SC Configs Released! *UPDATE*
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18 Jul 2010, 09:43
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News
After a long wait and lots of feedback from the community, Clanbase has released a new set of configs and mapscripts today. These include major changes which are listed below. All the config changes and map script changes were provided to the community by Perlo0ung, a big thanks to him yet again for spending hours in scripting, making fixes, testing etc.
v1.3:
- Warmup countdown has been increased from 10 to 15 seconds.
- b_simpleitems has been unlocked again, you may now use 0-1 value
- Rifle grenades have been increased from 3 to 4
- Snipers (k43/garand) have been reduced to 1, you can still have unlimited coverts. (i.e 4 stens and 1 k43 is possible)
- The Supply main rockjump has been reinstated
- Supply satchel bug to destroy the crane controls has been fixed again
- Upper defense nading_through_the_wall/roof_bug has been fixed again
v1.4
- cl_maxpackets, rate, snaps are locked again
- cg_crosshairX & cg_crosshairY are EQ to 0
- mutespecs bug is now fixed
# karsiah.script fix - the South documents are protected with a door which will be automatically opened after the allies secure the North documents
# sw_oasis_te - a forward spawn for allies has been added. The flag in the middle bunker cannot be recaptured once the allies have captured it.
# caen - axis(attacking team) spawntime 20, allies(defending team) spawntime 30
- once the gate is blown, is is not constructable anymore
- after axis construct the command post, they can spawn inside the church
- tank barrier has been removed
- when the tank is escorted to it's final place, axis can spawn near the boat
- landmines reduced from 4 to 3 on caen
These are the official configs and mapscripts for Summer Cup and must be uploaded to every GTV server and any server admin that plays in Summmer Cup.
N.B: do not put the "mapscripts" inside "etpromapscripts"
#clanbase.et
v1.3:
- Warmup countdown has been increased from 10 to 15 seconds.
- b_simpleitems has been unlocked again, you may now use 0-1 value
- Rifle grenades have been increased from 3 to 4
- Snipers (k43/garand) have been reduced to 1, you can still have unlimited coverts. (i.e 4 stens and 1 k43 is possible)
- The Supply main rockjump has been reinstated
- Supply satchel bug to destroy the crane controls has been fixed again
- Upper defense nading_through_the_wall/roof_bug has been fixed again
v1.4
- cl_maxpackets, rate, snaps are locked again
- cg_crosshairX & cg_crosshairY are EQ to 0
- mutespecs bug is now fixed
# karsiah.script fix - the South documents are protected with a door which will be automatically opened after the allies secure the North documents
# sw_oasis_te - a forward spawn for allies has been added. The flag in the middle bunker cannot be recaptured once the allies have captured it.
# caen - axis(attacking team) spawntime 20, allies(defending team) spawntime 30
- once the gate is blown, is is not constructable anymore
- after axis construct the command post, they can spawn inside the church
- tank barrier has been removed
- when the tank is escorted to it's final place, axis can spawn near the boat
- landmines reduced from 4 to 3 on caen
These are the official configs and mapscripts for Summer Cup and must be uploaded to every GTV server and any server admin that plays in Summmer Cup.
N.B: do not put the "mapscripts" inside "etpromapscripts"
Download link *UPDATE*: http://drop.h3ll.name/scconfigs1.4_lua.zip
#clanbase.et
- The Supply main rockjump has been reinstated
:))
note:
the oasis forward spawn is only captureable when maingate has been destroyed
Whats so good about this one?
Very very very nice tweak, I think it will do great.
:DDDDDDDD
I uploaded all files but somehow the scripts don't work :( pf
configs must be in etpro/configs
look at the pic in newspost then u see how it should be
the scmapscriptsfolder is there cuz u cant play normal global configs with the mapscripts of summercup
so the sc configs use another folder to prevent problems
map remain in etmain folder
or try a server restart
the scripts are working so u must be doing sometihng wrong
did u create a scmapscripts folder and put the filse in ? not the folder with the files in the foldeR?
<- makes me wanna play ET again!
:D
<3
<3
e: well not a biggie
set g_log "global3.log"
set b_cheatlog "global3_cheats.log"
reminds me of gmc todeszone or whatever where there are these awesome class restrictions. awesomeness indeed..
u mean something else :)
unlock ambientscale next time
would be much easier to see the enemies...
What does that change? What is it in general?
good job council we really need you :D
15:16:38 [@`Pr3D] without talent to sing or play anything
15:16:39 [@`Pr3D] cocksuckers
ow wait
:D
btw as i noticed u can change cl_maxpackets and rate again.
thanks for reporting
examplepic, plz :p (it is a grafic-command right? Oo)
rate 13000 ?
[sarcasm]And thanks for reinstating the supply main jump. no more breaking down the supply last defense, just jump main. great job![/sarcasm]
gj ati is in croatia atm, he be mad
+ trickshots are a possibility to prevent the enemy from setting up a defense
and tbh if you have at least some brain,then you can easily avoid getting killed by those rnades. It might happen to you once but if you use your brain it won't happen a second time.
