Last night I joined Pumu's kinky ventrilo and had a nice chat with Mztik and Reload. It's one of these nice things about the ET community. Even an average player as myself can fire up ventrilo and talk with the biggest stars of ET. Imagine that in the CS community ;) So we started talking and Reload was telling how some of his friends wanted to try out ET. Too bad for his friends it was impossible to start playing because you needed so many patches. Hell, I dont even know what you have to install these days. Wouldn't it be great if ET got a new install file with all the updates and patches included, maybe even etpub & etpro? No offence, but you have to be somewhat of a nerd to get ET working these days. Your average internet user just wants to click the download link, press the install button and start playing.
So we kept on dreaming. ET is a free game, xfire.com stats tell me that its the 8th biggest FPS. That's a lot of players. But because it's free there is virtually no PB support. The game was released with more bugs then most beta tests have. Some of the maps weren't realy finished as a lot of the optimizing was never finished. Wouldn't it be amazing if they released some expansion to ET? You would buy the expansion and get the original ET along with it. I think a lot of ET players would buy an expansion to ET, just fixing the game, maybe bring us a mappack once in a while. It certainly wouldnt hurt if splashdamage would just give us a new map to play with once every year. Ofcourse there will never be an expansion to ET, I realize that. Especialy not with all the ET pubbers waiting for ET:Quakewars. But then again, Tram is what kept me going in RTCW. And most ETplayers wouldnt mind paying 10-20€ for real punkbuster support and real cdkeys which is the only solution to cheaters. I'm very aware that i'm dreaming here but in a perfect Wolfenstein world, Splashdamage would release a tool like Steam and sell their games online. Steam is the future, you do have to pay for your games, but you pay way less then you do now. If such a Splashdamage 'Steam' program would be available they could actualy sell an expansion to ET at a nice price. But then again, they want everybody to go play Quakewars. I guess we will have to wait for RTCW2. I think it will be a big hit, the RTCW brand still has a lot of credibilty in the pro gaming scene. Even Czm played it .:drool:.
Somehow along the way I felt like whining about the config restrictions that most players have always known. Once upon a time you could play RTCW and tweak away as much as you wanted. I never had problems seeing people in RTCW. To most people, ET is a game about aim, teamplay and strategy NOT hide and seek. Isn't it time we finaly adopted some kind of brightskins or reduce the limitation cvars like picmip? Actualy why are we using picmip restrictions? Cause Quakecon 2002 thought it would look nicer? Common, gimme break. If ET wants to be 'competitive' the last thing we need is not being able to see your opponent clearly or needing 4 different configs for ice - supply - radar and goldrush. Maybe i'm exagerating, still I see no reason not to allow this as long as you can't see trough bushes and trees.
Another thing we talked about was 5on5. Actually we were talking about Tosspot 'pushing' 5on5. Somehow he tried not to push 5on5, he knew he couldnt take a position. But then again, Tosspot must have realized 5on5 would make it much easier to get ET accepted as a LAN game. The whole 5on5 thingy didn't turn out well but then again, it was a very good idea. 5on5 is way easier for LAN's and lets be serious, without LAN's a game realy isnt anything. So what went wrong with the 5on5 scenario? All out of the blue Quakecon announces it will feature 5on5 ET. The next weeks we see a lot of cups changing to 5on5. Did they do any testing? Not realy. Did they nerf the rifle? Not realy. 5on5 might have been a good idea, we'll never know as we didnt really give it a chance. We might have played 5on5 but that was just 6on6 with one guy less. We didnt really think about making a new config or about maps not being suitable for the 5on5 format. There wasn't any real testing. We just changed to 5on5, hoping everything would turn out fine. I think we were all very naive in the 5on5 drama. Its a sad story as 5on5 would have made it easier for ET to get into LANS that would never considered hosting a 6v6 game.
Next brainstormer: Lottomaps. What makes ET maps good? Pretty simple actually. You need three stages. Let's take goldrush. The allies take the tank away with more then 15 seconds on the spawnclock. On a map like Adlernest you would probably get GG's being exchanged. At goldrush you would just have lost 'the next phase'. You might lose the tank, but then you still have the barrier and the gold, even the truck. On supplydepot a covert might sneak trough the door, but it will never cost you the game. maybe you lose CP, not the full map. Even when the allies get the crane controls there's a 15 second delay before you can actualy start moving the truck. Now take a 'lotto' map: frostbite. Its quiet easy to lose the whole game at once. If you make one mistake there isn't a third phase that will get you back on track. One lucky(?) panzershot could cost you the game. If you play supply or grush you could actualy say 9 minutes is an average time. 7 minutes is a very nice one, 11 a bit to slow. Thats just not possible on a 2 stage map like Frostbite or Adlernest. It could be 1 minute, might as well be 12. On a side note. What I think most people enjoy about Goldrush and Supplydepot is the space it gives you as a team. There's just so many routes you can go, so many positions you can take, which gives your team much more to work with..
