ET:QW Public Beta Updated

Great news for all you Enemy Territory: QUAKE Wars Public Beta testers, as the client update is rolling out as you read this. The update adds bots and fixes several issues. To grab the update, simply start up your beta client and the in-game updater will do the rest.

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The most significant addition is that the bots are now activated. Server administrators will be able to populate their servers with computer-controlled bots to fill up empty player slots. id Software’s John “Maleficus” Dean has been working on these for quite some time and we’re very excited to be able to roll them out now for our beta testers to see them in action. There’s actually a great interview with John on IGN talking in-depth about the bots, so check that out if you want to learn more about them.

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One of the most talked about items on the beta forums is that aiming is quite difficult at times due to the way player and latency prediction are handled in this particular revision of the beta. You’re seeing this because our antilag features haven’t been added to the public beta yet, but our latency wonder twins Tristan “FeaRog” Williams and Gordon “digibob” Biggans have been working tirelessly on them in recent weeks and several improvements are forthcoming there. The first is going into this update and you should find it a bit easier to hit targets now. We continue to toil away on antilag and we’ll have a bit more information on what’s going on here in a future blog update.

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We’ve got two pretty significant server browser fixes in this update, courtesy of our resident user interface commando Jared “jRAD” Hefty. The first fixes the pesky “Server is full.” bug that sometimes occurs when multiple server instances are run on the same box. Essentially, the information sent back from the server would sometimes get confused about which instance was being queried and send the wrong information back to the browser.

The second fix concerns our all-seeing ETQW master server, which happily dropped full servers off the list sent back to the in-game browser. These servers would reappear once they were no longer full, but only if the New List button was being pressed. With this fix, they won’t disappear in the first place, so you will always have the full server roster available for client-side filtering.

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We’ve plugged a number of memory leaks in the server code, much to the delight of our GSP partners. You should see improved server performance now and we will continue to optimize the ETQW server code in order to make this thing as stable and efficient as possible.


Tonight at 21:00 CET you can front your questions to the developers in #etqwbeta

http://community.enemyterritory.com/?q=node/72

Aside: you may have missed Xylos's journal earlier, here's a working minimizer.
Comments
20
Will be used for quakecon?
bots for the win!!!1111

not.
... and the winner of Qcon is a bots team by id Software!
Noone can miss my journals!
Thanks !!11


for "working minimizer."
You have been kicked via Punkbuster (for 0 minutes)... This PB server requires (A1310C1.302) - Error loading pbag
its too heavy
Parent
(20:17:06) (@RR2DO2) Shortly an update will go out to all server admins who will be updating their servers, clients connecting after that will be updated to the latest versions.
Parent
bots > humanized > gamer
a term _BRAINS_ is know from ancient times!
Parent
like this game needs bots :X all servers are mosyl full already
yea its actually quite stupid to put bots on a beta
Parent
It's stupid to test a feature in a beta? Weird world we live in...
Parent
now they're being filled by clans wanting to scrim and kicking all other players :/
Parent
most servers were full because half the servers crashed the first days
Parent
Fuck, wasn't that dude which created bots for RTCW and ET called "Maleficus" as well? :-O
Yes.. is the creator of fritzbot.
Parent
Haha, he sure went a long way. :-D
Parent
how we can use the minimizer?
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