SW Battery Hotfix
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10 Jul 2008, 16:29
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News
Today I will start with a little point of view of myself, stating what I think about the Battery competition case.
I am off the opinion that good old Seawall Battery has always been a great map, even for competition. Todays playstyle with much spamm killed the first stage though. The etpromapscripts made the biggest step to get Battery back into competition with making the backdoor blowable and giving the whole back part a sense. But still because the forward beach part of the map is just to uneven the map has not been played in competitions.
My aim with SW Battery is and was to change this, the first stage, and to make it easier for Allies to capture that bunkerflag. I have not and will not change much inside because it simply is not needed.
But I must admit that some of the changes were too much and finally made it too easy for Allies to infiltrate. Also the bunkerstage got too uneven due to the ladder which was thought to be anti flag recap but gave Allies a too big advantage. Keep in mind due to this there can not be too many changes.
Read on to see what I changed back and added again or whats totaly new.
The following are the changes that differ SW Battery from the real original without etpro Mapscripts (backdoor).
http://elitepicturehost.com/viewpic.php?code=2d25f61cd3a561f6517fe2125b544a0c The new Bunker Door allows Allies to infiltrate the Flag Bunker from behind after blowing the door with a dynamite. Therefore the MG does not exist anymore & the upper MG near the flag has been removed. Also the small tunnel exits at the end of the bunker & Axis spawns are set back a bit so they do not spawn near the window.
http://elitepicturehost.com/viewpic.php?code=2a2c5539b0de88e9af7030f3844e7ef0 Backdoor is now blowable by Dynamite and Axis Spawn at the East Bunker as long as the Allies CP is not built. Also Mines have been disabled all over the map. The Backdoortunnel has been made a bit higher because it was just annoying to jump at the roof all the time ;o
http://elitepicturehost.com/viewpic.php?code=0b063269d495df090197964885fe26c8 Some railings have been removed as they are always very annoying in ET: shooting + moving
http://elitepicturehost.com/viewpic.php?code=60566b2f86ab337a9446110236391f4c Allies Beach Spawns are set forward a bit so that they do not spawn in the water anymore which leads to massive spawnkill.
http://elitepicturehost.com/viewpic.php?code=675889aa4d0a043da7d2f5969b41d6fc Several Chokepoints inside the building have been widened to make it more comfortable to move.
All in all these changes do not change much at the map itself but should be exactly what the map needs to be more balanced. You should give it a chance and watch the upcoming showmatches. If you find any bugs or have some feedback post it here as I will leave for holiday very soon.
Following changes have been deleted again:
- Anti Tank Metals are back
- Anti Arty roof @ back made it too easy
- Bunker Ladder made it too eay
You can download the beta 2 here.
And test it on the YCN Gaming testserver as usual: 78.129.196.29:37000
Thx to everybody supporting me and I hope that this version will get some more positive feedback than the last one =)
Best regards
update: information about showmatches can be found right here
EDIT: Nice job though, I always liked certain elements of battery, especially the gun control area.
easy for axis ?
changes looks good this time imo
(6th edit.)
Maybe next opencup are more oldskool maplist would be cool ;)
supplydepot
radar
sw_battery
sw_railgun
sw_goldrush
sp_delivery/braundorf_b4
would be my favorite maplist, lots of balance
It is possible to make a new braundorf aswell? Braundorf is good, but it can use some changes
I remember around a year back, xRio and I were about to create a new braundorf, but the creator never replied my mail back.
worst map evah
roffelpantoffel.
Just like i said before make the spawn from axis abit more forward @ the tower and trainstation. And make the train not moveable bij allies and its ok.
hope you'll be working on oasis or railgun next.. now with the possibility of the new mod and these maps ET might just get a bit better after the holidays
And planting mines near the ramp is pathetic and uncommon I think
will need that when playing with eddo :D
the bad feedback was good in a way, just helps to finetune the map :)
gonna come and test it later.
gj
takes 10 seconds to get to the backdoor from beach.
only noob enemies get raped at the beach and thats how it should be we dont need another lottonest also u get raped in attack if u have no teamplay and or good gamesense / leader
u need to be organized in battery and that seemed to be the problem for many teams
the map plays like no other
im all for variety even if i dont like some maps like sw_camprush_te different kind of maps keep et interesting
edit: even if i came all negative im still happy someone is working the old maps
crouchjumping?
Making a new braundorf?
Imho it feels like you are doing the wrong things, removing stuff you shouldnt remove (forward bunker mg is useless to shoot, but its great cover), changing stuff you shouldnt change. Feels like you ar noobifying the map, could as well make one big flat map without walls.
edit: even if i came all negative im still happy someone is working the old maps
Look at any sw_ map made, they're on every public server around, plenty with over 20 players a pop.
Battery has improved drastically thanks to the likes of eiM and others helping out, so more and more public servers would want to use it. But check eiM's reply to my post, he'll be sorting spawn :)
:>?
edit: even if i came all negative im still happy someone is working the old maps
It's better to see the map slightly changed so it attracts a bigger crowd, than keeping it in it's original way and not playing it at all.
Deleting all the interior like mgs and railings is kinda ruining the map.
although I don't like that you took those railings off
and what am I supposed to do with those?
Some HQ (1920x1200) screens. Enjoy.
[ 08:41:29 ] [ +`wad-ag0nator ] ahah :D nah, sorry
[ 08:41:51 ] [ +`wad-ag0nator ] my movie cfg is _mine_ till i release atleast my current movie, and maybe another one
dont consider it offensive, i liked your test clips [colours <3] :D
And, is it liek FULL HD?!??!?! [screens reso]
[and, plz, dont go klejf-style aka WOAH-SO-MANNEH-EFECTZ-HERE-IN-VEGAZ-OMGOAT!]
and if qkR had only one major movie, i remember it.... it was one of the first movies which lagged my old pc back then [ xD ] - this killing resolution of 1024x768 eh....
Some trance-techno styled music should be expected ?
Bug or some railings?
Nice ;/
At the bunker (near flag) is a invisible grid