RTCW Celebrates 10th Birthday
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22 Nov 2011, 17:50
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News
Return to Castle Wolfenstein celebrated it's 10th year anniversary a few days ago on November 19th, 2011. The first-person-shooter, published by Activision, was released to the North American market on November 19th, 2001. Splash Damage, an independently-owned game developer in London, created some of the maps for the GOTY edition and recently published the birthday news about the game in which they had their first ever official involvement in gaming.
As a small treat from Splash Damage they uploaded a picture of a whiteboard with their original map design plans for one of their own map creations: The Damned. It will provide some small measure of insight into a map designers process, albeit 10 years old!
Enemy Territory, nor the Crossfire community would exist were it not for RTCW, so here's to you Return to Castle Wolfenstein!
For all the information on the best games check out Crossfire.nu
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As a small treat from Splash Damage they uploaded a picture of a whiteboard with their original map design plans for one of their own map creations: The Damned. It will provide some small measure of insight into a map designers process, albeit 10 years old!
Enemy Territory, nor the Crossfire community would exist were it not for RTCW, so here's to you Return to Castle Wolfenstein!
For all the information on the best games check out Crossfire.nu
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bitches.
we need RTCWLIVE NOW instead of pics ffs
go sd , you are the best!!1
Although the game was great due to the limited amount splash damage was involved, imo ;D the map shown for instance was a laggy piece of shit that was pretty much never played. Only Ice from goty edition was played properly and I have no idea how much SD was involved in that one ¬_¬
complete list here ->
We've included 7 maps:
Trenchtoast (mp_trenchtoast)
Nerve Software created this is checkpoint map that was originally released in Map Pack 1.
Icelab (mp_ice)
This Nerve Software map was originally released with the 1.3 Update and features both checkpoint and objective games.
Chateau (mp_chateau)
This map, also created by Nerve Software, is new for the Game of the Year edition has only the objective mode
Keep (mp_keep)
This map, also created by Nerve Software, is new for the Game of the Year edition has only the objective mode
Tram Siege (mp_tram)
Splash Damage created this map, originally released with the 1.32 Update and only has an objective mode.
The Damned (mp_dam)
Another Splash Damage map, this one is new for the Game of the Year edition, and features both objective and checkpoint modes
Rocket (mp_rocket)
This Splash Damage map, new for the Game of the Year edition, also features just an objective mode.
fail reading? or didn't read at all :D
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say welcome back to:
the wtc towers
steve jobs
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Getting your first geforce 2 mx**** felt so much better than upgrading to a GTX 560 =(
facebook are u fucking kidding me ?
At least in old days games were done for the PC
Today is nothing but stupidity (and Im not talking about the games)
At 5:20 p.m.[118] on September 11, 2001, 7 World Trade Center started to collapse with the crumble of the east penthouse, and it collapsed completely at 5:21 p.m.
http://xkcd.com/386/
btw: why would splashdamage not have seen it?
Hope it'll be the same for ET
RtCW > all!!!
#rtcw.wars for your daily wars.
Nah, not rly, best game I've ever played!!!
for most the map was called mp_dam
Started to play RTCW right after MP test1 demo came out in september 2001.
Still , ET is better than RTCW and thats why i switched to it in 2003
RtCW has his own style and ET another.
Competitive way vs public server way, 2 differents style for different people.
RtCW was the only one made to be played has he was for competition. OSP only added few details comperad to ETPro mod who changed all the gameplay.
Other point, isn't because laggy player had an advantage on W: ET that it made it better.
And other thing.
Im going to die soon if next years will go by so quick also :S
I remember MP test1 and test2 like it was last month
rtcw_mp > all
rtcw > all
I got an idea, ill reinstall RTCW and run the solo mode one more time :)
Long live RTCW...
Allstars still up and running: 213.152.170.136:27960
Even after 10 years you still feel you can improve in the game, be it aim, teamplay, movement, tactical insight etc. this is probably what makes it so addictive, you learn new things everyday.
It's great to see RtCW getting the exposure it deserves lately, if that results in some growth of our current scene, even if only slightly, I'll be a happy man. :)