And then there's this last thing. Where do all the highskilled players come from lately? Like common let's be serious. People like Mystic or Tekoa, they worked years to reach their level of play. Is it realy possible to become high++ in less then 12 months? How come players like Fost, who only lived 15 minutes away from CPC-lan , didn't attend when it would prove they were kosjer? Why did mAus play with Rize but didnt make it to Rotterdam? And then there's the snapping, snap snap snap. Its strange to see all these new 'aimstyles'. But then again even on Crossfire.nu nobody actually cares anymore wether cheat. You dont get nuked or banned for spamming your pr0 bot stories around. And its lists like these that actualy get you thinking. Why do we even allow those kiddies in our community? The Allu story was the best example of how passive we have become. His teammates actualy find out he was using hacks when the game was going on, but nevertheless they kept on playing. That's the actualy state of ET at the moment. There's something rotten and ugly but somehow we turn away and try to ignore it.
Thanks go out to Mztik for the interesting conversation. The ideas above are just some brainfarts I didnt mean to offend neither Fost nor the Irish NC team. I dont even know them by far, just figured they would make good examples. And no, my english dont works. Dont bother mentioning. O, almost forgot to give Tosspot credit for his awesome title, and Tala to force me to remove about 50 spelling errors.
So we kept on dreaming. ET is a free game, xfire.com stats tell me that its the 8th biggest FPS. That's a lot of players. But because it's free there is virtually no PB support. The game was released with more bugs then most beta tests have. Some of the maps weren't realy finished as a lot of the optimizing was never finished. Wouldn't it be amazing if they released some expansion to ET? You would buy the expansion and get the original ET along with it. I think a lot of ET players would buy an expansion to ET, just fixing the game, maybe bring us a mappack once in a while. It certainly wouldnt hurt if splashdamage would just give us a new map to play with once every year. Ofcourse there will never be an expansion to ET, I realize that. Especialy not with all the ET pubbers waiting for ET:Quakewars. But then again, Tram is what kept me going in RTCW. And most ETplayers wouldnt mind paying 10-20€ for real punkbuster support and real cdkeys which is the only solution to cheaters. I'm very aware that i'm dreaming here but in a perfect Wolfenstein world, Splashdamage would release a tool like Steam and sell their games online. Steam is the future, you do have to pay for your games, but you pay way less then you do now. If such a Splashdamage 'Steam' program would be available they could actualy sell an expansion to ET at a nice price. But then again, they want everybody to go play Quakewars. I guess we will have to wait for RTCW2. I think it will be a big hit, the RTCW brand still has a lot of credibilty in the pro gaming scene. Even Czm played it .:drool:.
Somehow along the way I felt like whining about the config restrictions that most players have always known. Once upon a time you could play RTCW and tweak away as much as you wanted. I never had problems seeing people in RTCW. To most people, ET is a game about aim, teamplay and strategy NOT hide and seek. Isn't it time we finaly adopted some kind of brightskins or reduce the limitation cvars like picmip? Actualy why are we using picmip restrictions? Cause Quakecon 2002 thought it would look nicer? Common, gimme break. If ET wants to be 'competitive' the last thing we need is not being able to see your opponent clearly or needing 4 different configs for ice - supply - radar and goldrush. Maybe i'm exagerating, still I see no reason not to allow this as long as you can't see trough bushes and trees.
Another thing we talked about was 5on5. Actually we were talking about Tosspot 'pushing' 5on5. Somehow he tried not to push 5on5, he knew he couldnt take a position. But then again, Tosspot must have realized 5on5 would make it much easier to get ET accepted as a LAN game. The whole 5on5 thingy didn't turn out well but then again, it was a very good idea. 5on5 is way easier for LAN's and lets be serious, without LAN's a game realy isnt anything. So what went wrong with the 5on5 scenario? All out of the blue Quakecon announces it will feature 5on5 ET. The next weeks we see a lot of cups changing to 5on5. Did they do any testing? Not realy. Did they nerf the rifle? Not realy. 5on5 might have been a good idea, we'll never know as we didnt really give it a chance. We might have played 5on5 but that was just 6on6 with one guy less. We didnt really think about making a new config or about maps not being suitable for the 5on5 format. There wasn't any real testing. We just changed to 5on5, hoping everything would turn out fine. I think we were all very naive in the 5on5 drama. Its a sad story as 5on5 would have made it easier for ET to get into LANS that would never considered hosting a 6v6 game.
