OpenGL driver - error
•
18 Apr 2016, 17:47
•
Journals
After 3 years I tried to test if my ET still works... I found some error which i had already in past, but really can't remember what is going on now...
It seems that my r_mode -1 doesn't load at all. If i change it for exp. to r_mode 6 it works... but since I am playing on laptop it's kinda unplayable... with 6.
And one more thing... I am using windows 10 and I already updated a gfx drivers...
does anyone have a solution for me?
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
WARNING: cvar 'r_overBrightBits' out of range (3.000000 > 1.000000)
WARNING: cvar 'r_intensity' out of range (5.000000 > 1.500000)
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1680 1050 FS
...using colorsbits of 3
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@3,22 (1686x1079)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...239 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1680 1050 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
It seems that my r_mode -1 doesn't load at all. If i change it for exp. to r_mode 6 it works... but since I am playing on laptop it's kinda unplayable... with 6.
And one more thing... I am using windows 10 and I already updated a gfx drivers...
does anyone have a solution for me?
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
WARNING: cvar 'r_overBrightBits' out of range (3.000000 > 1.000000)
WARNING: cvar 'r_intensity' out of range (5.000000 > 1.500000)
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1680 1050 FS
...using colorsbits of 3
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@3,22 (1686x1079)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...239 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1680 1050 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
Use correct r_mode with height and width
let's rock ;)
cl_shutdown 1, actually works :o
I was just amazed that cl_shutdown 1 works. I always thought it was a placebo cvar.
but apparently, as some other cvars, which can do weird shit with pistol, it only get triggers (or can be triggerd) during bootstrap.
Need to test this if it simple can working after init has triggerd.
dont lie, ROUGHLY even 2 years!!