Missile Beta4
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22 Feb 2012, 14:17
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News
Astonishing 29 months after the last beta release of Missile we are happy that the map has recently made its way back into the competition mappools. Thus, with the feedback gathered, we decided to pick it up again and create an improved Beta 4.
Major changes are listed below and screenshots of all changes are attached. We would love to get as much feedback as possible to get this map into a final stage soon ;)
If anyone would like to run a testcup with a few teams and maybe even Library_b3 as second map, please come forward and query my bnc in #reVeal.et or PM me here. I will be leaving for vacation very soon.
Thanks to antman, SPU, Fendah, ag0n, BIacky, YCN-Hosting, Eicher and anyone we forgot.
xeoxis and eiM
Major changes are listed below and screenshots of all changes are attached. We would love to get as much feedback as possible to get this map into a final stage soon ;)
BiO 213.108.31.35:27960
213.108.29.131:27960
connect 213.239.202.61:27110; password missile
213.108.29.131:27960
connect 213.239.202.61:27110; password missile
Download
If anyone would like to run a testcup with a few teams and maybe even Library_b3 as second map, please come forward and query my bnc in #reVeal.et or PM me here. I will be leaving for vacation very soon.
Thanks to antman, SPU, Fendah, ag0n, BIacky, YCN-Hosting, Eicher and anyone we forgot.
xeoxis and eiM
<3
im abit unsure about last stage changes tho.. imo it is well balanced as it is today, but I need to see it "live" before making a comment regarding the new style.
There are a few spots for MG inside the broken wall, but everyone of them can be taken out from different positions, and by different classes.. if the mg hide on top of boxes, its easy to kill it from cave with smg, and if it is on other spots, its quite easy to take it out with panzer or a well placed rifleshot.
Looking forward to play it at pubs atleast, because i don't have time to play wars now :#
cheers
edit: Don't forget to check the other screens here (there is some with color, can be used for banners n stuff)
Godd job!
other changes are nice :)
why spawning at 2nd stage if you got the controls? oO
I have a question. It happened the other day and happened right now at your server.
If allies take the objective before blow the gate, get the objective at place / click at button, we spawn at last allies spawn for 1 spawn, then after build cp everyone starts spawning at 2nd allies spawn (flag) by default...
what the hell -.- bug!
All that needed to be done at the teamdoor is make it a normal/fast teamdoor that opens for axis only. Allies never need to pass that way anyway.
EDIT: hf dying instantly by a riflenade at the 3rd stage window
the only place to shoot from was the corner
(encrypt would win the cup :D goo hvk)
Only useful thing was the fixed door bug.
E: Tried it, it is much worser now.
:D
:PPPPPPPPP
If only the asslickers would stop posting negative comments so nazi admins wouldn't delete them, cause posting opinions is forbidden when your buddy admins this site.
http://www.gametracker.com/server_info/213.108.31.35:27960/
http://et.trackbase.net/index.php?mod=serverinfo&idx=322
http://et.splatterladder.com/?mod=serverinfo&idx=655032
Extra mirrors:
http://et.z4j3.biz/missile_b4.pk3
http://www.upload.ee/files/2100371/missile_b4.pk3.html
http://www.gamefront.com/files/21355709/missile_b4_pk3
Gj removing my position with moving the truck though.
Welcome back!
GO Missile BEST MAP !!!
2nd axis spawn is better I guess; not possible to stop obj-carrier that fast, but at least u don't get insta spawnkilled and hv a 2nd way to be quicker at the missile/stop the allies
new place of truck is aweful, imo too easy for allies to secure it now->they can take the obj back to cave or w/e and hide it, while axis can only shoot from the broken wall, which is kinda difficult or jump down, but get easily killed then (2rnades, 1panzer and most are probably dead or at least can't keep all ways clear) [didn't play it in a war yet, just think so by walking through the map].. if you still keep this, making it possible to let someone prone in the truck might help a bit
also you can't rly defend from that new house there, too easy to kill with rifle/panzer/mg, the truck was good there, axis could hide without being too hard to kill at the same time.
it's a good thing though, that the mg@broken wall is easier to kill now
but dno, I got holded only one time for more than a couple of minutes after constructing (I assume it still takes rather long for that?) and besides, it wasn't that hard for allies, with a good timed push it took like 4-5 seconds to secure(harder part was to build, which is then still the same), in b4 it seems easier to secure it, as you can just hide somewhere close until truck area is cleared, but it takes longer from building to finish I guess, I doubt there will be as much tension till the very end :/
But again, testgames will tell. [Just notice I didn't consider this in my previous reply, so building is indeed easier, too]