StopWatch in ET:QW gets a twist

When you talk about W:ET in competition there is one major element which pops in your mind: StopWatch. The greatest gamemode a game has ever seen in my opinion, and possibly the reason why Return to Castle Wolfenstein and Wolfenstein: Enemy Territory have been such popular games in online competitions. Enemy Territory: QUAKE Wars, the spiritual successor of W:ET, features this popular game mode as well, however in a soon to come out patch, SplashDamage will twist the game mode around in a way which could either be loved, or hated in competition.

The following quote was taken out of an article announcing the upcoming update to the game:
Quote by Locki, ownder of SplashDamage and lead developer on Enemy Territory: QUAKE WarsStopWatch mode now features a bit of added logic code to better deal with ties. If neither team wins the map outright, the team that progressed further through the objectives gets the win. While this is the only StopWatch improvement in this update, we have a separate push to add lots more features to tournament support overall. More on that in another Blog.

A great move by SplashDamage to improve competition, or a major hit in the face for a team which just got fullholded at the first stage of a map? Only time will tell.
Comments
121
k not cool
k definately not cool
Well it kinda sucks. If the teams are that even that both fullhold, then it shouldnt be decided by such a luck.
Parent
Such a luck? If one team got further through the objectives than the other team that should give them the win. Good move by SD tbh.
Parent
well, if u take another point of view out of et, lets take supply:
Team a takes it to the first stage, gets the flag and wents trough with 4 or 5 mins left. They build cp and go for the maingate but fail due to the crossfire tactics.
Team b attacks and get the maingate 6 mins before end, but the other team has a good crossfire on the cp, so they dont get it.

This way, to equal teams - not with luck but with tactics...

Another one would be:
Team a defends downstairs at supply, defending the controls and fullholded 1 min before the end. With the lack of motivation in the last 30 seconds to stay at their positions, team b gets the controls finally.
Team b defends upstairs and keeps the crane controls clear till end.

Overall, i'd say teams play different on different stages, cause of the details or their tactics. Seeing the current qw rules means teams get restricted much more and need much more attention during every single stage to get the final win and this makes it harder to defend, since they are possibly splitted on more objectes at ones.

Also, what about recapturing the forward spawn? Is this included in the fullhold thingy? It's an objective and it might be another problem there.
Parent
The forward spawns are secondary objectives and wouldn't make a difference to the outcome. :P
Parent
regarding the way a short way to the object is, it does overall :o
Parent
It wouldn't make a difference if both teams full held is what I mean. :P
Parent
they are not motivated to defend controls till the last second because they dont have to do it, but with those new rules they would be motivated to do so.

what more, are there recapturable spawns in qw at all? didnt play much so, dont know.

hmm ofc those rules fail if we take a look at them from the point of et. but those rules regard qw and thats different game, maybe "further you get, more chances to win" is allright for qw
Parent
u took out 1 point and failed by ignoring other facts
Parent
i didnt ignore them, read my post, perhaps you can notice that i actually agree with your post, only having a restriction to one of your arguments.
Parent
Makes it kind of good for saving time in officials, especially on maps like volcano. Can't see many reasons for it not to be good, although double full holds are rare.
It could be a good move
sounds good to me, won't be my first choise but it sounds good to me..
Sounds good.
It's pretty funny that fullholding on 1st objective gives the same amount of points as fullholding on last objective as it is today - that makes no sense. Finally a good move by SD
OMFG

WHAT A BREAKTROUGH

news & sticky (waiting for some mod to clean up this thread so all comments are 100% positive again)
Why do you feel the need for such sarcasm to show your lack of interest/care.. Other people are interested and care so why post such crap?
Parent
plz

Who's the sad guy? The one's who actually play a game designed for funoobs or the one who critisize ETQW for not having a pause/speclock/mouseinput feature?

I try tokeep up to date with the ETQW scene but tbh it's a big joke.
-Release a beta, but hey the netcode is nonexistent. Its not important in a MP shooter anyways.
-Release a demo that sucks and try to convince ppl the full product will be twice as good (well, they didnt lie. The gfx improved)
-Release patches which raise the game to a new level: OMG PAUSE FEATURE OMG RAW MOUSE API INPUTS OMG SPECLOCK FEATURE. This are things that should have been in the game from day one. Besides they hardly touch the gameplay so the endresult is the same: the game feels mediocre at most.

