.
Urban Terror gameplay is quite different from Enemy Territory in the end, so I expect that there won't be all that much interest in this over here and I will probably not post too much about it. Still, if you are interested in a game with old school quake physics and a focus on pure aim, I hope that you will keep an eye on the project and give it a try once we have something to show. Which shouldn't be too far off!
Urban Terror HD happens to be exactly that and after discussing it for a bit, it became clear quickly that it would make most sense to team up.
I think this is the perfect solution. Aside from Enemy Territory (which is covered nicely by Dirty Bomb IMO), the original Urban Terror is the other game which I would really love to see transferred to the next generation. And by teaming up, I don't have to limit myself to abstract graphics...
In a nutshell, the three big advantages of joining Urban Terror are:
- A larger dev team, which can provide great looking assets among other things
- An existing player community, which is extremely passionate about the game
- It will be free forever (though most likely HD will have purchasable cosmetic items)
The only downside is that I cannot make a living from it, but I have been thinking about doing contract work for a while anyway, and there is no better way to get experience (and references) with Unreal Engine for me right now. Of course ultimately I'd still love to be in a situation where I could work fulltime on the game, but who knows what possibilities open up if the game becomes a success. First things first.
Urban Terror gameplay is quite different from Enemy Territory in the end, so I expect that there won't be all that much interest in this over here and I will probably not post too much about it. Still, if you are interested in a game with old school quake physics and a focus on pure aim, I hope that you will keep an eye on the project and give it a try once we have something to show. Which shouldn't be too far off!
http://urban-zone.org/index.php?name=Competition&event=80
The public scene seemed always to be quite small though compared to ET
There are different game modes like CTF and Bomb & Defuse aswell
http://www.urbanterror.info/groups/list/leagues/ here are also other Leagues listed.
It has been quite limited by its Q3 mod heritage though, and HD is a big chance to break free from it and put it on Steam, etc. There is a huge amount of potential if some of the old community comes back, plus new players through Steam.