UPDATE: Wolfpro 0.1 is out of beta!
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1 Sep 2009, 15:55
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News
Hi there,
what a day. About 12 hours ago, we were close to releasing the competition and pub version of wolfpro. After some good brainstorming however, we were able to come up with another solution. cvars! While we first thought that it is not possible without the SDK (esp. synced cvars) we were lucky enough to find a way!
So here we are! 12 hours later with a full powered 0.1 update!
UPDATE: everybody that did download the mod before 21:10 cet redownload it. you can make sure if you are up to date by joining this server: connect 217.163.23.218:27733;password nonpro
Download: http://wolfpro.myhannes.info
Changelog Beta -> 0.1
Cvar changes:
ServerSide:
ClientSide:
Added Serverside Mapconfigs:
The mod has now a new folder containing the mapscripts: wolfpro/maps/<mapname>.cfg
At the moment those scripts only hold the respawn time. If you think that the times should be changed, just change them in the corresponding map script.
but remember, to enable this feature, your server cfg must contain the following cvar: g_execMapConfigs and it must be set to 1
Added preset cfgs for:
So far, your wolfpro team!
PS: we know about the lag with no upgrades, we are looking into it.
what a day. About 12 hours ago, we were close to releasing the competition and pub version of wolfpro. After some good brainstorming however, we were able to come up with another solution. cvars! While we first thought that it is not possible without the SDK (esp. synced cvars) we were lucky enough to find a way!
So here we are! 12 hours later with a full powered 0.1 update!
UPDATE: everybody that did download the mod before 21:10 cet redownload it. you can make sure if you are up to date by joining this server: connect 217.163.23.218:27733;password nonpro
Download: http://wolfpro.myhannes.info
Changelog Beta -> 0.1
- 15/20 for bank,hospital,manor & canals
- 15/25 for facility and tesla
- Fixed all missing nade / panzerfaust / airstrike / flammenwerfer effects / explosions (first person)
- Fixed ATI shadow bug
- Fixed missing effect on tesla ( electrical barrier )
- Fixed MP40 / MP43 falloff damage ( we need your feedback on that )
- Fixed weapprev & weapnext fov bug
- Panzerfaust was reworked. 20 Second shoot delay, no reload, faster, wider splash, more damage
- HUD health / veil bars are colord now (white to red)
- HUD fonts are smaller
- HUD font elements have a shadow
- Scope material has no picmip anymore
- HUD indicator for recording a demo
Cvar changes:
ServerSide:
ClientSide:
Added Serverside Mapconfigs:
The mod has now a new folder containing the mapscripts: wolfpro/maps/<mapname>.cfg
At the moment those scripts only hold the respawn time. If you think that the times should be changed, just change them in the corresponding map script.
but remember, to enable this feature, your server cfg must contain the following cvar: g_execMapConfigs and it must be set to 1
Added preset cfgs for:
- avidemo: exec preset_avidemo
- windowed: exec preset_windowed
- fullscreen: exec preset_fullscreen
So far, your wolfpro team!
PS: we know about the lag with no upgrades, we are looking into it.
i love you babe!
15/25 for bank,hospital,manor & canals FTW!
then I will have to hear about it when we scrim EU... "In EU WE USE 15/20... THESE AXIS SPAWNS ARE TOO LONG!!! YOU UNHIT AMERIKANS"
We only use EU rules and found 15/25 - 20/30 to be the best spawn times on all the maps. To bad tomorrows Cup is on a weekday and not on the weekend. Not sure what we would do with that EU server anyways.
The panzer fix hopefully will also be nice, since the point blank panzer and survive thing was kinda stupid.
I was also a bit bored so i made some spawn timer scripts to sayTeam the spawn intervals, theres one for 15 and 20 second spawns at the moment.
http://www.crmbs.co.uk/wolfenstein/?page_id=2 (report any mistakes in them to me)
and start the whine with lag
they are fixing it now :D
LoL @ sounds
fireteam allready included, and works good.
And if you invite players to join the fireteam tell them to press F1 or, Bind ''F1' vote yes.
Or make fireteam public so ppl can join it with _fireteam bind.
id and Activision probably won't be working together again. What is Activisions incentive to patch Wolf?
Panzer: After warmup time, if u used it and it has charging time left, when you start the match, you still have to wait.
Flamer: If you are burning and there is burning time left, even if you die, when you respawn you still burning.
Flamethrower is wierd though. Was running around in warmup and toasted myself, and nearly died after I spawned because I was still getting hit by it :S
-removed ironsight
-removed veils
I mean the server admin modus.. I cant find where I can vote or kick some1
i'm still waiting for anti-pro, while new wolf came out and has a pro mod and patch already... hmmz :Xd