DInput 1.1 released

image: directinput2 DInput is written to change the use of Windows API mouse coordinates (in games or applications) to Direct Input coordinates. Direct Input has got the following advantages compared to Windows API coordinates:

Features:

» No pointer ballistics (impossible cause of acceleration)
» It's designed to work on high resolution mice (win coordinates aren't)
» Faster (in theory)
» Different and mostly smoother feeling
» Because of the above reasons it mostly helps against negative acceleration

Default supported games:

image: rtcw Return to Castle Wolfenstein (profilename: rtcw)
image: et Wolfenstein Enemy Territory (profilename: et)
image: etqw Enemy Territory : Quake Wars
image: q2 Quake 2 (profilename: q2) *
image: q3 Quake 3 (profilename: q3)
image: q4 Quake 4 (profilename: q4) *
image: cod1 Call of Duty (profilename: cod) *
image: cod2 Call of Duty II (profilename: cod2) *
image: cod4 Call of Duty IV (profilename: cod4)
image: hl Counterstrike Source (profilename: css) *

Make sure to read the readme to get it working.

* Those games are untested but should be working if they use win32 mouse coordinates. If it doesn't work just add your own profile (instructions are in the readme).

» Download URL #1
» Download URL #2