Playing Field Ops - by jago
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2 Jan 2009, 15:00
•
Tutorials
Here I will show you how I was playing fops for many years so you can try this as well if you are
bored of playing medic or something else.
As Fops you should know that your support will always hit the area from left to the right but
it depends where you stay when it says "Affirmative" or "On my way".
Here are two shitty examples:
The most important things are that you have their spawntime from the beginning, keep it in mind or
bind timerset and you should know when you have to throw your support and set your artillery.
Basically it is very simple, you have to throw airstrikes 2 seconds before spawn and set an artillery
7 seconds before their spawn.
Let us begin with Supply:
- 1st stage, attack:
Well, there is nothing you can do except giving ammo.
I am sometimes using this nade
Let it tick twice then jump and throw it.
- 2nd stage, attack:
When your team got the flag it depends on the enemy what you are going to do first.
If it seems very hard to get the CP then set an artillery there or just throw a strike and
rush with all your medics.
Set this artillery 7 seconds before they spawn.
Do not waste your nade and run to the depot gate, then let your nade tick 2 1/2 seconds and
throw it to their spawn like this.
You also can cover your dynamite with an artillery but that should be obvious.
- 3rd stage, attack:
There is alot of shit you could try but i usually go medic to help our engi.
Set it on the stairs at west 4 or 5 seconds before their spawn.
- 1st stage, defence:
It is clear that you have to set an artillery 10/11/12/13 before you spawn in front of the entrance.
If they plant the main gate then try to sneak to their spawn and throw this support 1 second before
they are going to spawn.
If you are not lucky then just throw it somewhere to avoid them from killing your engi.
- 2nd stage, defence:
If they don't have the CP then set an artillery on main or try to spawnkill them with this support.
If they get the CP then set an artillery 10/11/12 seconds before you spawn on the depot gate.
- 3rd stage, defence:
Set an artillery on main, give ammo, throw supports, do whatever you want.
I'm playing at west, trying to shoot them down at main, giving ammo and waiting at the door till they
spawn. So just open the door when they spawn and run into the tunnel, they should not hear/see you.
Then pray to god your team will be able to hold them off and gib everyone.
You should wait for their spawn or watch TV, do whatever you want to and throw this strike 2 seconds
before they spawn, after you've thrown it you should also time a nade to kill them at the CP.
Hope this will help you, I will do it for other maps as well if it helps you.
:_D!
hours later
THIS IS NOT THE ONLY QUOTE! SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bored of playing medic or something else.
As Fops you should know that your support will always hit the area from left to the right but
it depends where you stay when it says "Affirmative" or "On my way".
Here are two shitty examples:
The most important things are that you have their spawntime from the beginning, keep it in mind or
bind timerset and you should know when you have to throw your support and set your artillery.
Basically it is very simple, you have to throw airstrikes 2 seconds before spawn and set an artillery
7 seconds before their spawn.
Let us begin with Supply:
- 1st stage, attack:
Well, there is nothing you can do except giving ammo.
I am sometimes using this nade
Let it tick twice then jump and throw it.
- 2nd stage, attack:
When your team got the flag it depends on the enemy what you are going to do first.
If it seems very hard to get the CP then set an artillery there or just throw a strike and
rush with all your medics.
Set this artillery 7 seconds before they spawn.
Do not waste your nade and run to the depot gate, then let your nade tick 2 1/2 seconds and
throw it to their spawn like this.
You also can cover your dynamite with an artillery but that should be obvious.
- 3rd stage, attack:
There is alot of shit you could try but i usually go medic to help our engi.
Set it on the stairs at west 4 or 5 seconds before their spawn.
- 1st stage, defence:
It is clear that you have to set an artillery 10/11/12/13 before you spawn in front of the entrance.
If they plant the main gate then try to sneak to their spawn and throw this support 1 second before
they are going to spawn.
If you are not lucky then just throw it somewhere to avoid them from killing your engi.
- 2nd stage, defence:
If they don't have the CP then set an artillery on main or try to spawnkill them with this support.
If they get the CP then set an artillery 10/11/12 seconds before you spawn on the depot gate.
- 3rd stage, defence:
Set an artillery on main, give ammo, throw supports, do whatever you want.
I'm playing at west, trying to shoot them down at main, giving ammo and waiting at the door till they
spawn. So just open the door when they spawn and run into the tunnel, they should not hear/see you.
Then pray to god your team will be able to hold them off and gib everyone.
You should wait for their spawn or watch TV, do whatever you want to and throw this strike 2 seconds
before they spawn, after you've thrown it you should also time a nade to kill them at the CP.
Hope this will help you, I will do it for other maps as well if it helps you.
:_D!
hours later
THIS IS NOT THE ONLY QUOTE! SPARTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
best korean field ops
WHAT ABOUT BASERACE MAN? I SAW YOU GET 5 MAN SUPPORT KILLS
Anyway a great tutorial!
Greetz!
i can feel the skill level rising in ET
RACISM
is that true oO
make sure you have a medic that doesnt step on landmines
- always use your 4 nades before selfkilling
- avoid getting gibbed in attacks
Thank you.
http://j4go.wippiespace.com/ET%20clips/RAAB.wmv
:)
<3
Where's the remainder ?
but maybe it would help someone.
nice one
you must be seriously bored to reveal five centuries of old dark Fop secrets ;DDD
In the next edition maybe come up with the old myths about hiding the smoke, give the strike more lenght by trowing it farer, or even guid the strike around corners by moving the crosshair
:X:D:D:X:X:D:X:D:X:D:X:D:X::D:X:D:X:D:D
- never play fieldops in gr attack if you actually want to set a time
- more artilleries than airstrikes
0:12
0:12
what about this?
on the other hand i didnt play too much against the best... but it worked against authentic :0
I hate it when people think they can actually do anything with the fops. It's only good if you have very synchronized attacks, which is very rare tbh.
then the fops can still rush in from main too (or throw airstrike between tank and spawnexits to get some spawnkills)
i have one problem at throwing the airstrikes :(
in deutsch:
wann wird festgelegt, in welche richtung der airstrike verläuft? nach dem abwurf? nach dem affirmative oder dem on my way?
weil ist schon doof wenn man nen airstrike schmeißt, aber dann noch 5 sekunden in die richtung schauen muss bis sie auch ankommt...
hängt davon ab wo du stehst, wenn er on my way sagt wird das festgelegt
w kazdym badz razie ucze sie w Niemczech, stad tez znajomosc jezyka ktorego codziennie musze stosowac w szkole...
Country: PL masz, a crossfire chyba wykrywa skad jestes, nie? D:
eheh nice anyway :p
works better than 50/50!
around 4-5 secs after allies spawned and enjoy your kills
mouse2 for putting nade on