Coast b1 released
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15 Dec 2009, 21:05
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News
Today a completely new competition map sees the light of day. I am proud to release Coast beta1 into the communitys custody. The map was designed for the 5on5 format and proved to be great gameplaywise. I'll be glad for any critique and feedback to improve it within its way to the final status.
Without further ado I present you the Coast beta1 presentation video by phaloid:
For feedback or any other things you want to say feel free to join #et.mapping.
Without further ado I present you the Coast beta1 presentation video by phaloid:
[own3d]20993[/own3d]
Testserver
As usual you can test the map on the YCN Hosting Testserver on the following IP:For feedback or any other things you want to say feel free to join #et.mapping.
but whats in a name, same map. :P
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made fun
just the last part is ² much spawncamp
(no whine from my side btw, map and presentation looks nice imo, gratz!)
who's the idiot :|
Nice to see fischerdwarf released. Might be something for comp but you'll have to see.
what did i do wrong??
have to change some shader i believe... need ot look into it :< anything else in the console?
That being said, it does look quite nice.
axis defend, when allies got docs, at boat looks hard
Nice work from phaloid side in such short time. Keep the good work!
Can't wait to test some colors at that new beach! :DDD
e. g. the part where you have to blow the barrier, looks like artyspam place and campout (like in b4 after you destroy the door) and also the tank in front of the door shouldnt blast it from such a near place.
this are only opinions from wat i saw in the vid.
couldn't agree more
only 1st stage useless?
to small
but idd its annoying people calling it to big while playing grush or radar ":D"
???????
its useless as there are no real spots for axis to hide, allies just need to jump to the tank and repair it? :P Cant really remember it that well, might be wrong.
And on the second stage near the docs, i think its pretty hard for axis to get out of the spawn once the allies own that area..
will see how it works in clanwars
good job!
Map itself looks nice , ever considered adding a door here : http://www.upload.ee/image/303267/2009-12-15-234912-coast_b1.jpg ?
But I like the looks of it, it's just a matter of getting used with playing a map for me really.
especially in bushes and so on
behind allies cp you can dash behind the house and no one can see u
izi for panzer blablabla
there are many more camp places
but as always it depends on the players if they will accept the map :PP
need some showmatches to see how it turns out in competition, but since I know you I am sure that is already planned/arranged.
Keep it up eiM0r! :-)
ps: I want to be able to swim to the light-house, walk up there and go snipe! h3h3
p.s. noclip to the lighthouse with etpro fireteam on :p
oh wait boosting is forbidden on cb.
take old maps in the mappool and the problem is solved or check out some known pub maps
There was a better way from allies first spawn to the boat beach before, though that was removed for fps issues^^
will keep it in mind
but all in one good map. nice open spaces like radar.
adlernest, bremen/braundorf/battery, coast, delivery, ?, frostbite, goldrush!
see what a brilliant mind I have to come back to this newspost more than a year later? :D
evenbalance.pb3 needed ;)
theres some bugs, like invisible boxes, like near objective MG
and you have to work some on the terrain, right now you can get up over the map, also you can jump from the boat where you deliver obj up over the wall, also get up through the pronebug, and the weapons should be takeable like the ammo is.
+ retarded fintards taking over the server x-D
tho some eiM was shoting everyone that was trying to trickjump in that server.
nice map anyway, except high stairs
+ you should make doors for axis near to the first and second gate :)
Spawn et_beach go to dubrovnik get a step onto GR city, escort the tank like in fueldump run on radar fields to finish on a battery part ...
Just remember all new maps will automatically be shit for no brains, most of them wont even try it. If supply was released this days they will still say is shit. same happened for delivery and bremen. Theres a final bremen version and we still playing betas, same for b4, that tells you all about maps in competitions.
Only thing, 5on5 format????and not 6on6? pls.
Im sure Killerboy will be happy reading that black letters "map was design for 5on5 blabla" in his struggle to fuck 6on6 matches, that probably will help you getting map into CB, apart from that nonsense comment, map is great.
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