Quake Live With Updates!

image: 11w4ty1A hefty new patch for Quake Live, the web browser-powered remake of the awesome Quake 3 Arena, has been released.

It squashes more than a few bugs and adds a bunch of new features as part of a 'Start a Match' system, currently under beta testing. Here's the full official list:

General Changes

You can now invite players to join you in-game and/or accept fellow players invites. We have added a right-click context menu on the friends list which provides up to three options to perform on a friend: View Profile, Invite to Match, Join Match.

Added the "Invite Monitor" which appears above the Duel Detective when you have pending match invitations. When you have invites pending you can click on the Invite Monitor to show a listing of all your pending invites in the server browser. This can be especially useful when you have a large number of pending invites to choose from.

All chat from players on your 'Blocked Players' list is now muted. This includes both in-game chat (chat, team chat, attacker chat, targeted chat) and XMPP chat (friends list chat, tell_buddy chat).

Minor adjustment to the spawn system algorithms, in many cases one additional spawn point will be included in the list of available spawn points. Further testing and improvements are planned.

Added support for delivering broadcast messages from the backend system to all users online. This will be used to inform players of important system information, such as when the site will be going down for maintenance.

Improved the performance of the Match Browser by limiting the number of requests it needs to make to the backend when hovering over matches. In the general case this change makes it so there are 1/6th as many backend requests made.

Increased the responsiveness of friends in-game icons. The method of reporting changes in status have been highly optimized and now update 'live'.

Improved the way that running servers are tracked in the backend to be more efficient and scalable. This should resolve problems users were experiencing about non-existent servers showing up in the match browser.

Evenbalance has made improvements that may result in a reduced amount of communication failure and duplicate cd-key related kicks.

Fixed plug-in issues with newer versions of Firefox on Windows.

Start a Match System (this system is in limited beta and is not widely available yet)

Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.

Added support for choosing friends who should be sent an automatic invite when the match has started.

Added support for setting up a map rotation to be played on your private server.

Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).

Added support for choosing "In My Vicinity" as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.

Join URL invite string length reduced for efficiency.

Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.

Misc Fixes[/b]]
- Fixed the calculations used for shotgun accuracy so that it is now calculated per pellet rather than per firing. If you fire a shotgun blast at an opponent and 2 of the 20 pellets hit, you will have a SG accuracy of 10% (because 10% of the pellets landed) rather than 100% (because a hit was obtained).

- Added heading images to the Match Browser indicating what matches are being displayed. This can be one of the following: Public Matches, Private Matches, Invited Matches.

- Changed the formatting of the tweet used in the "Share" button when choosing to share match results on Twitter.

- Fixed a grammatical error on match stats "Least Deaths" -> "Fewest Deaths"

- Fixed an issue where the "Forgot Your Password" page was not working.

- Fixed an issue where the standalone login page was sometimes not working (this page is mainly used when following a "Join Match" link before being logged into QUAKE LIVE)

- Fixed an issue where sometimes players on your friends list weren't showing up with the proper head icon, the proper cased name, or clan tag.

- Numerous plug-in updates to support current and future functionality.
Comments
19
Might actually start it up then!
Welcome to a week ago krosan
oh just noticed it now :(
Parent
great 'news'
but cheatS work XDDDDDDDDDD
Welcome to a week ago krosan
<3 ql

glad their improving it,
hope they can make it work for a new title aswell
WHY THE FUCK DO THEY CHANGE SPAWNPOINTS. I JUST STARTED TO GET TO KNOW THEM FFS
QuoteEvenbalance has made improvements that may result in a reduced amount of communication failure and duplicate cd-key related kicks.

Glad to see that quality is still their forte.
ql needs cpma update too bad it wont happen.
nice and old news here :D good job anyway though :)
Good job to you on your upcoming NC final duo-cast with Stu!
Parent
i wish :P
Parent
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