Haemar - First Beta Version!
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9 Feb 2010, 00:18
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News
Here finally comes the first beta version of my map Haemar b1. As usual I have to thank everyone who has helped me, is helping and will help me to make this map, most notably by *testing* Haemar and giving constructive comments.
I would just like to insist on 2 points:
I would just like to insist on 2 points:
- the map is smaller than it seems
- the gameplay is really quite complex, so don't judge it too quickly
hi!
Hoi!
sup?
how r u?
you?:P
ye boring... thats why im here :p
Now, if you have interesting ones, I'm listening.
http://www.taggers.eu/news/216
For example, CP position and benefits have been changed, you can't plant mines on some quite important places anymore and you can still try to boost on the roof, without a 3 guys leg up, you shouldn't be able to.
1) I will continue to create maps, but not necessarily on ET, will see.
2) If I finally work on a Haemar_b2, it wouldn't take long, just a few fps optimisation & detail work improvements (add plants, etc.).
3) If I work on a new ET map, it would be way faster, with way more FPS and thought quite differently as I did with Haemar, don't worry about it.
I didn't say that because of what he said,
I just said this as an affirmation because it was on-topic, nothing else, don't be so rude!
Come on m8, he's obviously given this his best shot. You might not like it but we should all at least thank him for trying to contribute to this awesome game.
Without guys like him there'd be nothing and this game would slowly wither away.
It's comments like yours that eventually will make people like Dyal to just stop giving a shit about this whole community and move on. So telling him to basically throw a map which he has worked with for months down the dustbin is not the way to go.. Quite rude if you ask me.
Personally I can't judge the map since I haven't played it. Even so I'm thankful towards Dyal for actually taking the time to make a map. I mean, if I personally don't enjoy it, then I'll have more reasons to enjoy playing Supply over and over again ;D
edit: Not aiming this at you exactly as I don't know what you've said about it before. But more to others saying that it's a crap map. That just doesn't fit here.. :)
He's gives a shot and the comments on the map been made some months ago, if he decided to go along and still go on with a map that's broken for competition that's his choice.
I'm glad there are mappers around but sadly enough all want to make their own map and when it comes to comments about the map they won't listen. Its been that way for ages.
Basically he put all the work in the map and in the end it will be lost with the other 100 failed maps. I played a war on the map in the Alpha stage and even before the war I told him stuff already that he needed to fix.
It might be harsh to tell him to stop with the map but I prefer that he makes one good map then 10 shit maps. All that I want them to do is for ones look at supply, goldrush and radar
or even ask some people and make a decent concept before they start creating random buildings on the map.
I really can't make a sure move if one tells me something and someone else the contrary!
And to be sure that something is the right thing to do, I need tests, thing which I asked and didn't get, so yes, I did it with with what I thought was right, and still listened a lot of everything that was said to change my own mind!
There were tests, we played that alpha version and what i told you before showed in the game. But you said it yourself already, I did what I think was right and still listen to the comments. That's what the Wolfenstein creators also said. Your map is missing some basic ET stages and that is killing the map. So like i said before drop this map and take another one. Make a new concept and don't use Karsiah map to make something new from that.
If you do want to use Karsiah change the north parts area and you got a new map already.
and this map looks good and so does ur future work will be imo
http://for-the-lolz.com/etmaps/Haemar_b1.pk3
Seems like you've been putting a lot of effort into this.
bit of a big map for me but was fun when i played it - hope to play this improved version soon..
drop the fucking newschool tunnels and corners only map bullshit !!
I think the 1st stage is easily defendable. Cave exits are easily crossfired by the two posts on top of the wall and the battle for main entrance will basically be a spamfestival.
The rest of the stages look quite interesting, haven't really put much depth into testing it.
I do think that there are too many routes towards 1 objective.
But well I haven't played it yet so can't say alot. Would be good to get some steady and loyal teams to test your map and arrange some showmatches.
if your map has good fps (unlike goldrush & secret weapon) then great job m8!
if it doesnt then DO IT or GTFO shit map etc etc
that is all
You already know i'm not fond of this map but I know it can be a good one for other players.
Hop to see you to work on a new map fast ! :D
just call it homer
THE DARKNESS OVERWHELMS OUR DOMAIN AND ALL LIGHT IS SUNK UNDER THE GLOOMY SHADOWS OF DEATH
In other words don't make it dark. All dark maps suck.
- Brighten the map up a little bit.
- Add some more scenery/details to the map
- I know its a complex map and not as big as it may seem, but I still think you should make less 'stages' accessable by routes, maybe just use a little less ways to get to certain obj.
1st of all thanks to you !!!!!
2nd map is quite good - i like it
3rd dont stop making new ones :)
:I
HE SAID THE SAME AS I SAID AND YOU WRITE +1 YOU FUCKING MONGOLFACE
some public ips ?
The map just might still be on Haemar_a11 thought.
Those maps awesome for ET. We should try that out. once played on dust in et, on some public server 5 years ago :p
on the other hand, SOS secret weapon was horrible
Too bad many of the maps have pretty gay corridors and small rooms, but at keast de_dust would be neat
84.200.225.131:26000
Info: sry but there is no www DL server avi. so DL The Map before
No PB Config
but anyway, good work!!
- flag is always recapture able? after building cp, and after controls blown?
- cp no extra spawn?
- axis spawn in front after the reclaim flag :(
- another spawn after docs taken?
- @ backspawn the ground is wierd, jumping isn't making sounds (landing on the sand)
- some rooms models of axis/allied are BLACK :(
- over 9000 lamps? don't you think a bit tooo much?:S
- there are toooo many ways, routes etc, will be hard for comms and defending...
- repair truck and it won't move? to finish map?
- mins @ maingate
-
overal: too many buildings etc together, which makes the map hard to play. way to change it will be 1 or you make a long map, or you make different buildings which are the "routes" :)
make city flag as default spawn after blowin up the door controls
changing the flag to a CP is not an sollution,
neither removing flag and keeping cp on it's current place(CP will be 2nd spawn).
can't think about anything except moving buildings around, aswell objectives etc :(
and i also think that the secure of obi at the truck should be be the main objective. removing the truck repairing whould be fine and well playable for competive.