+ Those trickshots are awesome funny for the rifler :D
Gief your arguments!
I have no clue what you mean :-p
it's not a reason, skynades should be banned :-l
nah, if you don't need any estimation (ofc specific timing, but cmoon...) for the shot, can't see the funniez. for me at least it's the most boring thing straight away after mortar :p
Crying for a ban isn't a valid argument either :P
Ofc it's funny to see the enemy raging and complaining :D
And you're right those skynades kinda replaced the mortar but the do less damage so the harm for the game itself isn't as bad as you picture it...
They'd better ban Trickjumpscripts! For skynades you have to spent time at least to find out how to do them,those scripts can be downloaded...
-,- then your medics are missing the very basics of the game?
I feel like the game should provide a pleasant gaming experience for both sides and random skynades certainly won't qualify. there's no need for more arguments when lame = lame. haven't experienced skynades lately for some reason, tho o_O I'm against trickjump scripts aswell, but it's an impossibility to remove them I guess.
clanbase failed again with testing it seems! it's V3 already :S
sorry but in this case I can only say "YOU FAILED... again"
And I'm not crying just criticising the way you didn't test, which you apparently can't handle because you realised you failed big time on this one.
And after last config release you should known you had to triple check these configs before releasing.
and I'm not saying i'm perfect, but simple things like forgetting the cvar checks in the configs shouldn't happen by a "proffesional organisation" like CB likes to call itself.
And it's bloody annoying for server admins who want to keep their server up to date
<3<3<3<3<3<3<3<3
?????????
Most of the people using this were rifles and their scripts. (hi Ati)
oke maybe if you play in 300x300 resolution the head is just one pixel :P
now i have to think of sth else >_<'
:((( now urtier cant change nights crosshair anymore on lan
why the fuck?
milksops...
Thanks.
Not much of an expert, but isn't this unfair to people with shit internet?
Retarded decision imo, its like locking one of the parts on radar until the other is secured, completely pointless.
It requires skill and teamwork to defend both parts at once, this is merely making it easier for kids with no teamwork/brain.
no, actually south was never defended ...
If a team ease off north radar to focus on defending south, they won't be able to defend south for a long time.
If a team ease off south radar to focus on defending north, they have a bigger chance of holding the remaining radar for a longer time than they would do with the south.
tak ci sie urugwaj podoba z ich defensywna gra?^^
ale to chyba powinienes wiedziec :D
no you didnt!
=> 5 rg instead of 4 here. Scripts are properly setup. Everything 'seems' to work but this.
im very sorry 4 this
u can flame me if u want
read here:
http://www.crossfire.nu/?x=news&mode=item&id=6020#comment323179
If you can fix it by yourself, just do it and re-post the correct file.
If you can't it would be nice to report it to anyone able to correct it.
I don't know whom to contact and I'm too lazy to dig every posts/comments to find who edited it first.
and everything will work fine
i made nearly all the stuff so u can contact me for every bug u recognize
EDIT:The rifle grenades number is as said above. (4)
what thats :/?
you can throw a nade and somehow they went inside into the wall at up
finally :D
night / some1 else did this to me also @ cc5, we almost lost a playoff match because of it :D
kidding?
problem is et side with typo of mapnames!
if u do "ref map karsiah_te2" or "callvote map karsiah_te2" its not working!
the mapname is "Karsiah_te2" (its upper K not lower k)
so iif u do "ref map Karsiah_te2" or "callvote map Karsiah_te2" it will work!
u can also fix it if u copy paste Karsiah_te2.script and name it karsiah_te2.script
as u know
perhaps they think u can have 4 in max by gettign ammo but its actually 5
look at logfile and check if any errors are there!
but VM modname , Signature & Filenames are empty
e: ERROR : G_Script_Scriptparse, line 2176: '}' found, but not expected
alos says Unable to load [combinedsc.lua] into lua VM
combinedsc.lua
complete configset
if u do/lua_status an u c combinedsc.lua everything is fine
its the same configs as mentioned in news! But with right lua file!
Im very sorry 4 this :/
good job anyways
i can see 5 nades here ( 1/4 when rifle in use ) but its ok for me ;p
There is also a old bug with mg42 at caen ( when allies will construct it u can go inside as axis, just catch the mg in "correct place" outside ).
I can record demo if u want
Nade sounds + levels back !
only 1 k43??? are you mad? Mortar disabled, MG disabled, less riflenades, now only 1 k43 ... what would be next? luger only or what? Let ET be ET and dont make shit from it
get back 6on6 with MG and full riflenades... it was the best
so you played it on Global cfg or second covert picked up k43 after first was killed :D
And we were axis so K43 - that shouldn't make a difference though.
is bs put it back