Paul "Locki" Wedgewood is the Lead Game Designer and Managing Director at Splash Damage. Who is also responsible for creating Wolfenstein: Enemy Territory. Paul had a short chat with "Firingsquad" about the upcoming Enemy Territory: Quake Wars.
A welcome sign for all ET and RTCW enthusiasts comes in the shape of full mod support by Spashdamage and a vision for equality amongst the classes, with vehicles not dominating the battlefield.
Here’s a few extracts of interest:
When questioned by Firingsquad about future mod and mapping support Wedgewood has this to say
Although most ETPlayers seem sceptical about the impending release of ET:QW, the class based structure is similar to that of ET and an emphasis on infantry fighting could help bridge the gap between competition and newbie players.
Enemy Territory:Quake Wars will be featured at E3 in Los Angeles next week, which our very own head admin TosspoT will be attending and is instructed to keep us in the loop. Which also means he'll get to play on a working ET:QW demo!
ET:QW Paul Wedgwood (SD Founder) Interview
A welcome sign for all ET and RTCW enthusiasts comes in the shape of full mod support by Spashdamage and a vision for equality amongst the classes, with vehicles not dominating the battlefield.
Here’s a few extracts of interest:
When questioned by Firingsquad about future mod and mapping support Wedgewood has this to say
Although most ETPlayers seem sceptical about the impending release of ET:QW, the class based structure is similar to that of ET and an emphasis on infantry fighting could help bridge the gap between competition and newbie players.
Enemy Territory:Quake Wars will be featured at E3 in Los Angeles next week, which our very own head admin TosspoT will be attending and is instructed to keep us in the loop. Which also means he'll get to play on a working ET:QW demo!
Grab the full interview over at firingsquad here
John Carmack has also been interviewed regarding the MegaTexture technology used for Enemy Territory:Quake Wars. You can find that interview here