Next brainstormer: Lottomaps. What makes ET maps good? Pretty simple actually. You need three stages. Let's take goldrush. The allies take the tank away with more then 15 seconds on the spawnclock. On a map like Adlernest you would probably get GG's being exchanged. At goldrush you would just have lost 'the next phase'. You might lose the tank, but then you still have the barrier and the gold, even the truck. On supplydepot a covert might sneak trough the door, but it will never cost you the game. maybe you lose CP, not the full map. Even when the allies get the crane controls there's a 15 second delay before you can actualy start moving the truck. Now take a 'lotto' map: frostbite. Its quiet easy to lose the whole game at once. If you make one mistake there isn't a third phase that will get you back on track. One lucky(?) panzershot could cost you the game. If you play supply or grush you could actualy say 9 minutes is an average time. 7 minutes is a very nice one, 11 a bit to slow. Thats just not possible on a 2 stage map like Frostbite or Adlernest. It could be 1 minute, might as well be 12. On a side note. What I think most people enjoy about Goldrush and Supplydepot is the space it gives you as a team. There's just so many routes you can go, so many positions you can take, which gives your team much more to work with..
And then there's this last thing. Where do all the highskilled players come from lately? Like common let's be serious. People like Mystic or Tekoa, they worked years to reach their level of play. Is it realy possible to become high++ in less then 12 months? How come players like Fost, who only lived 15 minutes away from CPC-lan , didn't attend when it would prove they were kosjer? Why did mAus play with Rize but didnt make it to Rotterdam? And then there's the snapping, snap snap snap. Its strange to see all these new 'aimstyles'. But then again even on Crossfire.nu nobody actually cares anymore wether cheat. You dont get nuked or banned for spamming your pr0 bot stories around. And its lists like these that actualy get you thinking. Why do we even allow those kiddies in our community? The Allu story was the best example of how passive we have become. His teammates actualy find out he was using hacks when the game was going on, but nevertheless they kept on playing. That's the actualy state of ET at the moment. There's something rotten and ugly but somehow we turn away and try to ignore it.
Thanks go out to Mztik for the interesting conversation. The ideas above are just some brainfarts I didnt mean to offend neither Fost nor the Irish NC team. I dont even know them by far, just figured they would make good examples. And no, my english dont works. Dont bother mentioning. O, almost forgot to give Tosspot credit for his awesome title, and Tala to force me to remove about 50 spelling errors.
:>
1. I think an ETallinstall.exe is not really needed, since it's quite usual for an online game that there are updates, which are really needed. If you spend some time on searching for latest Etpro/Patch/maps etc. you will get ET working easily.
2. Regarding the cheater issue a CD-Key is the optimal solution to that problem. Once you got caught cheating your CD-Key is banned for life. 'Course this would not eliminate the cheaters at once, but it would be an opening. Furthermore we need an improved anti-cheat system. I don't know really much about cheats, but either PB is doing a bad job or we are helpless against cheaters anyway.
3. In my opinion tweaking should be much more restricted as it is today. Seeing your enemy very early, because grass, fog etc. can be removed makes the game boring (especially on radar). You just have to shoot, shoot and shoot. There is no need to think about where the enemy could hide or come from. Luckily this problem just relates to radar and maybe some other maps like ice.
4.A nice mix of some "lucky" and those "skilled" maps is the best for competition games. 'Course sometimes it's annoying when a better team loses on a so-called lucky map. But on which maps have we seen some exiting doc-runs? Ok, the loser might be disappointed after the game. However this makes ET so exiting.
5. Yes, 5on5 would invigorate Enemy Territory. There are a lot of reasons for and against 5on5. But the community took a decision and i woud not start aksing this question again.
And nobody would pay to buy an expansion to et: nobody cared about quake 3 team arena, even if q3 was not a free game.
paying for ET? could be, but it wouldnt make sense to pay for a 3 year old game which has been free all the time. we need better anticheat system and a community who cares. if you get busted you should get banned and all your friends should hate you. in ET community nothing happens and most ppl still like to play with you (like in mize case). just hard punishments and hate from your friends, that should prevent ppl to consider cheating.
more tweaking visuals? yes please. dont see why not tbh. also unlock some other cvars, like cl_timenudge. also fix the engine, so you hit what you aim at, no unhittables anymore please.
