New ET:QW interview

Paul Wedgewood, lead designer at Splash Damage, answered Chris Remo of Shacknews some questions about ET:QW, about it's gameplay and the technology used.

Here's a small teaser:
QuoteETQW is fundamentally built with the goal of creating gameplay where teamwork makes a significant difference in whether or not you complete objectives. The game is also unique in pitting asymmetrical forces against one another; It’s no longer just a choice between two similar but differently-named machine guns: the choice of whether to play Strogg or GDF is significant, the strategies are different, and the experience is different.

Read the full interview here.
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