ClanBase OC & EC go on!
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30 Aug 2011, 12:56
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News
As topic says, by many of you called " fail " ClanBase OC & EC are now on the right way. Every controversial and unexplained issue is currently clearly clarified.
Firstly we want to inform you about choosing the main format for upcoming OpenCup and EuroCup. ClanBase Enemy Territory Crew, regarding to the CB poll (almost 90% for 6on6) and earlier community ideas, decided about coming back to 6on6 teamsize. What is more, the mappol is now completely ready too and presents 10 maps which will be play in the 6on6 Cups : [/list]
Every map and valid server config you can download from ClanBase sign up site in the right menu.
ClanBase reminds that sign up for all Fall Cups closes on 11th September so if you are interesing in joining this season go on and book slot for your team.
2on2 OpenCup
3on3 OpenCup
6on6 OpenCup
EuroCup
In case you have any questions or problems, please contact us at #clanbase.et
We thank the community which fallows us instead of blaming and we are really thankful to pds for his job.[/hide]
EDIT: Epic ratings there :)
nice mappool :) i like :)
btw im avi :p
Ok that mousecontrol asks it, but them?
besides: if you move accordingly, you can make sure the mg cant hit you... its simple mathematics, not our problem that you're not good at it...
just my 25 cents bruvski :D:d:Dddd now eat a dick & die
yet, those positions are almost unreachable by other team and in such distance, that smg hs makes less dmg than mg hit. Also mg hit gives enormous kickback so any smg counter attack is unthinkable. On the other hand, its true that rifle can kill him more easily (because of its static nature), but he needs to get into proper position + needs to be pixel precise at that distance, which is hard job to do considering there are other 4-5 guys freely watching any other possible way that mg is not covering + rifle still needs to expose himself to mg fire which makes possibility of missing much higher because of above mentioned kickback.
suck on that Thomm
6v6 and a good maplist, what else do we need? :>
b4 is to small for 6v6 with riffle and mg same times
But its your choice.
ive never been a fan of 6on6 braundorf tho!
no comment about cfg if its still same as what pds made :/ just horrible...
also too many mines too owerpowered should decrease by 1-2.
sw_goldrush_te
radar
bremen_b3
sw_oasis_te
adlernest
+ 1-2 random maps frost/karsiah/oasis
If you want other maps, organise odc's and prove that they are worthy playing in 6v6 :)
I would just remove frosbite or/and enderberg from the maplist,rest is fine for me :)
Nice decision by the way ;)
And 10 maps is too much.
In grousptage it's still possible to maintain since u only have to play the 2 forced maps.
But it does become a real problem @ playoffs - since for every game u should be ready to play all the 10 maps. which is too much to maintain :)
* sw_goldrush_te
* radar
* bremen_b3
* sw_oasis_te
* missile_b3 (don't really remember what kind of map this was)
* karsiah_te2
* adlernest
* frostbite
* erdenberg_b2
and looks fine to me, karsiah is boring, nothing tactical there.. you just need to frag and it's gg. in erdenberg u can run in like 3 secs to the obj from both allies and axis.. if there isn't a big skillcap between the teams then the team with better spawntimes will win the map. + it's 6on6 sounds like fucking chaos.. so remove those 2 maps.. and put VENICE? in! also there was some other cool map but don't remember the name of it 8(
if I get my pc working then might play EC and even OC3v3 if there are good teams! 8)
Time for us to rename ourselves #fallow.et
erdenberg_b2
what the fuck is that oO
And then not even 1 gg or wp from you :<