Brink in September
•
21 Sep 2009, 16:55
•
News
Brink has grabbed the spotlight in September, with plenty of news, interviews, previews and content floating around. The multiplayer component of Brink is building up quite nicely, and is based on the similar team experience found in the Wolfenstein series. There are plenty of video interviews and Q&As going into a lot of detail on the multiplayer, even though Brink won't see the shelves for a further six months. As expected from Splash Damage, Brink won't be a regular FPS. The game will feature up-to 8 player Co-op throughout Campaign mode, as well as a few other surprises. Richard Ham described some of the advanced modifications Splash Damage have made to the id Tech 4 engine - to quote (not exact), Splash Damage have pretty much made it their own engine, with plenty of stuff re-written from scratch. A new feature added to the engine will only add textures to the memory that you can see, allowing high detailed textures - hence superior graphics. More information on this can be seen in the video interview.
Previews
PC Gamer
Co-Optimus
GameStooge
The Goozex Report
SideQuesting
360 Sync
GamePro
EndSights
Q&A/Interviews
NowGamer with Brink's Creative Director Richard Ham
The Goozex Report with Brink's Creative Director Richard Ham
UGDB with Brink's Senior Game Designer Ed Stern
VG247 with Brink's Game Director Paul 'Locki' Wedgwood
Video Interviews
Videogamer.com with Brink's Creative Director Richard Ham
The Weekly Blend with Brink's Creative Director Richard Ham
Colony of Gamers with Brink's Creative Director Richard Ham
MTV Game One with Brink's Creative Director Richard Ham
Machinima.com with Splash Damage's CEO Paul Wedgwood
Giant Bomb
Screenshots
Gathered from Splash Damage, Brink the Game Twitter and Google News.
Only issue I have with Brink is it'll also have deployables, and tbh it was the deployables I hated most in ET:QW, even more than vehicles.
Other than that, it looks really promising.
Disabling them by mods is something that might be possible.
HURRAY!
impossible is nothing
could've better invested a bit more and drank a bottle of scotch in one go.
i bet getting your intestents cleared in a hospital is more fun then that MP.
and yes im serious.
edit: i know my question does not rephrase your comment. but im serious about the Wolf part.
http://www.allwords.com/query.php?SearchType=3&Keyword=nutjob&goquery=Find+it!&Language=ENG&v_PageSize=10
do not want.
what's the concerns about deployables for people?
Once burnt, twice shy.
Personally I'd ensure the deployables are not that powerful, say a Sentry gun that can be taken out by a single player, as long as they're fast / accurate enough etc. and for competition a cvar to disable them completely should the competitive community so desire (which I suspect they would).
but imo maybe just include enough spread for the sentrygun to result in 33% acc same damage the mp does and somewhat slightly increased rate of fire but give it less 'health' than a player has, maybe 75% of that.
(But still I can't say it more often: make ammo/health cabinets - you put in one pack and it wouldn't fade untill the cabinet is destroyed(maybe even make 2-3 packs get dropped by that - based on how many packs were in it at that time - and maybe have let them have 2 packs for 1 pack being inserted(by players) or 3 packs for 2 - and issue the xp to them when the packs are taken) - really would appreciate that:)
And if there is something compareable to a rocket deployable - let it have a low rate of fire - not targeting (actually shoot grounds with a small splash area) but with more health than the sentry would have.
(And maybe have a targeting delay of 1 second for the sentry and if there is explosive deployable)
Wouldn't actually like buffing deployable's what so ever - since people would just have 3-4 of them on their team as defensive team and would become imbalanced (even if you intend to perfectly balance:P)
i hope that this will be a new start for quality multigaming :)
(for sd and id too)
hope we here more from the sd boys and rahdo soon on cf soon :)
mw2 > wolfenstein < brink
Now this is something :)
and plus this graphic doesnt say me nothin', nothin' special. Until i dont see the game in my hand i think sd and their games after et:qw need to be taken with no so special entusiam.
Most of the questions are asked and answered that came up after seeing the screenshots / presentation.