Missile_b4 Cup
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23 Feb 2012, 15:09
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News
Since eiM and xeoxis released Beta4 of Missile, this gives a perfect occasion to make a cup dedicated to this map in order to give them some feedback, pushing who project towards the final version of the map. Rules are pretty simple, each rounds teams fight their way to the final on Missile_b4, in case of double fullhold decider will be frostbite.
Date: 25 February 2012
Format: 6v6
SignUp: http://missileb4.tourney.cc/sign-ups/
Check in: 20:15 CEST
Brackets: 20:30 CEST
Start: 20:30 CEST
Rules
CB/ESL BANNED AND CF TAGGED PLAYERS NOT ALLOWED.
8 / 16 Teams.
Every player has to record demos.
Side allowed in all maps.
If a player is caught cheating, the team will be disqualified.
Atleast one player from each team must idle in #missilecup
Both teams must lock & speclock to prevent any problems, use specinvite.
If a team fails to check in, they will NOT be playing.
If a team doesn't show for 10 minutes, they will be disqualified.
Every player must use TZAC, Linux/MAC users not allowed
Every team is supposed to check TZAC id's before the game and report any problems (banned players, mad players, retarded players) to admin BEFORE the game starts.
TZAC USERS WITH ID OVER 50000 ARE NOT ALLOWED TO PARTICIPATE
Schedule
1st Round - missile_b4
2nd Round - missile_b4 (8 teams)
3rd Round - missile_b4 (16 teams)
Final (ETTV)
missile_b4/loser's choice
Mappool for final
bremen_b3
radar
supply
sw_goldrush_te
adlernest
frostbite
Admins
Robert
#missilecup
Cup Info on CF
All teams participating in cup are encouraged to leave their thoughts on the map under this newpost.
Banner by chickita.
http://www.crossfire.nu/?x=news&mode=item&id=7255
its like + and -
its like water and fire
its like cold and hot
its like...
avi for this
Cupsection says 25.2, and your Text 26.2 !
Much better on Sunday
:D
rest is good, better this way with the truck put at another spot, less lotto imo.
GJ good work eiM and thx for cup roba
The last stage upper way, that long window is so annoying as axis, allies can set up there pretty easily and its hard for axis to do anything.
Overall the map is wicked :)
@Window, I experienced that myself... We were afraid it would give Allies too much power for the stage. Question is, when we remove it again, is the stage too hard to attack, or will it be fine?
I mean it's not a desperate change, but it is something I found annoying as axis..but hey if that's how the map is supposed to be I guess axis have to adjust to that.
EDIT: ähnlich wie wenn nach der 1. stage die tür aufgeht. wo man oben rum zur objabgabe gehen kann