Back with Beta 3

image: battery_beta3

Being back from my holiday in Turkey since 4 days now I present you the release of Sw Battery Beta 3. The changes that took place make the map much more playable and even for both teams. But without too much talking I will show off the major changes & fixxes that took place from beta1 on, with some pictures and of course the downloadlink.

(picture) The beachdoor placed at the old Bunker MG should already be old & known since the first releases of sw_battery. It can be destroyed by allies dynamite and gives an extra entrance to the bunker flag.
(picture) Inside the bunker complex several chokepoints have been widened.

(picture) Now all railings inside the building got removed, not only single chosen ones. *new*

(picture) As well known, Axis can spawn at the Commandpost as long as Allies do not have built it, but now even Allies can spawn there after they destroyed the Axis one and built their own. *new*

(picture) The backdoor as known of the etpro mapscripts is blowable by dynamite to give a second side entrance to the bunker complex.

(picture) The backway that gets opened by the blown backdoor has been flattened and the very annoying clip bug got fixxed aswell. *new*

Also the lighthouse and the turning radar near the bunker flag have been removed to increase players FPS which are very bad on this map. On top of that some might notice that the big window at the Siegfried Gun has been closed, this has been a major reason why players had very bad FPS on batterys beach, because the inside gun controls room aways got rendered by their graphic card for no usefull reason. All in all everyone of my maptesters recognized an fps increase of like 100 -> 125 or something similar on battery beach.


But enough for now, here you go with the downloadlink and the official Testserver IP provided by YCN-Hosting.eu.

Download Sw Battery Beta 3 here.
Check out the public testserver: 78.129.196.29:37000

Notice:[/b]
As the allies can now spawn at the Commandpost it should get alot easier for them to rush into the bunker complex. There have been ideas about 1) limit the number of players who can spawn at the CP or 2) Add a wooden barrier like in Braundorf (side) which can be constructed by axis after the Backdoor is destroyed and is constructible class 2 , which means can be destroyed by Satchel again. Please comment on these after you tested the map or give any other feedback here or in #sw_battery.
Comments
109
eager to see if u can make anything good out of this map
eager how hard he'll be able to fuck the map
Parent
can't make it much worse than the original version in ET :(
Parent
I liked it :=( Might be because I played one my best matches every against mortal on it
Parent
dunno is it something wrong with me, but I don't remember any good game in that map :p

maybe just some old games vs TWK, but otherwise it was just vs likes of nirv that just used the walljump
Parent
your the first fin saying that:D
Parent
in the time I played the map the walljump wasn't even known/used I think
Parent
nice, keep it up:)
pls more finnish comments :D
just about to write the same :D
Parent
sure, keep up teh good work :D
Parent
the allies cp spawn
good shit
nice, keept it up
spawn at cp - at last this map will be for two-side defence!
I like your effort :)

Usually it WAS quite hard for allies to set a decent time but really not impossible. Now it seems that it's a bit more than balanced. I got the feeling that it's too easy for allies now since all changes support a successfull allies rush.
The proof of the pudding is in the eating =)
thats why I added the "notice" part =) I think that a barrier like on braundorf could bring the balance.
Parent
Now it is to change some tax for def, that's all. Actually I think it's well balanced map now.
Parent
nice work
8bits fif green interested in a showmatch on this new beta btw
my team too ;]
Parent
nice improv.
have to change the axis respawn yet and put a destruct barrier for the side door
would be great if you can include one etpromapscript where the backdoor has to be blown by allied dynamite, but after that, axis can rebuild the door and allies can destroy it with satchel. if you don't know what i mean visit the hirntot server...they got it there...
dude read my "Notice" 2) its exactly what you just proposed^^
Parent
damn overread that. i can say that it works great on a public. they have it there since more then half a year and it makes the map more balanced....but public isn't comparable with clanwars...in 12 vs 12 it worked fine too but don't know if it is working on 6on6. but i think it wil work. a repairable door would help to balance the ways....(otherwise all would attack backway only i guess (got more ways to the controls)
Parent
Where are the dragons ?
Yeehaa eiM is back! well done mate! Spawn @ CP nice and idea about contruction of blowable doors like in braundorf is great!
WOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
hello!

















(no gay this time) ahah
Parent
your always so mean to me :s
Parent
need sw_railgun now <3333
looks rly great thx
lol with your fps fixes :D I forgot that ET players have still ancient PCs so you would have to do something like that.
its somehow funny that just after I bought a new PC and have great fps on every shit map I make sw versions of maps which actually have bad fps :D
Parent
RTCW 2 ! :{D
YEAH! Let's polish up shitty maps so they become shiny shitty maps instead!
Yeah let's play supply all the time!
Parent
agree!!!11111121211111111
Parent
That sounds crazy, so crazy it might work.
Parent
i don't want to sound mean or anything because i know that he took a lot of effort in in, but i agree with you :p
Parent
gj!