Do you expect any serious gamer to think highly of such results? Whats the point in playing a game that is just missing the most basics features of any competetive FPS, hoping there will be a mod/patch to fix all the endless flaws in the gameplay?
Parent
There's always problems, and people may be (most are) happy to see that atleast something is being done about it. CSS and CoD2 still don't have a speclock function..
Parent
But at least Cod and CS are fun to play. ETQW cured my insomnia after one week of playing it.
Parent
That's not the point though is it, that's just clearly off topic. Point is, people are happy to see things are being done about the game. If people don't want this new SW thing used in competition, maybe it'll be removed ye, but atleast the option is there if people want it.
Parent
No my point is that you cannot fix something which is so broken. At least ETmain was fun to play, no matter how bugged it was.
Parent
Maybe you think so, but your opinion =/= global fact and spamming out a newspost with useless comments seems like a aste of bandwidth to me. I haven't got a problem with negative comments if they actually add something useful - take clown's for example.
Parent
Thats the whole point. You still believe ETQW can be salvaged. There's no point in beeing positive about a game that is already dying.

QuoteOMFG

WHAT A BREAKTROUGH


read as: lol somebody actually believes they can still save this game (sadly enough I was one of those :/ ... )

Quoteyour opinion =/= global fact


No, my opinion is shared by a lot of people. It is only a minority of ETplayers who actually enjoy ETQW. Its mostly the Xfire admins who is activly supporting ETQW. Afaik you can only become xfire admin if you like ETQW and let the whole world know. Have you even noticed its always the same ppl commenting that the new patch is 'nice!!!'
Parent
I see your point, i just think you could put it across more professionally
Parent
I think ETQW is fun to play...so does everyone else who plays it...
Parent
not rly everyone =)
Parent
I bought it played it for few days and haven't really played it since.. and I have no urge to play it either.. not like ET.. the urge has never really gone away..
Parent
I can already see the enthousiasm in the shoutcast of Tosspot


OMG THE ALLIES ARE 1 METER FURTHER THEN THE AXIS (or w/e they are called ) OMG , ASTONISHING PLAY TO GET THAT METER FURTHER, AMAZINGLY.



NOT
agree... it will take the game to a more luck based game where you can stop pushing after you made it to a part of the map because you are further then your opponent anyway. seems ridiculous.
Parent
Indeed , exactly what i mean

Example : Supply : We hold the flag for 15 minutes
We play the 2nd round , we get the flag and plant the main , ok let's quit , gg
Parent
So what about the opposite situation?

TLR defends and holds dignitas at the flag for 15 minutes.
dignitas defends and loses first and second in the first 2 minutes but holds at last for another 13.

Worth the same points?
Parent
Yes. They both didn't manage to get the job done, same amount of points , i mean , don't you get how ridiculous this is :s
Parent
Why? In this example TLR clearly showed more skill by not only holding dignitas at the first objective, but getting first and second which dignitas simply couldn't do.
Parent
lets just flip a coin for a winner
Parent
Somebody hire this guy. He looks like the perfect gamedeveloper.
Parent
Ye idd, you can't lose 1 stage purely by luck.
Parent
I don't necessarily agree with it, i'm just arguing the other side of it ;p
Parent
By the way, the better team wouldn't let that stage be lost if they're really the better team ;p
Parent
Wouldn't that force teams to think about the first stages, not to retreat to the last stage? (Ya, we lost flag, but we are so fucking way better @ CP / Crane controls, so let's move back without any fighting) you got the idea..
Parent
Not 1 team in ET ever thought like this
Parent
I'm casting you tonight, we'll try this out :D
Parent
Why not play 3rd map?
So funny "smart" idea. Kind a looses interest in that. When I spectate two teams fighting for win and they are both very good. Its 0-0 and here comes 3rd map, nobody knows what map that is and I get more action and more fun to see next map played.

About "it saves time" well... I like matches I dont understand what time it saves...?
yes lets go back to 20 minute EC play-off games plz... i mean it's not fun to have games that are over in no time... especially if they are close in skill. people want to see more of it, not less. + the third map makes it a bit more unpredictable...
Parent
shit for competition
No Decider!
sounds awesome
:DDDDDDDDDDDDD
Parent
How about balancing the game so fullholds are rare? Atm, volcano and area22 are just roflmaps...

Make gdf the attacking team on all maps, and you wont need this bullshit rule.
volcano i agree, but area22 is perfectly fine..

agree about balancing being more important though
Parent
Well it's just terrible to play small infantry stages in attack with no revives... Area22 is ok, but it's still quite easy to fullhold, can't say the same for attack...
Parent
I agree, but it's a nice twist on some maps i guess. The lacerator will be improved in 1.3 as well i think, so it shouldn't be as big a deal.

