iDamage - SD move to iOS
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19 Apr 2012, 14:02
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News
ET developer Splash Damage have today made some large company announcements as they announce both a new game and a new game publisher as they focus their efforts onto the mobile space.
Today Splash Damage announced the pending release of their turn based tactical combat game, RAD Soliders. The Game is a far cry from their World War 2 antics on the ID Tech engine but for those who do love a good mobile game it looks fun enough.
Splash Damage appear to have freed themselves of both Activision and Bethesda with whom they've published their most recent works and migrated their publishing to exclusively free to play titles. In doing so they've founded "a brand-new British Publisher of free digitally distributed games, whose production values are set to bring AAA for all leading platforms focusing on connected experiences across them all." called Warchest.
Little hope for the ET fan? Well maybe not. Splash Damage do confirm work on a free to play, unannounced, secret PC game. Splash Damages biggest success to date came with such a project known as Wolfenstein: Enemy Territory so maybe just maybe Splash Damage will return to their roots and pickup their MP40's once more. If they did pickup their MP40's it wont be on an IDTech engine as the company has migrated onto the Unreal 3 Engine for their upcoming PC project! I hereby personally guarantee Mr. Wedgewood more downloads on an ET Sequel than on any iOS game! Who's with me?
:: Warchest Games
(Credit to Ruben0s for finding the Unreal snippet)
Today Splash Damage announced the pending release of their turn based tactical combat game, RAD Soliders. The Game is a far cry from their World War 2 antics on the ID Tech engine but for those who do love a good mobile game it looks fun enough.
Splash Damage appear to have freed themselves of both Activision and Bethesda with whom they've published their most recent works and migrated their publishing to exclusively free to play titles. In doing so they've founded "a brand-new British Publisher of free digitally distributed games, whose production values are set to bring AAA for all leading platforms focusing on connected experiences across them all." called Warchest.
Little hope for the ET fan? Well maybe not. Splash Damage do confirm work on a free to play, unannounced, secret PC game. Splash Damages biggest success to date came with such a project known as Wolfenstein: Enemy Territory so maybe just maybe Splash Damage will return to their roots and pickup their MP40's once more. If they did pickup their MP40's it wont be on an IDTech engine as the company has migrated onto the Unreal 3 Engine for their upcoming PC project! I hereby personally guarantee Mr. Wedgewood more downloads on an ET Sequel than on any iOS game! Who's with me?
:: Warchest Games
(Credit to Ruben0s for finding the Unreal snippet)
Broken copy of RTCW gameplay with few additions on 3rd party engine, saved only by mods and being free?
So talented.
You are a moron if you think they can produce anything of quality.
1) It's gameplay and tech are based on RTCW, with which SD had no involvement whatsoever.
2) People who invested their time making it into good shape, after abortion that SD had left. Even you, with your community activity.
Saying SD are good developer is like complimenting parents that are junkies or alcoholics for their child turned out to be a good person due to reasons beyond their control.
ET: QW = FAIL,
Brink = FAIL
and if Wolf: ET was not free it would be another FAIL.
Our lastest hope is a new Wolfenstein chapter made by id software based on RtCW sequel.
this
But they hired a new technical director who has worked with the unreal engine in his previous games.
http://forums.warchestgames.com/showthread.php/31817-Ninja-Theory-s-Lead-Gameplay-Programmer-Appointed-SD-Technical-Director
Also fireteam, splashdamage its partner, builds online services for the unreal engine.
http://fireteam.net/products
HDRR (High Dynamic Range Renders), dynamic shadowing (considered a very hard 'problem' regarding game development together with lightning), dynamic pixel-based (per) lightning techniques, and so on...
What I'm basically trying to say, UE3 is a great engine. The way games are designed and programmed on top of UE3 mainly describes the success or failure.
Edit: Games like ET, Q3 just won't cut it anymore nowadays. Customers standards are way higher than several years back. Pointing to the graphics ofcourse.
source : http://www.gamasutra.com/view/news/168760/Brink_developers_next_moves_Freetoplay_publishing_backend_support.php
http://forums.warchestgames.com/showthread.php/32211-Announcing-RAD-Soldiers-WarChest-s-First-Game-Developed-By-Splash-Damage?p=398105#post398105
Let's dream again and hope for a succesfull ET 2 but the hopes aren't that high anymore after ET:QW, Wolfenstein, Brink but yeah open minded for it and if they need some help from the community I'm more than happy to help out.
that and ET(pro) beeing still brilliant :)
The reason this game has become so great, is because it was one of the first REAL good shooters + it was free which made a large player base possible. The friends, enemies and other people you met while playing ET is what made this game to you what it is today. Playing a different game even with a few of the same people won't make you get the same feeling that you get from ET.
Like it or not, everyone on this forum, other forums and every person you met in this game made you like or dislike ET.
An ET 2 might be a succes but not for the fact that you wiill go play it , but because it has to be a good game.
There is only 1 ET and that is this one!
As much as i would love to see an ET 2 with similar gameplay and better graphics and shit, for most of us here, there will never be an ET 2
Quake 3 engine is outdated and old, ET2 would certainly be on IDTECH4 or another engine. I love the Q3 engine also, but when we've done with ET:Z we'll be making a modding community/programming forum/place for people to come along and work on a game together. We will not be using the Q3 engine from then on, we will choose an engine with blur etc...
I haven't played ET actively since 2006, I don't even play now but I STILL PUT IN WORK TO KEEP THE GAME ALIVE FOR YOU GUYS.
Wasting time would be a silly opinion, you haven't even played ET:Zombies as the revisions have NOTHING INSIDE OF THEM.
We accept feedback but hatred and being a willy is not cool bro.
THIS!
go ruin the mobile market, ur games sure feel like budget shit already.
same gameplay .. just change up the other crap.. as long as the gameplay is the game i wudnt care :D