Regular ET maps, improvements?
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16 Oct 2018, 23:03
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Journals
Heyo,
so I had a tought while in my shower about my beautiful game and the wonderful times and the amount of flames it generated as frequently as anything else.
What would I if anything - change regarding the typical/most used maps in the competitive scene.
Talking in both scenarios 3v3/6v6.
For example I'd always claim that sw_goldrush_te is the best map in the whole game as it's really balanced and only thing that can fuck you up are spawntimes that allow the axis to push out.
Supply close 2nd inbehind, but that first stage is way too dependant on spawntime, so either creating a way to success upper balcony through the upper tunnel or make don't have doors on the "open doors" side but have a wider entrance as a solution (0_o)
radar - imo the absolutely worst map due to how big it is and how incredibly annoying it is to get somewhere - it can take half of your spawn to get somewhere and while you try to get there, you are getting short from far away (not everyone is gav's level of speed)
bremen - actually my fav map to play as it's mid-distance to almost anywhere, but the 2nd(getting CP) stage can get extremely hard for allies if playing vs better opposition, could get more balanced by having a "broken wall" instead of the two windows (one would be broken/bigger space to shoot into) in library + destroyable fence by dyna into axis spawn last stage
frostbite - i would remove collisions on railings and probably make the lower/under cp window bigger (more hieght to it), otherwise it's a proper fun map
adlernest - no fucking clue tbh
Unfortunaly i doupt we can do anything to improve the maps defaults
However I always liked sw_goldrush_te (and even the old goldrush). I was also big fan of railgun and sw_oasis_te.
There was this map called Haemar_a11, we played a showmatch againts TAG on this map and all of us LOVED the map. It's a shame it never made it to CB/ESL other cups maplist.
About ET maps in general, whenever i play any other online FPS, i see how awful map development is and how much could they still learn from a 15 years old game.
General
Remove all CP beeping sounds from maps, its annoying to listen to and adds nothing to game.
Spawntimes 19/29 or 19/31 (primes).
Reduce engineer nades from 4 to 3.
Remove the gib/forcetapout "bugfix" that prevents tapping out for a second if u get gibbed.
sw_goldrush_te
Remove MG from tank.
Increase spawn times to 25 and 35.
Remove CP requirement for forward spawn - grant it for free when tank is escorted.
frostbite
Replace ladder to CP with a ramp of some sorts. Grant CP spawn for free once service has been blown (no CP requirement anymore).
sp_delivery_te
Delete from mappool.
supply
Perfection. Maybe increase truck splines (smoother to move, like goldrush truck).
viSual intensifies
i admire ppl like you that react so nice when tgere is talk about sp_dicknibbelly_te
karsiah
brah its by FAR the best map
thats how i was made
lol, no. good map. oasis was great also. seems like you havent played oasis at all, if u are blaming radar of those things. NEWSCHOOL LOL, 2018 AND NEWSCHOOL LOL