With volcano, i think simply making gdf spawn 30 would help a lot, and it's quite easy to pull off afaik.
Parent
Exactly. Instead of eliminating the causes, they're fighting the symptoms.
Parent
Plz they are gamedevelopers. Its not because you play games you know better then them.
Parent
If a team can fullhold opponet, it means that team is much stronger then opponent and in attack will pwn them hard (in this case no need to use new rule), or map is really crap (and new rule is for that situation, it means that qw is crap)
Oasis, Goldrush, Fueldump ... come on ... et at the begging also was full of fullholds.
Parent
Agree with clown would rather balance the maps and have the gameplay about setting good times, not about who did the best fullhold. Fullhold = 2 times 20 min! Thats not fun to watch nor play :/
not good and why does that locki guy decide the rules?
Its not a rule, its the way the game calculates results. Ofcourse we dont have to follow the calculations the game makes and still count a double fullhold as 1-1 no matter which stage both rounds ended.
Parent
oh ok i understand it now :D
gg, thats sick
Parent
Disagree with this rule. It often happens that the defending team gets unlucky at one stage, while holding really good at some.

For instance it's easy for GDF to get unlucky on Salvage 2nd stage, but do good holds on 1st and 3rd.

Balance the game so its easier to complete all stages.
totally agree
though you could argue that teams should be good on all stages, but the maps are made to be played like that by sD or not ;)
Parent
If one team can get lucky so can the other ;o
Parent
Unfortunately "luckiness" happens in every sport or game, a rubbish football team can get a penalty kick in the 90th minute after not having a single shot on goal while the other team has had millions of chances and not gotten anything out of it. Improve and "luckyness" from other teams won't happen.
Parent
hentai = tiny ninja
QuoteYes, maybe not everything was perfect from the beginning and oh my god I know you think Quake 3 was the best game ever made but seriously, the major games like StarCraft (which still doesn't feature an observer mode per default, it's map dependant), WarCraft III (with discussions about imbalance going on and on) and Counter-Strike (won't even start to name how much there was changed since the start) were all changed a lot over time and guess what, HLTV is still a bug infested piece of work after all these year.


ETQW beta sucked => ppl promised it would be better in second beta
ETQW second beta sucked => ppl promised demo would be better
ETQW demo sucked => ppl said full product would be nothing like the demo
ETQW final sucked => ppl said patches + mod would be fix all

Do you see the pattern emerging?

Check the gamespy stats on ETQW and you will see the game is far from 'prospering'

The games you mentioned were actually fun to play from the start, eventhough they werent perfect from the beginning. Following your reasoning even Daikatana could have become a good game if there were just enough updates and mods.

Quoteyou're blaming them for adding those things


No. I'm laughing my ass off at 'developers' who spend 4 years developing a game engine which runs at capped 30fps animation rate. I'm laughing my ass off at 'developers' who release a MP without netcode. I'm laughing my ass off at 'developers' who release an FPS without raw mouse api input. I'm laughing my ass off at 'developers' who think that the more noobs enjoy their game, the better it must be.

QuoteOH MY GOD, you are a nice guy but damn you're so awfully unbearable when it comes to ETQW.


A lot of ETplayer feel like they got nigger c##k up their ass after playing ETQW. This is how we react. And yes, through all the sarcasm and flame I still hope one day ETQW will be fixed. Looking at the 1.2 patch there's still a long long long long long long long road to go.
QuoteA lot of ETplayer feel like they got nigger c##k up their ass after playing ETQW


Made my day :)))))))
Parent
lol owned. :D
Parent
QuoteETQW beta sucked => ppl promised it would be better in second beta
ETQW second beta sucked => ppl promised demo would be better
ETQW demo sucked => ppl said full product would be nothing like the demo
ETQW final sucked => ppl said patches + mod would be fix all


I found it getting better and better by every beta, in the demo, the full release and every patch. How comes?

Also would be nice to see the forum topics where all your nigger-crap about "would be better" is mentioned.
Parent
The n#####r c##k was uncalled for but I guessed it was a good image of how it felt like to play ETQW after beeing hyped up by all the good 'reviews'
Parent
i thought ET:QW is #1 in the sale-lists of 90% of the european countrys? could it be that the "bad developers" handled some things not so wrong?

and i am sure u r complaining bout things which u never knew when u started playin RTCW, right?
or do u always pick up the games if they have "raw mouse api input"???
theres a lot of space for improvements in QW, but as usual whining is easier than improving... u r talking like the games U r playin r always perfect when they r published, no need for improvement or patches ... u wont find that in the "product" video game
Parent
There's a lot of games which reach the top of the charts, although its only a small minority of games which can stand the test of time.

