Extraction at PAX Prime 2013
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2 Sep 2013, 18:28
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News
Extraction featured at last weekends PAX Prime event in Seattle, Washington. A few interview videos as well as a game-play video have made there way onto the net and they should give some insight to the developers aims as well as how the game looks at the moment.
First up we have a couple of interviews with the guys over at Splash Damage outlining the aims and why certain decisions, like free-to-play, were made. Both videos have some game-play during the interview which show various weapons and objectives.
Paul outlines many different things but particularly that the game is free-to-play and not pay-to-win. This is good news for everyone who wishes to play the game from the more casual aspect to the more competitive - it means, mainly for us here at Crossfire, that to play on a high level competitively you do not get an advantage by spending money.
Alastair goes a bit more in depth on certain areas of the game including confirmation of stopwatch as the main game type. He also talks about the class or 'character' system as well as discussing some maps and different objectives. He also talks about Extraction in terms of eSports.
There has also been a non commentated game-play video published showing one of the maps, London Bridge, showing how the game works on that particular map.
As you can see from the video there are a lot of similar things in Extraction to Enemy Territory so Splash Damage have built on a solid foundation to make this game. There are vehicle escorts as well as barrier building and numerous weapon types shown in the video and will probably give a nice insight into the game pace and love-hate topics like movement.
I will add more videos and such to this news item as and when I find or are given them.
First up we have a couple of interviews with the guys over at Splash Damage outlining the aims and why certain decisions, like free-to-play, were made. Both videos have some game-play during the interview which show various weapons and objectives.
Interview with Paul Wedgwood, Splash Damage CEO and Extraction Executive Producer
Paul outlines many different things but particularly that the game is free-to-play and not pay-to-win. This is good news for everyone who wishes to play the game from the more casual aspect to the more competitive - it means, mainly for us here at Crossfire, that to play on a high level competitively you do not get an advantage by spending money.
Interview with Alastair Cornish, Splash Damage Creative Director
Alastair goes a bit more in depth on certain areas of the game including confirmation of stopwatch as the main game type. He also talks about the class or 'character' system as well as discussing some maps and different objectives. He also talks about Extraction in terms of eSports.
There has also been a non commentated game-play video published showing one of the maps, London Bridge, showing how the game works on that particular map.
Extraction game-play on the map London Bridge
As you can see from the video there are a lot of similar things in Extraction to Enemy Territory so Splash Damage have built on a solid foundation to make this game. There are vehicle escorts as well as barrier building and numerous weapon types shown in the video and will probably give a nice insight into the game pace and love-hate topics like movement.
I will add more videos and such to this news item as and when I find or are given them.
Btw that third video is not from PAX? That was one of the first publicly released gameplay videos?:X
There's being skeptical about whether a game will be good or not, and then there's just being negative for the sake of being negative.
- you receive XP ingame during the playing session (just like W:ET campaign on public servers) to unlock abilities
- no usage of Brink's S.M.A.R.T. system
Also, he recorded videos, so I would expect a video with more extraction footage in the next weeks.
tl;dw
looks shit tbh :D
and ironsights makes it worse
this was supposed to be a replacement for et?
For example you will start with a LT who has an airstrike like in RtCW i am sure this will be nice for open maps.
But if you are in a building and a other LT you have to buy for example has a Molotov cocktail you will have a advantage there.
This means for competitions you have to spend money to have a advantage...