ESL announce new rules for ET:QW

After the first set of rules sparked a lot of controversy, the ESL has discussed the rules for Enemy Territory Quake Wars with players, admins and teams. More than 100 players contributed and what they have achieved is a simpler and slimmer rule set which should help those who are new to the game. In a nutshell, here are the new rules:

Vehicles
NO Aircrafts Allowed (does not include Icarus).
Maximum 1 Heavy Vehicle per team.
Maximum 1 Medium Vehicle per team.
Heavy Vehicles include: Cyclops, Desecrator and Titan.
Medium Vehicles include: Hog and Trojan APC.

New Heavy Vehicles cannot be used by either team once the final objective is active.

Weapons
Maximum 1 Sniper Rifle/RailGun per team.

Deployables
Maximum 1 of each turret per team (Anti Vehicle Turret / Anti Personel Turret / Artillery Interceptor Turret).
Maximum 1 artillery deployable per team.
NO Radar Allowed (includes the usage of 3rd Eye Camera).

A more detailed explanation as to why these rules were chosen can be found on the ESL page, where you can also discuss those rules.

Opening Cup

You can also sign up for the Opening Cups in 6on6 and 4on4 which have an unlimited number of slots. Details can be found in this news post.

ESL News regarding the rules
Comments
68
shit game u mean
Parent
are these settings forced by a config or do the players take care of it?
yea i got the impression that it wasn't forced by a config which is stupid..
Parent
its not possible to do yet.
Parent
QW has icarus? :D
heavy vehicle ftw, Emo Slutty League :<
superb game
great rules, great game.
good rules, wont comment the game :X
but turrets and icarus off plz...
dude, it's hard to kill tanks and cyclopses without turrets!
Parent
i dont have much experience with but i played the beta like 8-15 hours... vehicles can be killed with soldier....
maybe just nerf the turrets like 1/2 dmg
Parent
i said it from the beginning that they should remove the radar
bf'lers: "NO ITS GOOD"
lolx rly its teh suck imho yarly
pumu for president
Parent
gl tonight
does the pact still exist btw? :D
Parent
so now you allowed to use the second tank at back spawn when your other one died?
or the other hog, as long as the team only uses one at a time?
sondac, you helped a lot with these rules i guess, why is a heavy vehicle on the last obj such a problem?
Parent
example: on area22 the last objective is inside and if both team end up using the hardwere it will fast get to a 1on1 outside as well, this will not only take action away from the objective but also add a big random momentum to the stage as the deffending team might randomly spawn outside and take the tank to mess up a strogg push and then go inside again. Then the strogg will have to keep one guy outside or keep the risk of random-tank open. This applies on sewer, ark, refinery ++ as well.
Parent
exactly but you can still use your vehicle at last until it dies.
Parent
ok, here's another one for you:
the gdf push out and retake the spawn on area 22
we arnt on the last stage anymore, so the the gdf can get a new tank then?
Parent
what are you on about? learn the game first!
Parent
just a simple question about the rules, no need to be arrogant
Parent
i agree fully, that having a cyclops outside spawnkilling the tank and the anansi on the last stage of area 22 is boring to play and to watch. the gdf might never spawn outside and you end up attacking 5 vs 6!

do you have to? no
qw offers so many tactical possibilities, so eg. one tactic could be:
*keep the cyclops alive at the outside spawn (in safety and without sacrificing a player)
*have a anti-vehicle-turret deployed to stall the tank
*damage to the turret would also give the team an early warning
*use a combination of cyclops and teamwork of the respawning players to bring it down quickly

also consider: if the gdf choose to spawn outside, those guys are also missing inside,
IT'S THEIR TACTICAL CHOICE!

and the strogg have to choose how much they want to risk on attack,
if they want to keep a guy outside all the time, ok, but then they only attack with 5 and the driver might fall asleep


honestly, using that argument, you would also have to disallow the gdf using the forward spawn on salvage in last defence. it also adds a "big random momentum to the stage as the defending team might randomly spawn outside, mess up a strogg push and then go inside again." (just an example)


if area 22 would be treated differntly, as in: loose that rule, but forbid the use of the tank on the last stage of area22,
then i would say ok, on area 22 i could live with it

but as a general rule, no, just because the teams can't evolve their tax to fit the tactical possibilities of the other team
Parent
Well it applies on all maps with heavys on last objective used in clan matches, maybe with the exception of island. (there the problem is rather that its extreamly getting into the disc tower with a fucking desecrator spamming in front and the gdf tank cant get up there to challenge the strogg to 1on1 hardware)