I can remember Planescape Torment once beeing a top selling game, however when I tried the game it bored me to death after a few hours. I'm convinced its an ok game and a lot of 'newbs' had fun while playing the game the first time, but the lack of depht and complexity just kills the lifespan of those games. You can have fun with it for a while but soon you get bored to hell.

No game is perfect when its released. ppl play the game and usually have fun in the beginning. Ppl will find overpowering tactics and if its a good game in the long term countertactics will be formed which will eventually lead to counter counter tactis. Once you reach this third step you can start all over again as you know the most powerfull tactic is A, which will result in your opponet using tactic B, forcing you to use counter counter tactic C ... but you might aswell use tactic A again because you know that he knows that you know :) The whole point is that some games reach this level of perfection where the game becomes more like poker where reading your opponents mind is worth as much as beeing able to execute certain moves flawlessly. Ofcourse no game has this level of perfection when its released. It takes time for players to find overpowering tactics who change the way the game is played, eventually leading to patches to balance things out.

ETQW doesnt have any of this complexity. It just has lots and lots and lots of features, guns and special boom boom things though it is lacking in solid gameplay. It might be fun in the beginning, but as you play the game more and more you find out its pretty dull and simple. The true beauty of Starcraft is its simple gamerules, but the gameplay is far from dull. I played the game ages ago and had fun with it as a noob. Years later I saw progamers playing the game and It got me back into the game, this time with pov of a somewhat experienced gamer. I played a totally different game of Starcraft although the gamerules were exactly the same.

There's two ways you can balance a game: you can actually balance it, making sure every overpowered move can be countered. The other way around is by making a game with endless features and rules. As there's so many things you can do there will always be a counter. Both games are balanced but guess which one is actually fun to play in the long term?
Parent
This is a great change and will cut down the lengthy game times by effectively eliminating double full holds which would then need a decider map to decide the outcome of the game.

It also gives teams an incentive to never give up trying as that little bit extra they do towards an objective could give them the game which could lead to more exciting play and last ditch efforts to get objectives complete.

The better team will still be the winners.
Although i agree that's true, i still think they should've focused on eliminating full holds rather than using this method. Hopefully this will be a last resort solution though, and they'll fix the problem of full holds soon...hopefully.
Parent
This will not give less fullholds, this will give more full holds as this makes fullholds a part of the gameplay. And it wont shorten games as this will stall efforts to remove fullholds in the first place. And when you have maps with many fullholds it will certainly happen a lot when even teams meet and if you play two maps that gives you 20min times 4! Thats 80 min of boring gameplay :/ both to play and watch. The et gameplay needs breakthroughs and fighting for the best time is what makes the gameplay exiting to watch and play. Playing one stage for 20min is just ridiculous and I cant see how anyone thinks its an good idea. This isnt Stopwatch, this is "who can do the best full hold" why keep the timer?


Imo we should keep the old scoring system and start modding the maps to balance them for 6on6. Because it must be much easier for the attacking team and right now its not that way at all, epically on Strogg attack maps. (witch its most of as the gdf maps in many cases feature mcp stages)

Things that can be done without making a mod: (server side mapscript)
*Increase defending teams spawntime by 10 on maps where its needed (atm on most strogg attack maps atleast)

*Remove defending teams assets (as a tank), don’t think this a good idea btw, as this will cause as many problems as it solves.

Things that can be done with a mod:
*Change parts of maps, adding forward spawns, adding entrances to objectives, changing objectives (like removing firedrone stage on Volcano and adding planting). This was used in etpro on goldrush for example extending its lifetime, even when there was many good custom maps out that was balanced for 6on6.

*Balance strogg vs gdf when strogg is attacking. Right now Strogg is way underpowered on attack as they special abilities that make up for the slow revive don’t work very well on offence. Here my suggestion is to give strogg instant revive and keep the lacerator a little under powered vs the AR or only give strogg instant revive when attacking. Because the spawn host on offence is so bad compared to the GDF revive, witch is uber on both defence and offence.

*Create new maps witch is balanced to avoid fullholds.

*Mod the game so GDF attacks on all maps, will also require modding of objectives and other stuff.
Parent
I didn't say it would elimate fullholds, i said it would elimante double full holds which in turn eliminates the need for a decider map.

As it removes the need for decider maps, the whole game time will be much shorter.

