SplashDamage announce DirtyBomb
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29 Nov 2012, 13:44
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News
SplashDamage have returned to the PC FPS Realm with their latest title DirtyBomb. To be launched on the Unreal 3 engine the game is a made for PC FPS title that in the words of Paul Wedgewood when I bumped into at Gamescom 'you guys will really like'.
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The trailer reveals the game is set in a futuristic London and its quick cut scenes suggest its intending to be a fast based team FPS. There was no accompanying press release by Splash Damage only the recent hiring of Unreal 3 engine coders and the big 'Unreal' logo on the end of the trailer give that fact away! Its also suggested that due to Warchest being involved it will be a Free to Play game.
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The trailer reveals the game is set in a futuristic London and its quick cut scenes suggest its intending to be a fast based team FPS. There was no accompanying press release by Splash Damage only the recent hiring of Unreal 3 engine coders and the big 'Unreal' logo on the end of the trailer give that fact away! Its also suggested that due to Warchest being involved it will be a Free to Play game.
but hopefully the good bits of Brink will be in this
pm
no promises though.
Edit: Oh, and let's hope for dedicated servers...
Even single player games on that engine feel like shit.
http://www.unrealengine.com/en/showcase/borderlands/
http://www.unrealengine.com/showcase/borderlands_2/
zumba fitness boom!
History repeats itself :(
tbh i liked brink & wolfenstein, there was just smth rly competitive missing there :(
-Not a console port
-Not using idtech4
The bad:
-SplashDamage
Shit until proven otherwise!
+ expectations
+ hope
-SplashDamage
-MODERN FPS -> like there is not enough of them every month..
But obviously graphics dont matter that much to the ET community, its all about dat gameplay
Its about all features,gameplay/teamplay/classes/etc.
Only in singleplayer does graphic mean something..
thank you for this enlightenment
As long as the gunplay is solid and there is competitive customization and support i'm in. The shooting needs to be skill based so do away with the ridiculously random cone of fire they included in QW and Brink (most likely won't happen)
If that stuff isn't there 100% on day 1 I am going to have to be incredibly bored to play it. Not to say I am not pumped for it, but QW was a let down (although fun), and brink was a massive failure.
Enemy Territry has a large fan base (so does QW, to a much lesser extent). If they fail to win over those fans the game won't enjoy much success :/
whats that?
tip of cone = end of gun
rest = how bullets spread away, like hipfire in cod
ET = more of a straight line, hence why it's more skill based
gtfo SD, you cant make games for shit and this game will be just as bad
anyway ill give it a try when it gets released only because they made ET
I guess thats a requirement for it to be a competitive game.
you know who will like this news :D
When does the game will be playable ?
will prolly be shit ;d
They have however opted for an engine that is nothing like the quake engine so don't expect anything similar in terms of movement.
Also, BRINK was a failure due to Bethesda more than Splash Damage, and now SD really want to redeem themselves. I've heard they are funding this themselves entirely. This mean they have full control of development, marketing & publishing. I don't get excited about games ever, but I feel something in my bones with this one.
https://secure.warchest.com/dirtybomb
- fast movement / with strafe jumps (more or less)
- no strewing guns
- no alternative weapon mode with smg (just sniper)
- health points
- dedicated servers
- personal configuration (config)
- the title must be wolfenstein ;)
but the qout "PC FPS" gives me some hope at least
look nice :)
Either cheap bastards or their pc couldnt handle it but thats there fault. You will never get a game like ET again many have tried and many have failed.
But people will download this game then cry over smth like its to slow or smth IDK faggots <3
ps. Trailer didnt show anything rofl.