QuakeCon Wolfenstein updates
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2 Aug 2008, 13:47
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News
The last couple of days some interesting nuggets of information about the next installment(s) of Wolfenstein have slipped into the web from QuakeCon. First of all a designer from Raven says that "you're gonna get a solid multiplayer experience". He talks warmly about the Return to Castle Wolfenstein multiplayer and says the known features from RtCW MP will be there and then have the concept of the "veil" added (the veil being some kind of paranormal power). Watch it all in the video below:
Interview with Creative Director Eric Biessman at gametrailers.com (HD)
John Carmack held his keynote speech yesterday and mentioned that id might look into relaunching Enemy Territory as a webbased game in style with Quake Live.
Eurogamer has made a nice writeup of the keynote here
Addition:
Furthermore a new trailer for Wolfenstein has been released. It still does not show all that much but at least it contains 1 second or so, of supposedly actual ingame first person footage.
Wolfenstein extended trailer at gametrailers.com (HD)
Interview with Creative Director Eric Biessman at gametrailers.com (HD)
John Carmack held his keynote speech yesterday and mentioned that id might look into relaunching Enemy Territory as a webbased game in style with Quake Live.
Eurogamer has made a nice writeup of the keynote here
Addition:
Furthermore a new trailer for Wolfenstein has been released. It still does not show all that much but at least it contains 1 second or so, of supposedly actual ingame first person footage.
Wolfenstein extended trailer at gametrailers.com (HD)
http://www.et-quakewars.se/news.php?readmore=474
(If the video wont start, try later, its gamevee that is slow)
Press << buttom in video to replay/restart
Screen
Complete Wolf gallery: http://www.et-quakewars.se/photogallery.php
Some pics thanks to jeje
That doesn't sound too promising to me, but i guess now that we're getting talk, trailers etc., atleast we know it's coming sooner than later.
obviously the game has an internal date for going gold+shipping etc, they just don't want to have to deal with explaining the delays that will happen.
the amount of times that et:qw got pushed back was silly.
it's a lot easier to simply say "when it's done" and then announce the going gold date when you are less than a month from it.
n1
dont like it :x
venom!
we all remember the panzer in RTCW
its still there
No clue who you are, so i'm not sure if we have ever played eachother, it's not like i will spend my time making you understand how a competition game has to be to be successfull, you can find it out by yourself, check the endless amount of upcoming lans, the prizes and the top teams and then you will notice how a "supposed" competition game has to be to turn into a noob friendly unplayable FAIL.
Have a good evening.
ROF/bullet spread
movement
crosshair rather than ironsight and scoping
class based
good maps
etc
Keep in mind, its rather easy, as a league, to outlaw veil or turn off a cvar or something, not quite as easy to do as alter the gravity environment, physics, or aiming system.
Keep the hopes alive
:)
I think it's pretty ovbious that it will be removed in case that it's overpowered, we had the same with etqw, some vehicles were just "lol" for competition, and they were removed even before the release of etqwpro.
gameplay is all about.
with one leg :P
Interesting, I never thought about ET's development as being comparable to StarCraft 2's, but I guess in some way it makes sense.
when he says wolfenstein enemy territory, then he means et:p
and ofc it didn't work out for them. all those testing players of etqw were asking the developers to remove vehicles which they didn't do :D and now they are blaming the gamers bcoz the game stinks? haha
(i somewhat understand them. there were many trailers already and the main concept was vehicles, ofc they would fuck it up for casual gamers, who were expecting vehicles bcoz they have seen the trailers etc. but still, saying it didn't work out.... ofc it didn't when they didn't listen to the players............)
Too bad, it might have been even more awesome if it had Co-op and MP with bots out of the box.
i think it will be a nice approach. many ppl will still play it (those who have crap computers sure will....) and i think we can expect new maps n stuff, will be a lot of fun i hope
And judging by that 1 second of 1st person shooting, mp40 has no recoil, so its nice.
Creativity really isn't their strong point.
i just hate that raven fucks up game after game.
corpses flying behind corners like carried by a invisible force, blood on walls and floor, pentacles... bullshits...
the veil in mp... is that really needed? we want old, SIMPLE rtcw feeling. Is that so hard to be understood?
Please for the new failboat, this way!
lets wait for rage..
i am too old anyways lol
release game
???
=
profit
/seta b_otherstupidshit 0
won't happen
Or maybe u guys just want a rly realistic game like rtcw or wolf3d?
Tbh i dunno what im talking about but let's give the veil a chance. My expectations are low since SD ppl is developing the multiplayer but maybe they learned from their mistakes.
The 'veil' will go one of three ways - either it'll be an awesome new feature, and will be kept; or it'll be a relatively useless feature (similar to the flamethrower or venom); or it'll simply be removed by a competetive mod. My only concern is that people might not give it a chance and will clamour to remove it whether it's detrimental to the gameplay or not...
gamespot.com preview
Let's just hope they don't get inspired into adding loads of overpowered vehicles :)
and where is supposed to be the "rtcw.mp" part?
I don't recognize the old rtcw in this new thingy
Havoc (physics) engine + supernatural weapons = weapons that make stuff fly.
I'm afraid that they want to show of the capabilities of the physics engine and go over the top while doing it.
BTW: I like the Rate of fire from that short clip. That's RTCW style ROF, way better then ET imo. (Meh like!)
I don't know exactly what audience they're catering to, but I feel I'm not part of it. Supernatural elements in a WW2 inspired game in multiplayer mode? I don't think so. Though I have been known to be wrong...from time to time. ;O)
I for one did not purchase RTCW for the single player component, though I did enjoy it very much (apart from the levels including skeletons and all that), but rather after having played the mp_beach demo release.
I began my online gaming with Quakeworld, and at heart I'm still an mp kinda guy. It's hard to put into words, but adding supernatural abilities to a first person shooter takes some of the arena feeling out of it. It's almost like cheeting in a duel, although it's perfectly permitted by the rules.
On the other hand, there are lots of FPS-like online games including what might be considered as supernatural abilities, and it works for them. One might even argue that the runes included in certain Quakeworld game modes was a supernatural addition. And I liked the runes....
...so I'm not quite sure what point I'm trying to argue for here. :OD
Oh well, if we live to see we'll know what the game will be like.
cheers. :O)
don't hope... you will be deceived
what if they call "veil" the quake 3 style?
death matches would be fun :)