Brinkkit released
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18 May 2011, 18:27
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News
Brink received a pretty decent hype on Reddit and the community over there just released it's first official version of their own official config tool named Brinkkit.
It allows you to easily access different values on vars that have already been tested successfully. It gives you more options than the Rushed's tool especially regarding your system's performance.
Requirements:
- Windows XP or 7 with .NET Framework 4 Client Profile
- Actual working cvars. I didn't add cvars that don't work or aren't supported by Brink. I took time to research each cvar, verify the function and test the performance. There are other tools out right now but I was annoyed by data entry and wanted a fun project to give back to the community.
- Auto-updating. If a new version gets dropped, you'll know when you start the application. You don't need to come back here and re-download the setup.exe ever again. One and done, gents.
- Hosted on Amazon so it should always be available and fast. I'll accept Reddit server jokes here.
- Fluid and efficient design. Tab order makes sense. Use keyboard shortcuts to save (ALT+S) test (ALT+T), or exit (ALT+E). Yes, that is right, you can launch the game right from the app and it'll save your settings before hand.
- Fast updating for hardly any effort. See a bug? Message me. I can probably fix & deploy the update within minutes. This game doesn't wait.
More details
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seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
to
seta image_filter "GL_NEAREST"
and won 3/4 fps :o
thanks 8)
seta com_allowConsole "1"
seta com_bootLogo "0" // skip intro
seta com_machineSpec "0"
seta com_showFPS "1"
seta com_skipWarnings "1"
seta com_useFastVidRestart "0"
seta com_videoRam "1024"
seta con_notifyTime "10000"
seta con_numDisplayLines "3"
seta con_speed "0"
seta decl_show "0"
seta decl_showMissing "0"
seta g_chatDefaultColor "0 1 0 1" // (chat colour and kill message colour)
seta g_chatFireTeamColor "1 1 0 1"
seta g_chatLineTimeout "5"
seta g_chatTeamColor "0 1 1 1"
seta g_decals "0"
seta g_drawHudMessages "1"
seta g_drawPlayerIcons "1"
seta g_enemyTintEnabled "0"
seta g_fireteamColor "1 1 0 0.5"
seta g_hitBeep "1"
seta g_playerIconSize "20"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_skipViewEffects "1"
seta g_xpNotificationType "3"
seta gui_crosshairAlpha "1.0"
seta gui_notificationTime "5"
seta image_anisotropy "0"
seta image_filter "GL_NEAREST" // lego bricks (try gl_linear_mipmap_nearest for something more normal)
seta image_lodbias "1"
seta in_toggleRun "0"
seta in_toggleSprint "0"
seta m_pitch "0.016"
seta m_rawInput "1"
seta m_smooth "0"
seta m_yaw "0.022"
seta net_clientLagOMeter "0"
seta r_aspectRatio "2"
seta r_brightness "1.0"
seta r_ccfAllowLATCCompression "0"
seta r_customHeight "640"
seta r_customWidth "1024"
seta r_displayRefresh "120"
seta r_fullscreen "0"
seta r_gamma "1.0"
seta r_mode "-1"
seta r_multiSamples "0"
seta r_renderProgramLodDistance "200"
seta r_renderProgramLodFade "50"
seta r_shaderPreferALU "0"
seta r_shaderSkipSpecCubeMaps "1"
seta r_shadows "0"
seta r_shadowsHighQuality "0"
seta r_skipAtmosInteractions "1"
seta r_softParticles "0"
seta r_useAlphaToCoverage "0"
seta r_useAntiAliasing "0"
seta r_useDitherMask "0"
seta r_useHBAO "0"
seta r_useHighQualityPostProcess "0"
seta r_useMotionBlur "0"
seta r_useShadowFastParallel "0"
seta r_useShadowInfinite "0"
seta r_useShadowMaps "0"
seta r_useThreadedRenderer "0" // or 2 try both
seta r_visDistMult "1.2"
seta res_showWarnings "0"
seta s_enable_mic "0"
seta s_enable_voice "0"
seta s_forceNumberOfSpeakers "2"
seta s_numberOfSpeakers "2"
seta pm_bobRoll "0"
seta pm_bobSkip "1"
seta pm_bobFixation "0"
seta ui_autoReload "1"
seta ui_autoSwitchEmptyWeapons "0"
seta ui_crouchToggle "0"
seta ui_fov "90"
seta ui_ignoreExplosiveWeapons "1"
seta ui_ironSightToggle "1"
seta ui_showComplaints "0"
seta ui_voipReceiveFireTeam "0"
seta ui_voipReceiveGlobal "0"
seta ui_voipReceiveTeam "0"
seta vid_xpos "0"
seta vid_ypos "64"
seta vt_lodBias "4"
seta win_muteOnLoseFocus "1"
as low as i could get really as most commands are cheat protected
how to fix that?
r_fullscreen 1 // fullscreen
r_fullscreen 0 // small screen
r_aspectRatio // 0 = 4:3, 1 = 16:9, 2 = 16:10, 3 = 5:4
r_mode // same as ET with some dif numbers
its just OFFICIAL.. you heard it?
aww.. and better than all the rest!
Have faith frop, have faith :D