Day of great news!
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22 Nov 2007, 22:59
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News
The work on ETQWpro has started!
.. and the team are in search for a good logo! Contact Spacecommander or sama in #ETQWpro if you can help.
You can visit the ETQWpro website here: http://www.etqwpro.net/news.php
ETQW-tv
Info was leaked on IRC yesterday that Splash Damage just performed their first (working) test of ETQW-tv. More news on both ETQWpro and ETQW-tv will be in next "Takens take"!
.. and the team are in search for a good logo! Contact Spacecommander or sama in #ETQWpro if you can help.
You can visit the ETQWpro website here: http://www.etqwpro.net/news.php
ETQW-tv
Info was leaked on IRC yesterday that Splash Damage just performed their first (working) test of ETQW-tv. More news on both ETQWpro and ETQW-tv will be in next "Takens take"!
I hope that will make the game better, I might actually buy it then :)
Bingo.
(Ifurita) what are you all working on?
(Lekdevil) digibob is baking a cake.
(@digibob) a cake known as ETQW:TV"
afaik he comes from quake and was manager of team-ger.q3ctf
Really hope they get a good team behind it :D
SpaceCommander is not our (schwarz) manager, just another member and passioned etqw-player. Team schwarz consists of former Quake 3 and 4 players, players who played that game for 7-8 years now. Talking about SpaceCommander, he is quite experienced regarding competition mods. On the one hand, he himself played these kind of mods (i.e. OSP for Quake 3) and on the other hand he is quite interested in competition at all. He coached and advised the former german national CTF team that succeeded by winning the Nationscup for example.
I think it's quite nice to have a dev who is interested in gaming and developing. Speaking of developing, coding is his passion, i.e. that's why he educated himself that stuff. Up to this moment, he has 11 years of experience in coding. Quantitive values don't really count, I know. However, if he gets the support and the impression that he is doint something that is going to please a lot of players, then he will do well for sure. Right now, he is really motivated and hot, just be patient enough or even become a part of this project.
Still questions? Ask yourself on the IRC channel :>
it would be a good start
I suppose they are (within their rights) as I doubt anyone else can lay claim to the name, but I wonder what direction this mod will take and what it's design goals are?
I doubt most ET:QW players want a full blown game changing mod anyway. I downloaded the SDK last night and within 5 minutes was playing on a local server with an Assault Rifle with no spread, no recoil, no knockback and double the damage. Just edit the appropriate .def file and you're good to go! Assuming maps can be scripted just as easily, and vehicles / deployables restricted, who needs a total conversion type mod?
But the point is this SDK presents 2 opportunities:-
1. Tweak a few settings, like restricting vehicles / deployables and you've arguably got a "pro mod" for ETQW, and therefore deserving the name "ETQWPro". I'm pretty sure at this stage that this is achievable by basically editing text files.
2. Alter source code and recompile binaries and you've got a proper mod, but does it then deserve to be considered "ETQWPro"?
ETPro was of course a source code recompilation of ETMain, but that's because ET didn't have ETQW's scripting capabilities, and the one thing ETPro never did (or at least was never used) was altering weapon mechanics.
On ET's release everyone argued that the MP40/Thomson had been nerfed, and demanded the rate of fire be changed. Bani resisted for a long, long time and when he finally did provide "b_wolfrof" no-one used it.
So, tweaks to the things that make ETQW bad for competition is one thing, re-working it into "some other" game or indeed "any" other game isn't a "pro mod" it's a total conversion, and shouldn't be called ETQWPro or marketed as such.
EDIT: I should just point out, I DON'T play ET:QW because I think it sucks as a comp game. I can speculate, like lots of other people, that if it didn't have vehicles / deployables, and had better guns, I'd like it a lot more, but then it wouldn't be ET:QW. I don't feel I have the right to say to people who play the game "although you play it and I don't I it should be changed to how I want it". My choice as someone who doesn't like the game is to not play it, not change it for those who do like it and do play it.
Also I agree with the above poster. (Kendle)
mona...
GL :)
bibuy vehicles
hi smaller maps
hi nice game
:D
Why not? Because soon ET:QW will be patched for competition play by Splash Damage making this mod useless.
Be honest guys, who do you trust more? Some unknown Quake3 player or the team that brought you W:ET?