Played: Showmatch Erdenberg

image: 254x005

Tonight we've got two AEF teams taking it up on a brand new map. Erdenberg will be the battlefield for a rematch between United Kingdom Impact Gaming and Belgium belgian Fraternity! On AEF these two teams fought it out in the first round of the Winner Bracket, which Impact won 4 to 0, but it surely wasn't such an easy win as the scores might make you believe. Belgian Fraternity went on to beat Overload, while Impact made it to the finals.

Tonight we will see the same two teams in a friendly (really?) showmatch to present the community the new map by Finland sani, Erdenberg b1. You can read all about this new map here.
image: s_head
United KingdomImpact Gaming

United KingdomR0SS
United Kingdomsqzz
Netherlandshayaa
United KingdomTBA
United KingdomTBA
Belgiumbelgian Fraternity

Belgium uNDEAd
Belgium AL1
Belgium chizz6l
Belgium TBA
Belgium TBAimage: 2vc7p15

image: game20497

image: s_footNext to two top teams we will also bring you the one and only United Kingdom owzo, who shined through as he casted numerous spectacular games at AEF. Not only will he be casting this match on an entirely new map (which ought to be a challenge), he will also be holding a postmatch discussion with both teams' captains for a broad analysis of the map and its architecture!

Now don't be shy and tune in this evening at 8:30 CET. In the meanwhile you can already test this map out on Killerboy's server: /connect 213.108.29.119:27960 ; password cbmatch
Comments
86
Graphics thanks to AM1G0
no xylos, no win..
oh, wait
Shit banner is shit
this evening at 8:30 CET

wut?
pak ze jongens
Stop making retarded names for maps.
Trust me, this is better than the old one :P
Parent
oasis, goldrush, delivery, supply, radar, dust, strike, inferno, train, nuke, crash, etc

vs

braundorf, adlernest, erdenberg, nachtenburg, sottelvase (or smting), karsiah, etc



ffffffffuuuuuu-
Parent
Yea thats exactly what he said ........ retard
Parent
Missile wasn't good?
Parent
miss what?

:D
Parent
I know. It's very hard to spell. :(
Parent
*german names
Parent
Amigo, you disappointed me with this banner!

gl TBA
if krosan wouldnt write that i made it, no1 would even pay attention to flame
Parent
I'm only saying it because you can do better...
Parent
New mappool: abcdefg

adlernest braundorf caen delivery erdenberg frostbite goldrush
EC please
Parent
avi ":D"
What the fuck ?
can see it now - Nerdenberg

hf! :)
cover is blown
Parent
maps looks boring , banners is ugly , krosan too

successful thread.
Is this the first or one of the first times for these teams to play this map?
First afaik. But they told to set up some basics tacs to make a game of it.
Parent
It's pointless to have showmatches for maps that teams havent played, just my 0.05
Parent
Indeed. The right way to test a map is to find two teams of roughly equal skill (anything from med skill up) that are willing to play against each other on the map for a couple of hours with the mapmaker there to take comments. Then the mapmaker makes changes, and you do it again, every week, until there aren't many comments. Should only take three or four sessions to get the map mostly ok.

Once you get it to that stage, then you can do a showmatch with big name teams.
Parent
will keep that in mind :)
Parent
keep in mind to use different teams all the time to gain more input :P
Parent
Ya that's exactly how we got Adlernest accepted... (helps that it's a good map!)

Few weeks / months of extensive testing amongst the GTV / admin people to give feedback with everyone on coms including Ders - then given to clans to practice prior to a showmatch (with the guide / walkthrough demos relased) with it used in the ET-Cup tournament a week or so later. One showmatch is all well & good but if you've no follow up it's pointless - you need to give clans a reason to practice it.

