Another Mousejournal

I tried to make a few rules which could help you in setting up your ET.

1) A high stable FPS.
Try getting your fps running at the highest rate possible, while keeping it stable at all time. Cursormovement is frame dependend in Quake, so the higher your FPS, the faster your will be able to react on screen.

2) FPS = HZ
Having fewer displayrefreshes as FPS will make you lose frames. As said, Q is framedependend regarding crosshairmovement. Losing frames will hurt your aim

3) A high mouserate.
High mouserate will make your aim smoother, by using more recent mousedata. It will make responsetime abit better, because it will use mousedata closer to the actual renderingtime, though the renderingtime still determines the reactiontime.

VS

4) Mouserate in synch with FPS
Quote"so fps is the most important part in games where there is no dinput. always better to try synch fps and hz, so that only one input affect cursor between frames"


5) High DPI is a fraud
If your mouse only reports its readings at a certain interval, there is no need for it to make even the most accurate reading in between polling intervals. Data is only sended at certain points in time, having more readings then polls is foolish.

Quotehigh dpi mice will hit the edges quite easy, creating "negative acceleration". increasing resolution and fps is not the optimal solution, nor is decreasing dpi.
and respositioning cursor after each frame while tracking an enemy over many frames, hurts accuracy plenty


Suggested settings?

125 FPS
120 Hz Displayrefresh
125 hz Mouserate

or

100 FPS
100 Displayrefresh
100 Hz mouserate on your ps/2

Shoot me


Comments
1
caant get 100 displayrefresh
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