Crevasse Final Objective
•
31 Oct 2006, 08:04
•
Polls
What do YOU think would be the best for the final objective of crevasse?
Post your reasons or other suggestions, DerSaidin requested this poll, so you're guaranteed he'll take it into consideration!
Post your reasons or other suggestions, DerSaidin requested this poll, so you're guaranteed he'll take it into consideration!
|
9.4 %
(63 votes)
|
|
7.9 %
(53 votes)
|
|
38.0 %
(256 votes)
|
|
5.1 %
(34 votes)
|
|
39.7 %
(267 votes)
|
For number 4, I'm thinking of moving the axis spawn to the enricher place (sort of 2/3 of the way there).
One dyno near where the anti tank gun is now (dont have to repair it any more). Perhaps a second dyno sort of where axis spawn is now.
Thanks everyone :>
1st stage is fine
just the gun is now too easy to build and the last nade section is... :O
good work keep it coming Dersaidin
It'd basically be totally reworking the final stage.
That gun objective seemed very one sided for allies, their spawn was too close.
btw: 5 of 6 axis can access the "water-entrances" via tj ... that means allies have nearly no chance 2 build the cp .. pls do sth about THAT instaed of ruining a former great map
so 2 doc runs are fine for me!
Its incredible how difficult it is to get a map off the ground if theres no hype. It needs hype to have a chance.
I try to bring other maps I think are good into the spotlight (at least within Aus).
Perhaps the reason I'm lucky enough to have some hype is the fact that there aren't too many mappers around that map especially for competition.
that's why the final objective has always been a docrun or a dynamitable in all et/rtcw maps.
escorting is also a lame ending but it's just good enough
make the last objective dynamitable. at least the stage requires some tax and teamwork then.
cant vote for that :/
gun seems really easy to fix now, i mean mostly allies got it first rush. Last objective, never seen axis got a chance to set up some form of defence there, spawn is to far away. Objectives need to be place futher away for allies.
just some thoughts ^^ however i dont like it at all, and im also no big fan of adler. I liked SD and Braun from the start, so i got nothing against custommaps.
Second stage gun is crap, axis again get spawncamped a lot, and it seems like it's faster to get to the objective as allies than axis - and safer(it's like defending truck on radar - possible, but only as a desperate last ditch effort). Basically, you can only defend right at the objective itself and that promotes a lot of lotto(imagine if you were forced to defend right at the crane controls on supply). Main problem is still that the axis can only come out of spawn in one general direction and that makes spawncamping once you got control extremely easy - no chances, for instance, to push out for the eng if the medics are all over the gun like you can on braundorf or most other maps.
but another doc run on the end would make the map too long with possible recaps/returns
however make it only need 2 nades and/or make the inlets for nades a bit bigger (maybe 1/4 larger?)