BRINK - Revolution begins
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18 Jun 2010, 16:47
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News
As you might know, these days all hardcore gamers are focused on E3 Expo thats going on right know.
And you can't find more hardcore gamers than here on Crossfire, Halo, Gears of War, Wolfenstein, Quakewars, you name it, we are interested in that.
But there is one game studio that we have our weakness for, Splash Damage with their unreleased superhit and our competitive future that we are waiting so patiently for - BRINK
Good folks at gametrailers.com have acquired video from this event that we might find interesting, a developer walkthrough.
8 minutes of this glorious BRINK footage tells us many things that we might not known before about characters wardrobe customisation, gun arsenal, movement style, and general gameplay.
Head over here to be a witness of this gaming revolution as some might call it.
And you can't find more hardcore gamers than here on Crossfire, Halo, Gears of War, Wolfenstein, Quakewars, you name it, we are interested in that.
But there is one game studio that we have our weakness for, Splash Damage with their unreleased superhit and our competitive future that we are waiting so patiently for - BRINK
Good folks at gametrailers.com have acquired video from this event that we might find interesting, a developer walkthrough.
8 minutes of this glorious BRINK footage tells us many things that we might not known before about characters wardrobe customisation, gun arsenal, movement style, and general gameplay.
Head over here to be a witness of this gaming revolution as some might call it.
ET FOREVER <3
Was just wondering that it was announced, but couldn't see any further progressions or someth.. Good luck with it ;)
hope multiplayer is different as they said, spread looks a bit too high, recoil is high aswell, 3 bullets to kill someone? revive syringe is cool, hopefully its like this for console/sp only
:D
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sooo much going on on the screen, lots of XP symbols
hope that can be turned off
So...This game will be won and lost on its feeling.
Oh but also I'm 99% sure there wasnt a playable demo here!
ps: my computer wont run it, so i dont care about this game, i didnt like the trailer at all! :D
im waiting for AXIS REVENGE!!
this game looks more and more like just another console title.
50% of it customizing the charactar. who wants that stuff?
you want a medic to look like "the medic".
you dont want the engine to spend alot of performance on showing some1s scare.
you dont want the developers to spend their time comming up with customizable guns and outfits.
you want everything to be according to the norm.
you want the variable to be the skill.
dont even need to remake graphics id say.
cause the lower your graphics the more ppl can play the game on the pc so will buy it easier.
-Recoil and spread looks reasonable to me(even unaimed on mid distance)
-about 8 hits avarge to kill a medium(?) opponent(I so hope that you were just posting bullshit KB, but in this case it's jsut counterproductive)
-revive time looks reasonable aswell, on medic side aswell on killed people's side
-movement, on whatever body size it was, looked more or less fast enough (which already counts for something in my book^^)
-hud needs a spawntimer though
Loads of character customisation, perks, weapons, attachments, etc., a definate challenger for COD on consoles and I suspect it'll sell gazillions of copies, but for the average ET player and others still attached to fast paced Q3-esque type games I think it'll be a non-starter.
Also, due for release Spring 2011 (for those who didn't watch till the end)
As expected, epic fail.
Like kendle said, it will sell lots of copies and will be a contender for CoD etc, but it will not appeal to ET-players that simply are addicted to the Q3 feeling.
Hip shooting IS a possibility - with reasonable spread.
And how can you possibly find variety to be a bad thing? -.-
GET IT OUT OF YOUR HEADS PEOPLE.
But anyway, overhyped game afaik
allthough I rly liked "buffing other players is less expensive than buffing yourself" add that to ET :D
Can't really tell much from this since they probably designed it specifically for trade shows, plus it's a console noob playing on a PS3.
I'm still anxious to hear about competitive friendly settings, like options for movement speed, damage, spread, etc and their plans for modder support.
Think about it.
Someone in here says "I will buy it" well you will and you will be happy for a moment, but belive me you will get bored killing noobs on public. Noobs who stand still when dueling, trying to turn around with joystick. Camping noobs and noobs who think that are good when they unlocked some yber weapon with 10 different dots that are all attached to the weapon at the same time and plus the magnificant aimbot that will do the job for them.
