Wolfcam Update Available
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18 Nov 2006, 15:27
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News
Many months ago I posted a journal regarding Wolfcam for my upcoming movie GoodGame, I was lucky enough to be contacted by Sebastian "elf" Jedruszkiewicz who had been modifying Wolfcam for his own movie and he let me use his changes. Upon request he coded some more changes into the program and with it gave Wolfcam far greater functionality and compatibility with the ETPro cvars.
You can download the modified changes Here by simply replacing the files in this rar with those in your current Wolfcam folder, you may wish to backup the originals.
Readmore for a full changelog, and let me give thanks once again to Sebastian for his great effort and work!
Changelog from the Coder:
seta cg_useConsoleFontsForPopups "0"
uses console characters to display popup messages. 0 for default
etmain/etpro behaviour, 1 - the new one.
seta cg_drawShadowedPopups "0"
uses shadows for popup messages.
seta cg_popupTime "0"
same as b_popuptime
seta cg_drawKilledYouMsg "0"
wolfcam displays message on bottom of screen when someone kills you.
(You were killed by xxx)this one disables this feature.
seta cg_drawFollowing "0"
if you use /follow command, wolfcam displays message on top of screen.
0 if you want to disable it.
seta cg_drawPopupIcons "0"
disables those small icons on the left of popup messages (skull and !
and others).
seta cg_drawHUD "0"
This disables whole hud. note, that you will still have lagometer/compas/fireteam/chat messages visible, but those can be disabled using etmain cvars.
I have enabled /camera, so you can use scripted cameras the same way
as in etpro.
Last, but not least, I got hitsound somehow working (not perfect, as the new etpro uses different hitboxes, so you dont get accurate hitsounds).
Note, that wolfcam do not displays flares when watching etpro demos, but I could not find reason for that.
Should you wish to contact the coder you can do so on [email protected]
You can download the modified changes Here by simply replacing the files in this rar with those in your current Wolfcam folder, you may wish to backup the originals.
Readmore for a full changelog, and let me give thanks once again to Sebastian for his great effort and work!
Changelog from the Coder:
seta cg_useConsoleFontsForPopups "0"
uses console characters to display popup messages. 0 for default
etmain/etpro behaviour, 1 - the new one.
seta cg_drawShadowedPopups "0"
uses shadows for popup messages.
seta cg_popupTime "0"
same as b_popuptime
seta cg_drawKilledYouMsg "0"
wolfcam displays message on bottom of screen when someone kills you.
(You were killed by xxx)this one disables this feature.
seta cg_drawFollowing "0"
if you use /follow command, wolfcam displays message on top of screen.
0 if you want to disable it.
seta cg_drawPopupIcons "0"
disables those small icons on the left of popup messages (skull and !
and others).
seta cg_drawHUD "0"
This disables whole hud. note, that you will still have lagometer/compas/fireteam/chat messages visible, but those can be disabled using etmain cvars.
I have enabled /camera, so you can use scripted cameras the same way
as in etpro.
Last, but not least, I got hitsound somehow working (not perfect, as the new etpro uses different hitboxes, so you dont get accurate hitsounds).
Note, that wolfcam do not displays flares when watching etpro demos, but I could not find reason for that.
Should you wish to contact the coder you can do so on [email protected]
I can't talk though. :-(
http://chaplja.com/stuff/index.php?dir=et%2Fmods
There is no way that you can see if they were leaning or not unless you have their demo.
Unfortunately...
Still, nice work.
I always thought it didn't work with wolfcam.
hmm maybe it was just my bad :D
ask chaplja
try "chmod -w cgame.mp.i386.so"
edit: fixed :[
dont think this has it though ?
there sure is a rewind function within the q3 engine.
this person has done an excellent work on his mod.
you can go back and forth using your mouse n stuff.
only problem is, this is for q3 only,there is no version
for et or any other q3 engine based game, yet.
but maybe this coder Elf can port it to et :) ..
Like Wipeout said, this can't be done for ET unless id releases the ET engine source.
shadows on pupups :)))