Build momentum etc.
Parent
remember new battery showmatch? Wasnt pointless!
Parent
Yeah, but everyone knows battery - it's nothing like the same. It's minor changes to an established map that can't be changed that much, not a brand new map that could be changed in any way desired by the mapmaker.
Parent
apart from the spawn fix, wasnt supply pretty much finished in beta 1?
Parent
they took ladder away :(
Parent
Where was ladder ?
Parent
cranecontrols
Parent
It was fun, so obviously it wasnt pointless for the players and maybe some of the specs, but for everything else it was :)
Parent
I enjoyed it. Not like the players had something better to do
Parent
sure, but it does not serve it's purpose.
Parent
If the purpose was: Let someone of the community see a new map and give some suggestions, than it served its purpose to me :-)
Parent
best night of my life
couldnt agree more
Parent
Were u able to even shoutcast with us all running around trying to work out the map?
Parent
it was pretty tough lets put it that way, especially when sqzz thought he would barrel run straight into the door you have to satchel open :D
Parent
hahahahaha xD
Parent
is there an mp3 of the shoutcast anywhere
Parent
on my pc, but its not worth me uploading it because my internet goes tits up when i upload shit and this cast isnt worth the bad internet :D
Parent
:( not even over night?

i need something to listen to at work next week since the f1 is off :p
Parent
haha, this cast would just make you want to kill yourself mate, it was dire ;(
Parent
Yeah, if we'd had second stage tactics it might've been more interesting - sorry.
best night of M1lk's life!
You heard M1lk, get it in the mappool.
listen to M1lk!
one bug: if allies won the map there is a red/green/yellow 3d cross flying over the map (endscreen)
guess it should be an airplane ;p
no first there is a plane, so i guess its a parachute or something
Parent
haha yea, it was an epic mistake from me. Somehow I had missed those files from the pk3 lol.
Yup, an airplane going over and dropping a box with a parachute :)
Parent
Watched the game, hope somebody's helped by this:

1st stage: awesome. A bit too small maybe (objectives too close to eachother, tunnel maybe too confinding). It looks like supply-copy, but that's allright. I like the high exit for the tunnel, but make the tunnel hallways broader (like supply!).

2nd stage: good mechanics, maybe some work left to do. I'm not a big fan of extensive indoor hallway fights, but it's quite nice to see some cool mechanics outside of that: hiding possibilities for engi-sneak plants, as well as for defending dyna, nice axis spawn with a few coverable exits (like braun and grush). Try to develop the map in such a way that spawnkilling is vitally important to win (like grush). You can do that imo by making the outdoors area slightly bigger (and maybe delete the building for the cp exit, so it becomes a radar-cp-exit kinda thing). And please keep the cool wooden wall (the one where allies can boost their players, or axis can shoot over standing on the high buildings behind it); it's original and very promising.

Overall very good map, given the fact that most new maps were too big (too spacy). But now I feel it can be a very good competition map if you stretch it out a little bit, not too much.

P.S.: I hope the top players will not start too whine too hard about this one, because quite frankly, sometimes I wonder if they even want new maps. The new areas are always strange and unfamiliar, give them however a chance. First time I played supply I didn't like it, now I'm playing it every day...

GJ for the people involved!
All those were exactly my thoughts, enlargement of the areas and some fine-tuning and this could be a new competition map, finally :)
Parent
ne grote +1 zu vriend :)
Parent
Nice work :)
gl both ^___^
topic needs to change, it was last night ;)
Parent
i tried to defend your honor proclaiming you were actually xylos on ettv but to no avail mate, im sorry
Parent
Did you manage to pretend that I was Meez, at least?
Parent
of course, they all bought it dont worry <3
Parent
back to the future
Parent
this game should be dead

this is damn annoying


good luck tba
I think you're on the wrong website.
Parent
lol'd hard
Parent
HOHOHOHO
HOHOHOHO
there's some point at west flak88 (window) where if you plant the dynamite there's no effect, but if axis defuse it the announcer says 'dynamite defused' :P
ETTV bug? worked fine before..
Parent
nope, it happened while testing the map on our server.
Parent
The flak doesn't explode from that dynamite, so I don't think it should be a problem
Gona make it plantable next to the window though
Parent
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