Brink'ish update
•
12 Oct 2009, 22:32
•
News
Since the last Brink-post here on Crossfire (read more..) there've been some new Brink'ish updates to report. First of all, if you've somehow managed to miss it, Splash Damage's Creative Director Rahdo is still around here on Crossfire answering questions in the Brink ?'s-topic. An example of a recent question, made by etkar, Rahdo replied to what lesson Splash Damage have learned from their failure with ET:QW and attracting the competive scene, apart from the tech things.
Other then that Brink have been in the headlines on several occasions. Among those we can find the HookedGamers interview with Splash Damage CEO Paul Wedgwood and the 2-part interview made by EDGE online with Senior Game Designer Ed Stern (Part 1 & Part 2) about writing Brink, which is a little bit more "behind the scene at Splash Damage" then the usual stuff we've come to see lately. There's also been the Turkish gamingsite Merlininkazani Q&A with Splash Damage Media Direcor Richard Jolly. The biggest update have however been the Brink Developer Diary #2 (you can find #1 here) with Splash Damage Art Director Olivier Leonardi. Here we get to see some new art from Brink such as the two sides, Security and Resistance. We also get to know abit how they worked at Splash Damage when they decided take a chance with their very colourful and overdimensioned style of Brink.
As a bonus I've also, on doffelicious.com, tried to dig into the official Splash Damage Brink forums, what's been said and replied on and made a summary of that for those who might not camp their forums as some might do. It's basically formed as a Q&A, just remember that it ain't a real Q&A, just a summary of the perhaps most interesting bits of what's been said in a very long forum thread over the last month.
Read the whole thing on doffelicious.com..
Related sources:
SplashDamage forums
doffelicious.com
Merlininkazani
EDGE Online
Hooked Gamers
BethBlog.com
Other then that Brink have been in the headlines on several occasions. Among those we can find the HookedGamers interview with Splash Damage CEO Paul Wedgwood and the 2-part interview made by EDGE online with Senior Game Designer Ed Stern (Part 1 & Part 2) about writing Brink, which is a little bit more "behind the scene at Splash Damage" then the usual stuff we've come to see lately. There's also been the Turkish gamingsite Merlininkazani Q&A with Splash Damage Media Direcor Richard Jolly. The biggest update have however been the Brink Developer Diary #2 (you can find #1 here) with Splash Damage Art Director Olivier Leonardi. Here we get to see some new art from Brink such as the two sides, Security and Resistance. We also get to know abit how they worked at Splash Damage when they decided take a chance with their very colourful and overdimensioned style of Brink.
As a bonus I've also, on doffelicious.com, tried to dig into the official Splash Damage Brink forums, what's been said and replied on and made a summary of that for those who might not camp their forums as some might do. It's basically formed as a Q&A, just remember that it ain't a real Q&A, just a summary of the perhaps most interesting bits of what's been said in a very long forum thread over the last month.
Read the whole thing on doffelicious.com..
Related sources:
SplashDamage forums
doffelicious.com
Merlininkazani
EDGE Online
Hooked Gamers
BethBlog.com
would have been better if i were interested tho :>
Anyway... brink sounds promising and i'm rly looking forward to this title
and also http://doffelicious.com/2009/september/brink-quakecon-demo-video.html (forward 'il ~02:20). it's not much though :/
now we're just waiting on Bethesda PR to decide when to release footage from the real thing, afraid it's not in Splash Damage hands, then we would've seen it allready. my guess is that Bethesda are waiting 'til they are done with their promotion of their console game WET. but we'll see.
This seems all nice but does everybody really think the creators will eventually listen to the community? I am not convinced until I play the game
just hope brink is good, we need a proper game to play!!
now if u look at quakewars, failure apart thanx to activision, the game is beauty and full of deatails that only who loves games would program to make the game that way
if it only had no vehicles and was smoother it would have been a nr 1 game
Good games indeed.
Even though ETQW doesn't have the best gameplay, you can see the amount of work and attention to detail they put into it. That's what I love about SD. Their passion and community work is unbelievable.
I love how they have interviewed all their employees in great detail too, and their regular blogs on the games they play etc. Small things but they do make a difference.
http://www.splashdamage.com/people?s=0350aac03371637d212870374959a409
http://www.splashdamage.com/currently-hurling-mice-controllers-space-marines-footballers
keep it up:D
the complexity of ET is the one thing that makes me prefer it over simpler games like CoD. CoD's a good game though so we'll see how things pan out.
meaning, saying brink is not going to be as complex as et:qw, doesn't mean it's a nobrainer, far from it :)
(and yes, i posted the same thing in the forums, but that reply is among 100's of other replies so thought i might aswell use the same one here)
on the other hand rahdo deserves fame for his enthusiasm.
It's good that they understand their were problems with ETQW :)