Help with ET2 and name for the game
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22 May 2019, 07:30
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Journals
Hi, once again and we thank all the people for the support, the donors and for participating in the naming contest. Contact me regarding for help: [email protected]
Here is the link to crossfire poll, where you can vote for the game name:
https://www.crossfire.nu/polls/625/vote-for-the-name-of-et2
Our Instagram page:
https://www.instagram.com/n2g_et2/
Donation via Paypal:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=R2XXPPP52FR3Y&source=url
Youtube channel:
https://www.youtube.com/channel/UCzP_EFpHmz2-urMnlH6K04w
What do you mean as a lot of guns to balance? Are you not going to keep the original setup of heath/damage or want to add more guns since the start?
I'd personally would:
- increase base health to 200 points to make it easier to tweak other guns
- set standard SMG to 25/70 damage for body/headshot, or
- if the higher firerate is going to be a thing make it require at least 3 hs + 1 body to kill, for example: 24/66 body/hs and give a room for some alternative weapon like stg44 that will 3 hs kill with 25-27 dmg for body and 70-75 dmg for HS, balanced with lower firerate than SMG.
I believe i could handle initial balancing guns before tests such as base body/hs damage and firetate, unfortunatly i have no clue about coding stuff and things like damage compensation and spread scale will require a practical reference point for me.
I like how you can get inside of weapon textures, you can keep it and add to the official trailer with a slogan: "Be your gun..."
saw the vid and i must say i do not like the hand of this guy who carries the weapon -- his fingers are fat the weapon small !!
and i think the doorframe at the last axis spawn is too tight :)
Made me giggle with the fingers n weapon stuff. This is just the basics, the wraping can be changed :)
Doorway too tight is possible, we'll see when we'll actually play the map.
Keep up the good work.
you have to mock the exact movement et has
I've not been following anything so this is a big surprise, i hope i'm not repeating anyone with these suggestions but:
. I hope it is still not the old crappy engine with broken hitboxes specially when proning, and in-built acceleration that we needed a fix to remove it.
. Rawinput should be an optional built in feature.
. Also looking to the video the weapon should shake more while shooting.
. A really reliable anti-cheat is crucial.
. Trickjumping should be limited.
. A default config that is actually playable for new players, like CSGO.
. More cvar limitations, such as an unique cg_fov for everyone, no drawgun 0 (like cs), no completely removed bloodsplatter, cg_wolfparticles shouldn't be allowed to be disabled, etc.
. A built-in selfkill key on control settings for new players to know it can be done to play with spawns.
. A kind of tutorial for new players to understand at least a little bit of the game, its hard to understand to newcomers, which is one of the reasons there was not so many new players.
. I believe there should not be possible to run faster (with the weapon hidden), it should be like it was before as also like CSGO.
. Also there should be optional Hitsounds setting to give the nostalgia to the old players at least :) knowing the new players won't probably like it.
If remotely possible, it would be awesome:
. A platform where people could buy/download with a registered single account like steam.
. A matchmaking system or similiar, and also Deathmatch/Warmup Options.
. A dev community to keep updating the game every once in a while when something is not right/unbalanced, and that actually listens to players suggestions.
. Also a skin market to the weapons could probably help you maintain you guys financially.
PS: could the original creators of the game sue you guys, demand potencial profit you make or something similar?
Eventho the name will be different, the gameplay will be too close to the original.