So its kinda inbalanced on all maps used in clan wars and I have played many many cw's both in closed beta and open beta without these rules and it just dosnt work very well. Suddenly one attack is fubard because the deffending team 1/3 times spawns outside using a spam machine you cant take out without brining forward you're tank and halting all efforts to take the objective. For etqw to work in cws and avoiding fullholds times 4 the gameplay needs to be fast, not very spammy and favoring the attacking team. In the betas without rules it was so much fullholds I allmost died of sadness.
Parent
and i allways thought that radar gave cheaters less of an advantage

and i can already picture this funny situation:
you are a covert behind nme lines, no nades left, standing next to a mortar which is starting to fire
u could save your teammates by disabling it
BUT you're not allowed to use your given tool to disable it!
ehh.. Why not? Why can't I disable it with my yyber cool hacking tool?
Parent
exactly
instead of killing it without stopping, you have to stand there and hack it, being an easy target and you wont disable it in time

and you are taking away some of the covert abilities, thus making the infiltrator a more powerful class then him (which it already is imo)
Parent
you just made no sense
Parent
Well as that change willl never happen, its a pretty stupid picture
Parent
lets kill cheating with giving everybody soft-hack. preaiming and pre-cooking nades 2 all!
Parent
cool, and what about vehicles inside buildings ?
allowed afaik
Parent
no radar is great
too many rules imo
lolz nice
Apart from the Radar rule isn't this just QWL rules which have been around for some time now?

I'm also happy they stopped claiming them to be community rules as well.

I still think I will stick with CB and QWL though.

I still think we should work with SD to sort out the game for SW instead of pissing off and doing our own thing, they have said many a time on IRC they be willing to work with leagues on this matter but none so far (this was other week, could have changed) have approached SD on the matter. Maybe we could find a way of keeping stuff in but reducing their influence like the fliers and tanks and what not, then maybe we wouldn't need all these restrictions in future.
it doesnt looks like anyone is making an own thing here? :)
Parent
yes you are
esl had the chance to set a standard rule set, every other competition would be using 'esl rules'
but as always the esl has to go some off-standard way
the esl rules are the 'other' rules, as always, even though there arnt any other rulesets yet!
Parent
sounds stupid, doesn't it?
Parent
Leagues? Well I have said things to SD before but whether they know I am an admin of a league doesn't really matter, players know what is best for competition and they have asked for things.
ETQW vanilla is not competition ready, I see CB has a ladder with no restrictions, hf there.
Parent
you dont think any of the clans in the beta have beensaying this for some months now? SD knows what the clans wants i think its a matter of them spedning money and time on it.
Parent
Keep up the good work :o
add this rule:
- you are not allowed to play ET:QW
gimme Remote Bomb instead of Third Eye Cam, gdf covert is way less good then strogg infiltrator now
i like these rules.
nice work.
I don't personally agree with removing radar. I think it's a good element that adds a lot to the tactics, personally. I've not played enough QW to really know, though.
go and get a serious config in ur online league first :ppp
Parent
well knowing where people are pushing makes deffending noobish :/ you can just hide+cook nades lots of the time and redeploy time on radar is so short, so taking it out only makes a diffrence on one push
Parent
So change the redeploy time, don't remove it. I'm an advocate of the "play with minimal restrictions until you can see what works" school...
Parent
Well even with 1-2 min redeploy time it would still draw pushes away from objectives and make defending easier and atm its a way to high fullhold rate. game should be about setting best time, not about who dosnt fullhold that map.

Im for removing radar now and when SDKs out try to figure out a balance that a) dosnt noob gameplay and boost prefire prenading on defence too much b) do include the radar in a balanced way if people still want it
Parent
nice rules imo
make QW more and more like ET... just supports my thinkin :)
yeah ETQW supply&goldrush 6o6 now
Parent
there is no big difference between the new and the old esl rules except no "no heavy weapons at last stage" and "don't take vehicles from old spawnpints" stuff anymore, is there?
Why not just play ET ?
cuz ET's dead mate
Parent
Your rules, your choice, however, I would suggest that rules like
Quote
If your heavy vehicle is active when the last objective begins, you may continue to use it until you die. After the vehicle is destroyed, it is not allowed to take a new heavy vehicle. After the last objective has begun, you may not start using one from your new spawn just because that one is repaired or closer to the objective. Stick to your old Heavy Vehicle, and when that one has been destroyed you can no longer use a Heavy Vehicle.

will lead to a large amount of confusion and disputes. It would seem to be more effective to just disable vehicles completely until there are more flexible controls (either in a game update or a mod).

I'd agree with adacores "play with minimal restrictions until you can see what works"

The game WILL evolve. It may end up settling down to something like this ruleset, but it should get there by eliminating the actual problems rather than jumping to someones preconceived idea of what makes good comp.

What people decided was needed for valley may not be representative of the rest of the game.
Yeah, totally agree with you and adacore.

When the ability to mod eventually arrives then we should do just that, modify. Ideally you would want to first try modifying the 'SW problems' with the game such as heavy vehicles and fliers to make them less dominating but still keep them in use, same goes for deployables across the board, after all the game was built with them in mind. If it quickly becomes apparent this alone isn't enough then you would try various restrictions which with a mod can actually be enforced, only as a last resort after exhausting all other possibilities should you actually remove elements of the game. Also all this may be possible with just the SW map scripts and additional CVARS that's been talked about that apparently SD are working on, btw has it officially been confirmed about these SW map scripts?

Until then we should do what adacore has said (imo) "play with minimal restrictions until you can see what works"
Parent
do they wanna kill this game already or what?
It sux anyway:P
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