Brink to set new standard?
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19 Feb 2010, 14:30
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News
Just 9 days after the last headline about Brink, the 2010 roundup here on Crossfire (read more..) it's time for another quick update featuring Brink.
First off is the launch of the first EU-based Brink dedicated fansite, aimed towards the future competitive Brink-scene - BRINKish.eu which hopefully will be a good compliment to the Brink coverage here at Crossfire. Apart from the actual site there is a large amount of ways to follow BRINKish.eu and among these we find Facebook.com, Twitter.com, Xfire.com, YouTube.com and obviously there's also #BRINKish @ irc.QuakeNet.org.
To celebrate the release of BRINKish.eu the site have arranged, together with Brink developer Splash Damage, an exclusive community Q&A where it's readers get the opportunity to send their question (or questions) to the Brink devs thus contributing to what eventually will become an official community Q&A or you may in fact call it an interview with Splash Damage. This is a great chance to get answers about Brink that has yet been replied on as should be seen as a compliment to the otherwise so great Brink Q&A-thread here on Crossfire were Richard "Rahdo" Ham continues to do an awesome job. Click your way to BRINKish.eu to find out how to make your submission.
Since the last update Rahdo has also been interviewed by Game Informer were Rahdo explains what makes Brink so special. The interview also talks about weapons and for the first time its unveiled that Brink will hold 24 different weapons.
And as 5+6+6+5 adds up to 22 and not 24 we can only guess that 2 are yet to be talked about even though there's rumors about two specialized explosives yet to be confirmed. You can find the full interview at GameInformer.com.
In the German PCGames.de Brink hands-on Preview PCGames.de state that Brink is to set a new standard for FPS-games and that you "will never look upon a FPS with the same eyes again". There is a English translation of the article found on BRINKish.eu.
And even though Brink takes place around 2045 (and not 2025) it's a nice read.
Other smaller updates not yet mentioned on Crossfire is the Italian SpazioGames Brink Preview, the English theBitbag.com dito and the video interview featuring Brink and Splash Damage game Designer Ed Stern made by Electronic Playground (Episode 2 of 2010).
And also, if you for some reason still missed out on it, check out Krosans journal "What keeps you playing ET?" as there's still a chance to have your say.
First off is the launch of the first EU-based Brink dedicated fansite, aimed towards the future competitive Brink-scene - BRINKish.eu which hopefully will be a good compliment to the Brink coverage here at Crossfire. Apart from the actual site there is a large amount of ways to follow BRINKish.eu and among these we find Facebook.com, Twitter.com, Xfire.com, YouTube.com and obviously there's also #BRINKish @ irc.QuakeNet.org.
To celebrate the release of BRINKish.eu the site have arranged, together with Brink developer Splash Damage, an exclusive community Q&A where it's readers get the opportunity to send their question (or questions) to the Brink devs thus contributing to what eventually will become an official community Q&A or you may in fact call it an interview with Splash Damage. This is a great chance to get answers about Brink that has yet been replied on as should be seen as a compliment to the otherwise so great Brink Q&A-thread here on Crossfire were Richard "Rahdo" Ham continues to do an awesome job. Click your way to BRINKish.eu to find out how to make your submission.
Since the last update Rahdo has also been interviewed by Game Informer were Rahdo explains what makes Brink so special. The interview also talks about weapons and for the first time its unveiled that Brink will hold 24 different weapons.
And as 5+6+6+5 adds up to 22 and not 24 we can only guess that 2 are yet to be talked about even though there's rumors about two specialized explosives yet to be confirmed. You can find the full interview at GameInformer.com.
In the German PCGames.de Brink hands-on Preview PCGames.de state that Brink is to set a new standard for FPS-games and that you "will never look upon a FPS with the same eyes again". There is a English translation of the article found on BRINKish.eu.
And even though Brink takes place around 2045 (and not 2025) it's a nice read.
Other smaller updates not yet mentioned on Crossfire is the Italian SpazioGames Brink Preview, the English theBitbag.com dito and the video interview featuring Brink and Splash Damage game Designer Ed Stern made by Electronic Playground (Episode 2 of 2010).
And also, if you for some reason still missed out on it, check out Krosans journal "What keeps you playing ET?" as there's still a chance to have your say.
My favourite quote from a few weeks ago.
http://play.tm/interview/28029/richard-ham-takes-us-to-brink/
why make it light?
so ridicolous :)
I did actualy read that all. I hope that Doom4 ( id tech5 engine ) gets close to that.
What engine is going to be used? Will it be a new one or an existing one or even a modded existing engine?
This seems much more important to me than the amount of weapons or the diversity of them.
cba reading Q&A thread either.
Brink should be worth a try indeed!
- fast paced
- highly modified engine (they said that on qw+wolf too... see what happened)
- most anticipated game this year
blabla... dunno about you but that's just my opinion about this...
