ASUS Picks CoD4
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18 Jul 2008, 14:11
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News
The Asus Summer Open has chosen Call of Duty 4 for its Summer tournament, the tournament has chosen the 5on5 shooter over its traditional Quake 3 tournament selection according to Swedish source Rakaka.
The tournament has put up 75,000 Rubles (approx 2,000 Euro), which puts it alongside its other secondary tournaments such as TF2 and Starcraft. The main focus as always will be the CounterStrike Pro tournament which has 375,000 Rubles (10,000 Euro).
The tournament has put up 75,000 Rubles (approx 2,000 Euro), which puts it alongside its other secondary tournaments such as TF2 and Starcraft. The main focus as always will be the CounterStrike Pro tournament which has 375,000 Rubles (10,000 Euro).
and 300k$ for ukrainian teams is $$$ :D
so we play CS! :D
I actually find it sickening that something less skilled than WoW has more money in it than something like Chess.
I hate majority rule, especially when the majority are for lack of a better term peons
that's why CS1.6 will never be returned from #1 of the first person shooter list according to tournaments/competetive esports. at least not by a non cs-game (there were some ventures to remove the original CS1.6, e.g. with the "CS:S Promod", but the developers failed entirely).
have a nice day.
oh wait
Clanhistory:
Enemy Territory: Quake Wars
I can understand you.
How much was it for Enemy Territory? Probably between 3 and 6% of the 1.6 money?!
Now guess why, dickhead!
right
the more spectators a game has, the more sponsors you can get.
the more sponsors you have, the more money you can give.
so there is a simple relation between how good a game is and the prize money available.
easy, isnt it?
ps. my interpreataion of "good" (in this case) is how appropriate a multiplayer game is for esports.
well, i dont like it either. but millions of (nerdy) people are playing it :>
guess it's a matter of taste.
and yes, i don't like it. but not "wrongly", i just don't like non-fps games (in multiplayer).
no wait - i have a vision right now - i see.... i see WoW becoming the #1 game evah and... and every1 likes it. yeah, it's nice!
NOT!!!!!!!!!!!
the initial point was that Kaide said CS was overrated and retarded and stuff.
whereon i explained him why CS is the most popular game in europe nowadys (why so many people like it).
ps. there is a difference between "i don't like...." and "omfg this retard shit suxx so much...". do you take my point?
sry bro, i feel wasted. my brain is..... dont get what you want.
Somehow the CS feels realistic, but it isn't at all. Check how the grenade falls, and the hitboxes are even worser than in ET, and not a teamplay based game.
Now lets take a guess. "Dickhead"
--> yeah, the very first version of CS was released in 1999.
"If ET would not be free, a lot more player would play it, and would be a lot more sponsors and multigamings and more developer could do things with this game, which means more prize @ LANS and ofc alot more LANs.."
1. If... if if if if ifififififi. in germany we say "hätte hätte fahrradkette...". :p
2. anyways, i dont get why a game should be more successfull if it wasnt available for free?!
i mean, isn't it an advantage when everyone can download a full game and test it (that's why developers release a demo version of a game before releasing the full version, right?).
"and the hitboxes are even worser than in ET"
i don't know the hitboxes in ET, but when your CS is configured correctly and you play on a decent server, the CS-hitboxes are very nice. and don't try to be a smartass in that point - i am playing CS for several years now and i know what i am talking about (aside from that, blaming hitboxes for your own failure is somehow lame :p).
"and not a teamplay based game."
that's a joke, right? when you play CS in 5on5 it is more about tactics and teamplay than about individual skill.
i don't say that there are no games out there which are more based on teamplay, but claiming CS was not about teamplay, then you have absolutely no idea about what makes the difference between the very good and the outstanding teams (i am talking about a very high level now!).
there are of course situations where the skill of one single player can decide about winning or losing a round. but that's what makes CS so fascinating (for me).
when i think back in ET:QW or Battlefield 1942/2 you couldn't take out more than 3 players in a row for different reasons (assumed you are on the same skill level and your enemies have more than just a few hp left... at least it was very unlikely that you were able to kill 4 or even more in a row).
but in CS you can take out a whole team which has 100%hp left (with a bit of luck and indeed lots of aiming).
the only thing i don't like about CS is, that there are just 4 or 5 maps which are used for competitive playing (there are of course a few more, but most of them aren't very well liked and thus not in the map pool of the most cups/tournaments/leagues e.g. voted out by the teams ). i'd like to have a bit variety concerning that... but honestly, who cares about how grenades fly? O.o :>
conclusion: your opinion is "ET >>>>>>>>>>>>>>>>>>>>>>>> CS" and mine is quite the opposite... and i guess we won't change each others opinion with our argumentation --> what we are doing here is senseless b...shit.
have a nice day my dear friend.
I played CS for 3(?) months. Well it's not a long time, but I got the basic, Played some 5on5's and I can say one thing needed in CS; the skill. If your team has got a very good aimer the match is almost yours.
And just for a bit more info I'm playing ET since 3 years right now, and I can tell you that in other games the players which has some Enemy Territory past(minumum 1 year imo) are better than others. I could start COD & CS @ low+/mid level.
But it's just my opinion!
cya!
you know, i don't like playing all on my own. that's why i don't play fps games like quake or UT. i prefer playing in a team, having nice mates to talk to on voice, thinking about tactics, arguing while playing (:p) and all this stuff.
but as i can tell from ET:QW, too much teamplay based games are very hard for new teams to become good. even if you put a lot of randomly chosen (skilled) players together, they will fail against a team which has not that good individuals but a great teamspirt because every objective needs different styles to play (classes, positions etc etc.) while in CS your job is always the same.
and as you said, in CS one good individual can push a whole team with his skill.
there might be ppl who would say it sucks (e.g. you?!). but i guess i like that. matter of taste...
hello there, names cpma, nice to meet you