ET:QW SDK Beta very soon!

SplashDamage has today announced they are almost ready to unleash the Software Development Kit among the code and design monkeys so they can start working on their very own ET:QW modifications and maps. The SDK will be released in beta state at first, which will exist out of the following components:

- All the tools used to develop the game
- Game source code
- Example maps and reference maps
- Original game scripts and definition files, which can most likely be used to completely change the way the game is played
- A selection of models and example animations

Some of you might have noticed the lack of megatexture media and regular game textures, releasing these has been delayed a bit but will surely be present in the final version of the SDK. However this does not mean there are no textures available, you can import megatextures and regular game textures which are used in the game itself.

The ET:QW SDK is currently going through some final testing and will be available for download very soon.

Source
Comments
69
Ok lets create W:ET 2 from that! Oh I know.. shit engine :(
Ok you big boss, tell now everybody here that ET:QW engine is awesome pls!
Parent
That's what people will do tho
Parent
5v5 in ET is awesome!
Parent
Yes ofc! But the point is that you agree with ET:QW engine is shit :) Everybody knows that... sorry go cry to your CL
Parent
old... s tebou je hovno flame :/
Parent
made my day =DD
Parent
what sort of a browser are you using?

and the fact that you store an ancient screenshot of your own image-comment: cute.
Parent
It is not my browser, but decems. He is using Firefox with a custom CSS for crossfire.

It is not my site... it is decems.

And you obviously do not get the point of the image :)
Parent
the font was rendered so oddly -- is all.

how do you know what my take on the picture was?
Parent
I assumed you were being sarcastic in your final sentence and didn't get the point of the picture.

my point is that now h4d3s can finally go make is ET:QW:ET mod.
Parent
aaaaaaaalrightythen
Parent
most likely it's not @ 100% size, open the image and you'll see the font "rendered" normally.
Parent
myea. j00 r right
Parent
firefox? omg.
Parent
I'm using Fx as well, but the fonts looks different.

something else then.
Parent
im not using ff aka firefox if that's what u meant with fx. and the font is normal, do what I instructed you to do, if it's still "strange", the problem is most likely at you.
Parent
Nice one, can finally make a proper start on my maps.

Any clans out there fancy testing maps when they are at a playable state?

Hopefully I can produce a decent 6 on 6 map with some support and feedback from some clans. I've already got the basic layout done in Doom3 which will be imported into new editor to start work on once the tools are out.
would be nice if u could convert some et maps like supply
Parent
people would love him for converting supply and maybe fueldump!
Parent
b4 and et_ice too :D
Parent
I talked about a possible supply conversion some time ago with few clanmates, I don't think a direct port would work too well but a map with similar layout and similar objectives that has a feeling of supply may work, same with other maps too, I wouldn't want to put my name forward for trying it though.
Parent
we talked bout that a lot too
idd, supply would need several changes (it was the most popular one in ET so it should have a chance at least) but since fueldump was always unplayable in ET is would fit "more" to QW
dont mind adacore or other whiners
Parent
I actually have to agree with 'adacore or other whiners' but they are talking about direct ports I assume and yeah I see what you are saying also about changing stuff about, another thing, we have Fueldump already, its called Valley (not far off anyway).

Unless someone can really convince me with a great plan for modifying ET maps and making them suitable for ET:QW then I won't be doing so but I guess other mappers out there would regardless...
Parent
Seriously, please can nobody ever convert any ET or RtCW map to ETQW. Putting aside the fact that most of them just wouldn't work at all (Fuel and Oasis could, just about, with some tweaks; Beach, Ice or Assault might also be viable, although I can see some glaring problems), I remember what it was like with RtCW maps being converted to ET.

You ended up playing awful maps (Base/Beach) that just did not work well in ET, with the oldschool RtCW players pushing for them simply because they were too lazy to do tactics for new maps. That was just about bearable, because RtCW and ET were so similar. With ET and ETQW, it would just be comedic in the worst possible way.

Similarly with BF2 (or other BF games), I don't know the maps as well, but most just aren't suitable.
Parent
Interesting you say that. I've made a few designs to modify Supply Depot for use with ETQW. I'll probably hand them over to Chris as I'm only a beginner at map-making.
Parent
any chance you could do a 1v1 map when you get time? there's very little scope for 1v1 aim practice in etqw at the moment
Parent
<3 MOVIEMAKING here we come!
yes.. do uv etqw mod.. maybe this time u can get some sucess
Parent
i smell.....



sarcasm!
Parent
its not sarcasm. Uv et moviemod sucks hard and its useless. But at the otherside, the rtcw one is good imo.
Parent
<3 you + agree, uv mod (4 et) sux :D
Parent
;))))) seems im not the only one thinking this
Parent
i had my success with movies, you only get a smile out of it, so yea, thx for your comment.

with love
Parent
why u always try to talk about other stuff? I'm talking about coding and mods.. You are talking about movies.. Cant get your point. Cant u understand my sentence?
Parent
why dont you get that you will never succeed in doing a movie without studying all the stuff you need to do it. I only created the mod to make it easier for me to do my movie, i had success with it :) so now you see why I talk about moviemaking when you try to bitch me with a mod that didnt work out for you.

