Meltdown beta released

image: meltdown


Mapmaker England Chris has been working on his map Meltdown since late 2007 and the first public beta is now released. The map has been designed from the beginning for 6on6 and the sole goal has been to make a good map for competition. Now you can help test the map and provide feedback on how to improve it.

Meltdown features close quarters infantry combat as GDF assault a Strogg facility and there are no vehicles on the map.

Read on for information, screenshots and download mirrors.

Scenario[/b]

In this map we see the GDF trying to put an end to a major Strogg facility located in a once grand city. In order to reach the facility the GDF must first disable the shield generator to by pass the numerous shielded barriers leading to the facility. Once done the GDF must overload the facility's main reactor with additional energy cells, 1 in total should be sufficient for total meltdown.

Objectives[/b]

1. Destroy the Strogg Shield Generator to gain access to the facility.
2. Hack the Strogg Security Controls to gain access to the energy cell.
3. Deliver the energy cell to the reactor intake to cause total meltdown.

Screenshots[/b]

image: generator
image: stroyent_room
image: strogg_spawn2
image: lab
image: reactor

Full set of screenshots can be found here.

Download[/b]

DooC

www.community-ruleset.com

team-apas.com

Additional Information[/b]

The map is aimed at 6 verses 6 Stopwatch and would probably not go down well on larger servers.

Although the map has undergone private testing the it is by no means perfect yet, please provide constructive feedback in order for me to make improvements to the map.

To install place z_meltdown_b1.pk4 into "id Software\Enemy Territory - QUAKE Wars\base" directory.

Website: http://wolken.gamedesign-online.com/

A full set of custom objective sounds are planned for the next version so you easily tell what is going on, for the time being, keep an eye out for the text based alerts on screen.

Useful Tips[/b]

For the last stages indoors they are small diameter stroyent pipes that lead from the strogg spawn to each objective area, follow these to avoid getting lost.

Credits[/b]

Some odd bits brushwork are lifted from Splash Damage's map references that were included with the SDK.

Some custom textures taken from http://www.cgtextures.com/ and http://berneyboy.planetquake.gamespy.com/index.htm.

(Source: http://wolken.gamedesign-online.com , #battle-of-wolken )
Comments
42
Looks very nice!
2dark imo :S
Well dont think many clan players play with high gfx and low brightness ;) Maps like salvage and sewer also got dark parts, no problem with the right settings.
Parent
hmm, maybe youre right :P sorry :)
Parent
woot woot :o
2dark :x ?
only the screenshots are :P
Parent
we need et maps :<
You all get dark screens or something? Looks fine for me.
Need more light inside.
Best infantry experience of etqw at the moment. Thanks.

The screenshots are taken from a high graphics config. Its much lighter with your own config and adjusted gamma (I have higher gamma anyway).
etqw is awesome (c)
Very nice indeed :D, I can see perfect @ the screenshots and I'm just waiting for ETQW to DL as I got a CDKEY now :D.

But does seem a bit dark for my liking :) but thats from the ss :).
the map looks really nice^^
Testserver with ETQWpro would be best, tbh. :o
Chris is our man !!!
nice deleting my comment..


ps. make new maps for ET, not for etqw
I did and all I got was whine and flame so I don't map for ET no more
Parent
I liked your map :-(
Parent
There maybe was some guys who whined only idd but most of the players liked ur maps.
Parent
I took some screens long months ago of his last map for et: http://beta-gaming.de/et/ag0n/Best%20of%20ET/Wolken6_b1/
Parent
gtfo et nablet :D
Parent
Looks great chris!
its a good map played the closed beta with chris :)
Finaly some ETQW news. Me and Fuzz both agreed xfire was so boring last weeks :'(

ETQW = awesome
nice |o|
nice love that its without vehicles
and no turret possitions
Parent
even better
Parent
nice map:]
I have tested it couple of times and really liked it. Also didn't notice big bugs. :) GJ Chris
More plx!!!
NICE~~~
Map looks really great! Looking forward for it to be used @ competition <3
Need some clans to try it out in pcws and give feedback first.
Parent
Electronic Arabs are ready for 4v4 assrape action! :D
Parent
Update: Seems some are experiencing bad FPS drops outdoors, I'll take a look at this problem this week and see if can come up with a solution but will be hard as I don't get such drops myself...
Played it once in 4v4, it was really nice =)
maps confusing the first 3 times you play it, then after it's pretty awesome
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