Now I know I know that "games are made for selling" we gamers are little fish in the big sea. We dont give developers enough money, but tell me then... how come Blizzard is making there games and it sells like shit!? Games like new Starcraft and Diablo. All have same and same and same things all over again. Little things are added just small things and they work. Because thats what makes a Blizzard company that is known to everybody a company who announces new game and I know the game will not fail.
also I wouldn't say tf2 is it really THAT different? it got some similarities, so why do you have to doom the game in the first place? 0o
(wish you fun with playing ET for the next decade)
Only because it's not just an evolved version of an 'oldschool' shooter it doesn't have to be bad, ever thought of that?
I was optimistic with Wolfenstein and I was optimistic with Quakewars and lets say quakewars was fun 4on4 infintry but still didint had that "glim" that could keep me playing it.
On another hand... CoD4 is awsome.. dont know why but I just love to play it and again not on publics but clanwars only.
See on Blizzard Company they make same game only with better graphic and they sell it. Its not about the "we cant make that game you want because it will not sell" its just about the challange for the company. Like brink and wolf... go over the fence that is smallest and get the results you want. Blizzard takes the challange and succees in it.
they act like they do listen but they don't
quakewars : sounds like a bell?
fail =wolfail<ETqw<cod>mw2>brink= fail
rtcw>W:ET = Win
how many more fail games will be made?
In my opinion the game looks really fun, and I'm eager to play it - be it on pub or competitively.
Nobody cares about the competition community anymore and the reason why is simple. PC games just represent an small percentage of the total sales. Now the consoles are the big cheese here and don't forget that the main objective here for the companies is TO MAKE MONEY.
ET players that want ET2, can't look beyond their own nose, blablablablabla.
Well fuck you.
ET is so close perfect in it's balance, engine, and gameplay, that it makes all these pathetic attempts to recreate it, well, pathetic.
I don't want ET copy (tho, one with COD4 engine would be nice). I want evolution of the game, yet what we have received so far and will receive in future (see BRINK) is not evolution, is dumbing down game to appeal casual xbox market, with not even slightest interest in competitive play. It's just trash made to get more money in shortest period of time with disregard of gamers that enjoy gameplay.
If ACHIVEMENTS, CUSTOMIZATIONS OF FACIAL HAIR, and GUN mods is what you thrive for in games, disregarding obviously fucked core gameplay. Then again, fuck you.
Whining still changes nothing. Believe me, I would be all in for a game that takes the ET formula and improves on it. But the sad truth is that it's just not gonna happen. At least not by a professional studio. If the community wants such a game, it more or less has to work on it by itself.
e: You can't move properly because the engine is shit
Brink is getting designed from the ground up as an MP game in which the SP is basically an MP campaign with bots. So it should at least work out a bit better.
Besides, they removed the biggest gripe from ET:QW - vehicles - so that's another thing Brink's got going for itself
I'm really hoping that at some point in the near future we can put together a video of an actual multiplayer match since all we've shown up till now is single player, using skinny body type (there were none in the e3 video, only medium and heavies), using weapons that have the muzzle break and grip attached on so you can do proper hip fire instead of having to rely on iron sighting for maximum accuracy.
Also, the HUD is still going through a lot of iteration. We only got a full time UI artist a couple of months ago, and we're STILL trying to hire more full time UI coders (been looking for over a year now). So there's still a lot of work to be done there.
Also, sorry for the delay, I can understand your disappointment. But we're kind of excited because it means we get a nice long beta period to polish and balance the game. No news yet about any sort of beta plans... still figuring that out with Bethesda at the moment. If anything comes of it, I'll let you all know.
That's all for now. As I've often said here, Brink won't be a replacement for Wolf... it can't be, because it's a different game, trying to reach a broader market. So maybe you'll like it, maybe you won't, but we'll keep plugging away! But we've still got a ways to go! :)
Btw, hire Hannes :D.