It makes no sense what so ever taking out a fundemental feature of the stopwatch mode, it's close to taking the piss.
Parent
deciders are the best part of close and exciting games! I will never forget that doc run fin did against bel in the last nationscup!
Parent
i really dont like the new system but the leagues do not have to apply to these rules. even if the game sais "Team A wins" after a double-fullhold, you can handle it as a draw.
Ridiculous :-)

I didn't know that it was possible to make that game even worse.
hahaha :DDDD
Parent
Bad game?, ahh come on, they only forgot to make a decent engine and only left out a few important things that are needed for online gaming but the graphics are atleast nice!
Parent
That's quite understandable though, it only took them 4 years to make it.
Parent
But the graphics are really great!
Parent
If you polish tard can't buy the game or don't understand it, or simply it's not your type of game, that doesn't mean it's bad, alles klar, kurwa? \o/
Parent
I actually bought it and sold it after a few days because it's fucking terrible. If I were a developer and released a game like that, I would be ashamed of myself :-)
Parent
Terrible because you can't aim in it like in ET, because movement isn't like in ET and system requirements aren't like in ET?

That's just freaking lame to keep telling that game is lame only because YOU (the person who plays it) can't succeed in it or is like a recless waiting for ET2, although developers have mentioned it, that ET:QW fucking won't (and ISN'T) be ET2 or related in any way with ET as only with classes and teamplay based gameplay.

Jesus, i knew that polish in general are only assholes and ugly jew-looking cheaters, and whiners... now I can see that again and again and again... o_O
Parent
too bad you can't get that he doesn't like the game, cause it sucks cocks.
Parent
And that would be because <your intelligent russian argument here>?
Parent
you rly dont get the point...
Parent
I don't like it because it's a piece of shit in every single aspect, not because it's not ET2.
Parent
Ridiculous.
It'll be mid December or later before this game is truly comp ready, unfortunately.
totally idiotic idea
destroys any idea of different tactics
i think it look good.
whats so wrong with this i think you jsut played to much old sw style:P
thing is tho, if you fullheld at lets say first objective and then attack and complete the first objective, you can basically go afk and eat some ...
Parent
true same if you do 15-0 in cs you can win 1 round and go afk but i dont care wich sw mode to use.
Parent
hmm if in CS all 30 rounds are played, they actually all count in terms of league points or whatever, in this gametype it doesn't, though
Parent
what overdrive <3 said.
thats bullshit, rather create balanced maps and fix spawntimes
just amazing
hardly an ideal solution...

I hope neither North American league implements this :/
that's shit
et > etqw :)
olaaaaaa!:OOOOO
Parent
hola amigo / hello my friend :) xD!
Parent
hopefully it´ll work since there r enough points to argue right now
interesting. i wish they had named it Battlefield: Quake Wars so we would been saved from ET fags whine :)
Good point, if you look away from the fact that the engine is totally different from the BF series, the infantry part is totally different from the BF-series, the vehicles feel nothing like the BF-series and there is no such thing as objective mode or stopwatch in the BF-series. Other than that, you are right on the money.
Parent
where is bani? we need a b_turnoffstupidcrapaddedbysplashdamage var
so what this means is if there are 10 stages, team A attacks and gets to stage 7 and gets full held. team B attacks and gets to stage 8... and then thats it- they dont even have to do the final objective- its over.

I havent played ET:QW much so have no clue, but this seems kind of unrewarding and theres more chance of a better team winning making the game less competitive and less viewer friendly.
i cannot say if i like or dislike it at that very moment...

There are so many possible situations... if u compare it to ET and think about old matches on Oasis for example... a fullhold offensive from a agressiv team that don't even let you see the tankguns is something different than a short hold at the northgun with a few defuses etc... a match could have happend like that and would be a tie... even tho imo the team that defended agressiv offensiv should get the win... but on the other hand you could argue those are just different tactics...

Or if you think about oasis again... you attack, get the south gun quite easy but never make it to the north... the other team does the same, but lets say gets the south 10secs faster cause of a better spawn... is it fair that this team wins then ?

Like i said i have no oppinion atm... needs some testing... but i am open for something new if it is good !
Some slight modifications to lacerator, tech health etc etc, and I think we'll see far better attacking abilities as Strogg.
Also Strogg differs from GDF while attacking, and I think people just havent gotten used to how to make a proper Strogg attack yet, since its so different from i.e: ET.

So, pretty useless change. Balance the game rather than applying bandaids.
they should balance game and maps so that fullholds dont happen or atleast not 50 procent of the time instead of this
I don't like this idea
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