Crossfire QCUP Update #2
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4 Dec 2007, 20:35
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News
In anticipation of the publishing of the brackets later this evening we would like to draw your attention to the following updates for the Crossfire QCUP Call of Duty 4 tournament. Please check Crossfire regularly for updates as the tournament progresses!
Signups
The amount of signups were overwhelming to say the least and after careful consideration we've decided to increase the team limit to none other than 64 teams!
Schedule
We've changed the schedule to accommodate the new team limit and the number of matches that have to be played. Every participating team is required to play their matches in the given time frame, any failure to comply might result in a forfeit loss for your team.
However we do encourage all teams to play their Phase 1 matches as soon as possible, so if your opponent for your next match is known you are free to arrange and play your match right away!
Phase 1
Match 1: Wednesday 5th to Saturday 8th December
Match 2: Sunday 9th to Tuesday 11th December
Match 3: Wednesday 12th to Friday 14th December
Phase 2
Quarterfinals: Saturday 15th to Monday 17th December
Semifinals: Tuesday 18th to Thursday 20th December
Grand Final: Friday 21st to Sunday 23rd December
Maps
The map selection procedure has been changed to reflect the new schedule. As stated before the first two maps will be chosen by each team, however you can't choose the same map twice during one phase. For example if you choose mp_crossfire for your first match you won't be able to choose it again for your second and third match. The same situation applies to the quarterfinals, semifinals and grand final, so choose wisely, Indy!
The topping of the map cake is the completely impartial drawing of pre-assigned decider maps from the ever so random Crossfire hat:
Phase 1
Match 1: mp_backlot
Match 2: mp_vacant
Match 3: mp_citystreets
Phase 2
Quarterfinals: mp_strike
Semifinals: mp_crash
Grand Final: mp_crossfire
Config and mod
Please see the rules section of the CoD 4 article.
Should all the players install DAMN 0.2 on their client for this cup?
If the community however feels 100% confident in upgrading to a new version of DAM/PAM/BLAM without any disruptions during the course of this tournament, we can't stay behind obviously. But that's a huge if. :)
gl to all participants ^^
just install it into the mods/modwarfare folder.
Seeing the mod is now server sided the players need to remove the IWD file from their own mods/modwarfare folder to prevent IWD file conflicts.
So use DAMN 0.22.
http://www.damnmod.com/node/16
or do we have to wait for the brackets to come up ?
maybe someone should write a "how to install mods on cod4 servers" tutorial, i see these questions asked daily, if i knew how i would do it myself, luckily my host did it all for me :p
http://www.crossfire.nu/?x=article&mode=item&id=139&p=1
gl with the cup admins