Brink: no open beta
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11 Feb 2011, 20:56
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News
It's already standard in the MMO-Genre (and in Action Games too) to start a big Beta test before the release of a game. But Splashdamage really doesn't want to do so. They want that only professional gamers with knowledge search some faults in BRINK.
As Richard Ham, Director of SplashDamage, says:
followed by a good reason:
Source: nowgamer.com, vg247.com
quite much the majority of 'pro'-gamers, and especially the majority of this site, in my opinion, would abuse the beta just as a demo and not be able to give any constructive critism. If you were honest, you'd also agree on people on this site not exactly being the helpful of charit kind of persons...
since he imo really knows more than enough about it to mean this seriously :P
i'm excluded
Wolfenstein
old news
They have certainly allocated more development time to it than QW and Wolf combined so surely they cant mess up like they have in the past. In saying that they have set the communities expectation bar so low with QW and Wolf that anything other than bad or mediocre will be a surprise.
Same talent pool :]
played the Wolfenstein-beta, too and EVERYONE who played it, mentioned that mp will fail epic, but they didn'T hear the players
talk to the guys on Vent, problem solved.
developers = politicians
they promise you the best & you get the worst
See you on the demo then.
aww, perfect game incoming.
old as hell.
If we get it I'll let you know how it is!
they shipped an unfinished game.
wtf
splashdamage are all ex (or still) quake players
rahdo you want to tell me that u don't release a beta cause you need the opinion of players that know what they are doing?
I expected that splashdamage, with their past, knew already what they have to do to make a perfect game.
The bad part is that splashdamage think that bigger is the map and cooler is the game (tram and marketgarden where the beginning of all this... abnorm maps)
More complicate is the game and better it is... ET was rtcw with more classes and bullshits. Quakewars more and more bullshits with giant maps
The truth to get a perfect game is "easier and simpler are things and more people love them"...
People wanna FRAG in a "ignorant" game. No 10000000 weapons, no vehicles, no 300 sub-objectives to achieve the primary objective. Nobody wants iron sights.
People want simple things like:
sprint and strafe aiming from the hip
jumps, jumps and again jumps. More static is the game, more the campers plant their roots.
2 MAX 3 objectives to end the map.
Balanced weapons... and we dont need so many kiddish bullshits: the pistol that becomes a cannon adding thousand accessories. I JUZ WANNA FRAG!
Twikkable graphic to allow players with older pcs TO PLAY cause the mass still have shitty pcs.
This is my 2 cent. But obviously, splash damage will do what they think is better.(history repeating)
Giant maps, 300 weapons, and the cool part of rtcw/et, complicated to sound "cooler".
OH! You know something? If there isn't a beta nor a demo, i'll wait..
I want to try before i buy. Like i do for everything else.
I can explain same way as many people who wrote here already. I'm not a guy who sits on his computer and plays games that are 20 years old and whine about new games. I love games like Crysis, FEAR, Starcraft 2, Diablo 2, Painkiller etc. Why? Well because when I try the game before buying I was immediately addicted to it. It is hard to explain. ET is not the only game for me and I’m not searching something that is identical to it. Sorry for saying this about Brink now, without trying the game, but so far what I saw from gameplay it is not very impressive.
SD will get their money from this game and the game will be played for year or two by the kids with the consoles and will be forgotten after that. But this is business and thats what you are aiming for.
People think that if there would be no money people would get lazy and will not invent anything. The truth is opposite. We invent our greatest stories and things when we really want it. There is no money in the motivation; money only takes the prospect of inventing.