showmatch plz :D
ok, I know you made some changes to make fps better but some changes are shit esthetically, that gun looks mighty stupid surrounded by concrete(how will it turn when it needs to shoot somewhere else?), removed rails at backway is stupid(they can't bring shells to the gun inside so there's no point for having a gun there) and also you have shortened the rails for the cart at back(what's the point of the cart if it can move only 1 m in both directions)
you really ask for a logic looking map? this is a stopwatch = tournament version ... people who play this shouldnt care too much about can the gun rly turn? the important point sir is that its a way more playable and just a bit less realistic , which ET has never been anyway
Parent
ok, but all the other map are quite logical in their design and looks, battery is all about that gun and it's just stupid to have a solid wall surrounding it, that way the gun is useless, why destroy it, it's no threat to anyone since it can shoot in only one direction :[

same goes for the cart outside at back, you can just remove it then rather to have it look like it can transport cargo for whole 1 meter in both directions

what's not realistic in ET anyway? you have allies and axis(that existed), you have real guns, you have maps that could've been real, you have truck drivers and tank drivers that never get out of the truck/tank(makes perfect sense to me), people die when you hit them 3 times in the head of 7 times in the body, the jumping could be done with a little practise...don't see what's not realistic
Parent
its very logical that allies spawns in closed valley[hello sd] ... and its also very logical that on every map u have to bulid cp as axis but common sense tells your it should be done already... and yeah hitting 3 hs is sooooooooooooooo realistic... same as using only syrgine to revive your mates...
Parent
you CAN'T be serious, you just CAN'T

but to go with the flow: allies are paratroopers and are dropped there on supply, axis have to build the cp because they are pushing their defences forward and are establishing new command post to maximize area control

and for the rest; you CAN'T be serious, you just CAN'T
Parent
so why they dont assault depot, instead of making some progress through other buildings...

and cp is always behind axis first objective so it should be bulid...

think better before u start to be ironic next time...
Parent
ok, first; you obviously have no idea what irony is
second; you CAN'T be serious
Parent
Quotewhat's not realistic in ET anyway? you have allies and axis(that existed), you have real guns, you have maps that could've been real, you have truck drivers and tank drivers that never get out of the truck/tank(makes perfect sense to me), people die when you hit them 3 times in the head or 7 times in the body, the jumping could be done with a little practise...don't see what's not realistic


Bet U are low sense guy, cause this is nonsense.
Parent
its a troll cmon
Parent
takes one to know one

IN YOUR FACE MATE
Parent
theres never been any logic behind that quote =/

besides Im an educated troll read socks tutorial on the subject
Parent
logic is there, you just can't see it

you'd be more like a peon
Parent
Im a peon? LOL!
I can make it so you cant join another et-server again in your fucking life.
Parent
why did you change your wonderful profile pic? :< you were so cool for me but now i hate you
Parent
internetzz is serious buissnes, right?
Parent
so now you are JOKERCHILD? we're not equal anymore then, as you are no longer child of god...
Parent
Put the gun at the roof of the bunker, and cover it's former place with something else.. :p

edit: forget the gun, and add a V2 rocket & launch pad to the roof
Parent
Gj.

Enjoyed it.

Would like to see "new" 3on3 maps too.
Remove the CP and put a flag there instead.
even easier for allies then
Parent
Supah spawnpoint for allies at backdoor!
seriously don't change the map... just make scripts like they did @ nexus #3 server
available for a showmatch as long as opponents arent bunch of douchebags! :o)
we were working on an unofficial version of battery alongside this one for some friendly competition, since a highskilled ex -img player like yourself managed to get fullheld by a mix, it appears the map was too mix friendly and spamming was too hard

that is why we have made this simple change to sw_battery_b2

image: b11dl35kkyxhzjq20

would you be interested in a showmatch?
Parent
by the way, in http://reveal.eicher.tv/chokepoints.jpg, why is this corridor being widened... this isn't even where the most spam occurs... the spam occurs at the mg-exit right next to spawn and that is the place that should be widened

the whole mg nest should be deleted, the wall blocking the inside-ladder from the main section should be removed, and that whole first part of the inside should be one open area
Parent
well the mg nest wall shouldnt be widened because axis then could spamm even furhtermore into the hallway... also its a visibility block

in direction of the mg nest there would be potential to make it wider though
Parent
you didnt happen to notice that we were just a mix aswell? the fact that you whined like little pigs that are being raped isnt affected by a single fullhold nor it was anything to do with me being ex-img, its very simple in fact, you're just bunch of whining retards.
Parent
raped? hUh

Oh yeah, I guess deciding to play semi-seriously in the second round was a very effortless way to prevent that.
Parent
says the guy who pretty much ignored the discussion from the people who understand the game far better than him as to why battery only worked in 2004 and not in 2008
Parent
yeah, I mightve missed this conversation, havent been around much lately. feel free to link me to it. oh and sure, ignore everything what I just said by saying something random.
Parent
Dno wassup with Meez these days, his brain seems to be damaged a bit, causing him to feel like he's some kind of God or smth, with his "Awesomely Intimidating Dissing Slangs" (see what I did there).

Just ignore the bitch :>
Parent
Yeah you're right. Don't tease decem, ppl, he's da man
Parent
Quote(picture) Now all railings inside the building got removed, not only single chosen ones. *new*

I hope you realise it's dangerous for work safety?
Was no HSE in 1940s.
Parent
you stole my bukkitt ladder
sexy!
looks nice. i like the extra bunker door and the wider passages in the base.
dont like this !
Battery will allways be unfair map !
So this new main entrance is shitty :)
sounds good! good job!
I've always hated the beach @ battery. It's way too steep =s
boring map. no1 is that serious anymore that battery (whatever version) would be played how it should be played. (damn that sounded nice)
never noticed a lighthouse on that map! :D
Why don't you try this, see if it works?

image: addthiszm3
dragons, where are they?
Parent
They be hiding in the secret room of dragons!
Parent
dragons don't hide. they spit fire.
Parent
but them dragons be extra-special dragons!
Parent
you tarzan, me jane!
Parent
Would require hell of a lot of work, changing the terrain and what not.
idd & i dont get it at all :D
Parent
Nice changes, but since its battery it basically sucks...regardless of its changes.
I can hardly wait for sw_railgun...
nice work !
i need more proof. put it on youtube
you should make a new map! we don't need a map actually sucks,no matter what you try.

NEWMAP!
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