I fear it's going to be from ET, in which case crossfire.nu will be the defacto site for the "future competitive Brink scene", not brinkish.eu
However I hope it isn't, because the first thing the ET community is going to want to do is bastardise the game by trying to take out the things in Brink that ET doesn't have (just like they did with Wolfenstein).
I'm looking forward to this game, but trying hard not to get too hyped about it. I did that with Wolfenstein and ET:QW, and look where they ended up ;)
and about where brink competitive community will come from. well.. only time will tell i guess. but from what i've learned during the time i've been into brink. it feels like there's a huge interest in brink from both w:et-, tf2-players adding also the cod4-peps who's tired at their game as mw2 was a huge failure (at least competitive-wise as we all know by now) and cod7 will be developed by treyarch (which noone really believes in). and then there is a huge part of the bf2-people who didn't come to like bad company 2 to name a few of those slightly bigger scenes (in europe at least). so there's more then just people from w:et interested in brink i can reassure you :) not saying i dislike w:et though 'cuz i obviously don't.
I'm only suggesting that IF Brink is mostly populated by ex-ET players THEN you can kiss goodbye to the idea that brinkish.eu will be the prefered site for the comp scene, because it just won't. Crossfire.nu might "support" other games but it's heart is ET (and was RTCW before that).
I hope however that Brink's player base WON'T be mostly ex-ET players, so that the game has a chance to develop it's own identity and as far as competition is concerned can be played as the makers intended, not using a copy / paste ET match config to take out the things SD have added simply because they're not "ET-ish" enough.
Its a very nice initiative from SD, but it needed more thought
My point was this site IS the ET communities site of choice, if the ET community move en-masse to Brink they'll (continue to) use this site to talk about it.
takes me a couple of seconds to find the next journal to laugh about
i just hope brink works and captures the imagienation of the community
If an official BRINK community site will be launched I guess it will be like the ET:QW community site was (which was great, but not really aimed toward the competitive gamer).
and about the layout, obviously it's not optimized for a competitive community, but then again. there might be some thought behind it you know. there's like half a year 'til brink hit the shelves and until then there is no competitive community to really talk/write about. as in, there is no need for a page loaded with 1k elements as the page currently just brings you the latest news about the game such as previews, q&a's, videos, general information and so on. hence the "media site jazzed up" - and nothing more.
suggestions are welcome though, and as said earlier. i've been a fan of crossfire since the good ol' old xfire.be-days. and i will always continue to write stuff here and brinkish doesn't intend to be a competitor to crossfire. more a compliment where one don't have to have a bunch of articles to feel that you're "able" to write a newsitem if u understand how i mean :)
say what you want about flaming, the jolt forums were always funny!
i don't want another et, i already have a great one, better graphics would just disappear the player models in to the background noise. one of the reasons i don't just "move on" is because rtcw/et makes me feel that while there are rules, it seems it's always possible to bend them just a little bit more. having experience of that, even if i have fun while playing some other game, eventually it just feels restrictive. (analog vs digital would be a passable simile i think)
i'll definitely try the mp beta of brink (cos not releasing one willl just make the rtm copy one), and even though it seems like some aspects of the game have been consolified. since i don't know how their movement and aiming systems work in practice, i believe it's possible, accidentally or otherwise, that the gameplay turns out to be this magical mixture awesome. hell, nerve managed that pretty much from scratch in six months with rtcw mp. and other than venom and flamethrower eventually becoming just something you'd use for laughs, made zero mistakes.
Brink will just be another game like borderlands i.e. it will be fun for a while, or potentially fun for a long time on public servers until your friends stop playing.
Your "mw2 failure guys" as you put them have already commited to playing and improving cod4, if you think tf2 players will move to brink then you're laughing your socks off, and W:ET? They've stuck to this game for years... why would they move to something else.
Nice initiative and i hope it works out, but regardless of what i have just said above; you'd be better keeping news to tek9, cadred, crossfire or esreality anyway, since they have user bases already in place.
Me? I just hope it turns out to be the first pub game i really enjoy playing beside the current competitve game i'm active in, since MOH:AA. Battlefield: BC2 is missing something, and MW2 is just terribly annoying with peer2peer (although i do have fun with my friends).
As for site feedback, you really need to reconsider your navigation bar and what content you want where. You should have one home page, with filters for different news categories, those filters shouldn't be in the main navigation bar.
sounds like World of Warcraft to me :D
Remote objective hacking...
Can only plant one dyno in one single place on objectives...
Nade keys only, can't pre-select nades or cook with mouse 1(maybe just me but cant find good spot to bind these nade keys in games that have them)...
Tk-reviving is considered an exploit and will be dealt with so it cant be done anymore...
Dress-me-up-Barbie features...
fail game will fail, stupid casuals thinking it will awesome