Best wishes
Parent
didnt work but its completely useless compared to chaplja moviemaker hack, bitmap.se wrap or a new tool coming soon.

And im not a moviemaker ;) i will never release any movie. Only screens or tests. I dont have time for movie / dont want too.. takes lots of time..and i dont have the time ;)

you mod helped u? how? your mod dont adds anything new :\.. if u want personal popups or shadowed popups u can use photshop.. takes less time that code a mod. the other features are just useless (except that scandemo feature -> broken)
Parent
QuoteAnd im not a moviemaker


theres a german saying for this:
"if the farmer isnt able to swim - it must be his trousers fault"
how about ignoring instead of critisizing since u r not Spielberg himself? ;)
Parent
could be the needed push for the competetive scene
n1..... waiting for some decent mod with weakened/removed vehicles.....
+ r_usemaxvisdist 0 @ multi plzplz :X (or maybe some render changes - aka details faded but ppl/vehicles still visible......)


only thing left to do for SD = unlocking this shitty 30 fps limit 4 physics (dunno if spelt right :-X) and demo's stuff
Its not that easy, SplashDamage are working on various of tweaks to make the game better playable including changing the 30 fps animation cap and fixing some of the netcode issues. I doubt it will ever get 100% accurate in any game.
Parent
Neetcode seems quite nice (especially when compared to old ETmain...) atm........ only mishap is that lag = loosing panzer shot....
Parent
yeah, compare the netcode of a game released 2007 to a game released 2003, shouldn't be any different.
Parent
nah, i used wrong comparasion...

What i meant is the netcode is almost perfect (duels, etc.)
And it might get fixed (panzerbug, sniperdelay) to be even nicer (etmain => etpro = et:qw => et:qw osp/pro/ubermod/etc.)

+ some other interesting things may come from ppl who have 2much spare time (modmakers)
Parent
Ill begin with king of the hill map, or ctf, a simple one. After that, ill try interesting stuff =).

Good news!
Cant wait for custom maps, balance scripts and comp-versions of maps :)
Anyhow - the wait for custom maps has indeed begun! Most of the buildings, thinking about it, are relatively simple block-structure concrete affairs, so just making a 3D height-mapped terrain area, then adding some buildings, foliage and objectives to it shouldn't be too hard!

I think the main thing that could have a big impact would be a good comp mod though, enabling the tweaking of everything that can't currently be tweaked via server configs, and added features like individual player stats, speclock, etc.

Comp versions of maps are a problem, since I'd guess SD will do the same with ETQW that they did with ET, and not release most of the maps with the SDK. Thus only those maps released (and sods law says they'll be the ones you either don't want to change, or don't want to use at all) can be easily modified, the others will all need to be decompiled from the compiled version somehow, which is normally not a simple or very reliable process, afaik.
Parent
Yeah! Now cheatcoders can start making their bots :>
they dont need source code to make their hax's works ;)
Parent
ET:QW is
ETQW and a map that doesnt last 40 mins? INPOSSIBLE.
island sewer? :D
Parent
area22 isn't so bad either, others can be though :(
refinery is okay most of the time
Parent
i wanna play oasis with vehicles :D
SD made a big mistake of releasing this SDK later than they wanted. The maps, bar a few, are unbalanced and for ETQW they need user imput, just like they got with ET. Games like ETQW and ET survive on community input. With COD4 coming out they need to get this out ASAP cos they are losing players with that game.
You are 100% right.
Parent
I like it when I'm right
Parent
I don't care if people will convert ET's maps or not. I've just thought that ETQW needs more exciting and "OMFG THEY WILL WIN WITH 1 SECOND LEFT" maps, not 2xfullholds or "wow! we set 15 minutes! good work!".

There are too many objectives and too bad spawn points (not at all maps of course). There are too big differences between stroggs and gdfs which make the game unbalanced. Some things have to be removed (I have my own 'list', but it's pointless to talk about this right now).

Solve the problems with the good mod (but please, be faster than the BF players) and good maps.

Ok, I have to go, CoD 4's waiting!
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