Sottevast Show Mini-League *UPDATED*
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8 Dec 2006, 15:20
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News
Last week, map maker Dersaidin released his latest creation Sottevast_b1 to the world live on Luger Frag. Now with his improved internet access, Stewie will shoutcast a nights proper play testing this weekend.
This Saturday (December 9th), three teams have stepped forward to compete in a round-robin mini-league to showcase the new custom map Sottevast_b2. They are the inform sublime, EuroCup competing rewind and last weeks #1day-cup winners 'FAITH+1'.
Teams will play each other once over one round of Sottevast_b2. No decider will be played so matches can be drawn should it be a double full hold.
Please remember this is still a beta, and the purpose of these showmatches is to receive constructive feedback to help improve the map.
You can tune in to Inside the Game from 19:00 CET
19:45 CET sublime vs rewind - http://www.gamestv.org/war.php?wid=1769
20:30 CET FAITH+1 vs sublime - http://www.gamestv.org/war.php?wid=1770
21:15 CET rewind vs FAITH+1 - http://www.gamestv.org/war.php?wid=1767
P W D L
FAITH 2 2 0 0
Rewind 2 0 1 1
sublime 2 0 1 1
FAITH-1
sublime / Rewind
:: Download Sottevast_b2
This Saturday (December 9th), three teams have stepped forward to compete in a round-robin mini-league to showcase the new custom map Sottevast_b2. They are the inform sublime, EuroCup competing rewind and last weeks #1day-cup winners 'FAITH+1'.
Teams will play each other once over one round of Sottevast_b2. No decider will be played so matches can be drawn should it be a double full hold.
Please remember this is still a beta, and the purpose of these showmatches is to receive constructive feedback to help improve the map.
You can tune in to Inside the Game from 19:00 CET
19:45 CET sublime vs rewind - http://www.gamestv.org/war.php?wid=1769
20:30 CET FAITH+1 vs sublime - http://www.gamestv.org/war.php?wid=1770
21:15 CET rewind vs FAITH+1 - http://www.gamestv.org/war.php?wid=1767
THIS WILL BE USED
P W D L
FAITH 2 2 0 0
Rewind 2 0 1 1
sublime 2 0 1 1
FAITH-1
sublime / Rewind
:: Download Sottevast_b2
gonna be a great game ! we dont have the map OLOL
We're special, I know.
http://www.dersaidin.ath.cx/maps/sottevast_b2.zip
@ anyone playing in the showmatch:
Demos please!!! ETTV or normal demos will do. I wont need one from everyone, but a few would be nice.
Thanks!
Some screens of the major changes
http://kai.eyeshoot.de/sottevast/2006.12.09-19.55_1/demo0000.tv_84
http://kai.eyeshoot.de/sottevast/2006.12.09-20.29_1/demo0000.tv_84
http://kai.eyeshoot.de/sottevast/2006.12.09-21.14_1/demo0000.tv_84
add me to special thanks
it can be good map for competitions yes, but what is sure is that it will be G R E A T map for publics^^
i fear only one thing on this map. imo an allied attack from CP to obj can be easily spammed by axis, there are two short ways, which are cavered by 2 or 3 axis players in the same time, there is also one longer way but the problem is the same, all corridors are very narrow. and even allies breaks through, there is still a courtyard (around the rocket) which is also covered by axis from all sides around. if allies steal the obj, there is still qa long way inside the bunker, which can be easily camped. great map for defence, but very hard for attack. thats just my prediction, i will see how it goes in showmatches.
Currently is practically pointless for the axis going to the truck as you add next to no time. They get back raged from every which way. The allies would still have the cp spawn for spawnkill / attacks plus the initial spawn.
I agree withm meez though, it'd need to be more difficult to reclaim the flag. Such as having to go through the allied attack.
Maybe make it a bit more radar style? move the flag forward, and make the entrance somewhere behind it, so the battle is more fought around the river and the strokes behind it.