stats from #3on3.et
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22 Oct 2017, 19:32
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I was bored and decided to create some statistics. These were made using logs from #3on3.et since last year's December.
Here are the amounts of messages sent per nick:
https://pastebin.com/B9XtvQCF
Same statistic, but with only messages including the word "avi":
https://pastebin.com/cimGsVLp
And here's a line graph of (all) the messages sent per month (numbers on the left are averages of the messages per day):
The graph made me depressed and I stopped there.
Here are the amounts of messages sent per nick:
https://pastebin.com/B9XtvQCF
Same statistic, but with only messages including the word "avi":
https://pastebin.com/cimGsVLp
And here's a line graph of (all) the messages sent per month (numbers on the left are averages of the messages per day):
The graph made me depressed and I stopped there.
This is exactly what I've said a few month ago on an other topic, and everyone have blamed me saying "don't say shit, it's not LAN" blablabla
Thank you h2o confirming what I've said before :*
I think it's a bit bold to say that LANs do harm for the game's activity, even if their effect isn't entirely positive. If another LAN is announced, the activity will probably increase again temporarily.
But what I thought was that the LAN increase the activity indeed and make people get hope to think ET will live again, then when the people who were back leave ET again, people feel the miss even more than before and decide to leave too,
Its hard to explain anyway but maybe summer has contributed to it too unfortunaly :/
Give me a list of game that stayed alive this long
Problem is that they change to change but they don't change by passion, I think when they've done ET, they did it cause they wanted to make it, what is probably different with games now, they don't make the ETQW/DB because they wanna make it.. They change because they feel it's needed so ..
You got all the ross/sqzz + the other good who wanted to play in one team and the rust who weren't playing just didn't play otherwise (for whatever good reason, that's just stating a fact).. When was he last time there was atleast 3 really strong mixed line-ups? Maybe the Adroits where you had rockit/winfakt/anexis/etc but apart from that it has always been the similar mix and then you had polaks/germans/fins/dutch people playing vs that which always led to kind of expected results and smaller number of teams participating
How many people can honestly say that they avoid LANs, or avoid playing ET, because the LANs' winners can be predicted so easily?
Been playing on hirntot these last couple of weeks and the server is basically always full in the evenings. Average level of play is actually still decent and could see new players getting discouraged pretty quickly.
So issue: No support, no money, no future, no reason to keep playing constantly when other activities takes intress. Or then with your logic there should be more inactivity during summer on games like dota2/csgo/ow but think its the upsidedown reaction there ;)
I get your "no future" argument. EA has brainwashed everyone into thinking a hypothetical ET2k18 would be way better than ET2k17 (and ET2k16 support would have been dropped a year ago). The enduring "success" of ET imo indicates gameplay is still king.
No support: this is completely entangled with the no money argument. No money, no support, it's that simple. The game is completely free so can't really expect support from the original devs. One way to turn this around would be a steam release. Just look at what that did with age of empires 2. Devs get money, we get updates and patches.
One perk of the "older" enemy territory playerbase is that quite a lot of us should have some disposable income, no? Why not crowdfund a lan or clanbase style competition/ladder? I know I'd chip in 100$ without a second thought if I knew it would go to keeping this game / community alive.
Just sucks because they have the 10map server up and running with decent maps and more xp restrictions, but people seem to flock to the 6map one.
i guess i've changed my nick to many times because people didnt want to play with high players like me ,and then i start use different name and serach low+ to reach them.
ggez
Longest record on finding an ET official was 30 hours, meaning in 24 hours noone wanted to play an official, go to sleep, wake up, look for 6 hours and then you got one(!) YAY SO MUCH FUN, even playing rocket league would have been better time use. (was on lan though, so we had other games to play meanwhile, but kept on looking for offis whole time)
and in the end the opponent was against some polish guys which we played against almost everyday, soooo booring
ET seems like a decent choice, but yeah it would be a lot nicer if opponents were easier to find. Maybe I'll just get back to trickjumping in ET.