I do agree on the lotto maps, good ET maps should have 3 stages to prevent lotto. But you say supply has lots of different positions and stuff, so how come every team plays it the same?
you can get good in 12 months, just make sure your daddy buys you a great pc and most important a good headset and play day and night. ofcourse you'll soon beat ppl who work during the day and dont have a headset that sees everything.
ETallinstall is not needed for me, but for the newbies, perhaps, perhaps.
Disagree with the overdose situation though, I wouldn't book a flight before a qualifier either. Unless that's not what you mean.
I'd say, ET is pretty fine the way it is, its still 1 of the most played games in the world.
Someone should put one together and torrent it.
1) They don't care about 6on6
2) They don't have the fame to get in a decent 6on6 team
3) They hax and don't want to get caught
Nowadays ET is kinda aim-based (which is a good thing!) so every 3on3 player can play 6on6, but not vice versa
Most seem to have been around for years, just never played on a high level. Say who was sqzz before he joined 141, must mean he's a cheater?
"Ofcourse there will never be an expansion to ET, especialy not know with all the ET pubbers waiting for ET:QW."
You pre-judge ET: Quake Wars as a sell-out pubbersgame, long before someone has tried it. GJ! Really mature of you. Community writers should be smart enough to not trash talk a game that isn’t out yet=)
So no.
Je speelt ook nog maar een jaar of 3 hé, daarom nemen ze je vast als voorbeeld voor onbekende mensen ;)
Anyways, I disagree on some facts.
Improving ET and content doesn't need commercial support in my opinion. Take a look at True Combat: Elite. Apart from it's gameplay which is too slow for my taste it has super good looks and a lot of good media files. Why shouldn't this be possible in ET? There are probably enough mappers, designers and whatever in this community. Such an installer would be very nice and anyone could do it, all you need is some admins that want to support you by putting these files on there ftp's.
The config limitations are just a matter of taste, I would love brightskins or at least some better textures that don't look exactly like the allies on supply/adlernest or my own hitsounds, or changing gun_x/y/z settings. There are probably a lot unnecessary limitations, whats wrong with cg_fov 160? It's not like it's playable anyways, but if someone likes it, why prevent him using it. But in the end, it's just a matter of preference and a lot don't want people to build their own huds or use brightskins.
Lottomaps, the only thing that is lotto in ET is aiming, since it's always evaluating where your shots go randomly. Btw adlernest has imho 4 stages, with the option of falling back to previous stages.
1. Generator
2. Command Post
3. Docs
4. Transmitter
The difference doesn't lie in the number of stages but in the way you can skip stages or you don't need to wait for a dyna to have finnished a stage. This makes it a lot more difficult to set up a good defense and also gives the attacking team a lot more freedom. Besides that, is adlernest one of those maps giving the attackers and defenders a lot more different ways to attack. Take for example Docs: Back, Spawn, Bridge. Transmitter: generator, cp, gate.
Now your Supplydepot as your 'nolotto map' is different. In the beginning, you have _one_ big entry point where you can give crossfire (as in Adlernest) but the allies cannot cover themselfs where axis can. Simple to defend. Or if you do an upper defense in the end, there is just one point where you can attack. And after you've completed a stage, you usually wait for some seconds.
I for myself prefer maps like adlernest but in the end, it's again, just a matter of preference. And that's why it's hard to drive ET into any particular kind of direction, there are a lot of players and whatever you change someone doesn't like it. And while those who like it, don't say anything, those who don't start crying.
Extreme high fovs allow you to lean into walls and get a wallhack like effect.
You are right about the phase thingy. The problem with adlernest is that you can indeed skip phases.
I hate losing, but in the end I tell myself, it's because either we made a lot mistakes, or they've had the superior Teamplay. Usually if a team loses you can say it's just because it aimed better. But aiming good requires good teamplay in the first play. Well I stop here, since 'It's just a matter of preference' and I could say so much more - but in the end it doesn't change anything.
Then axis would immediately lose the map, because allies have enough time to run through and run to the transmitter.
In 3on3 that happens much easier and it happens often
Anyways, let's say someone does a 4-5 panzerkill which is highly unlikely. Even more unlikely imho. Now i'd say the chance that these guys get a fullspawn after mapstart is even less, it's more probably that they will respawn in the next 5-10 seconds. But let's say they all have fullspawn. The chance that the last 1-2 guys have at least one medic, and that everyone is gibbed is on a map stage where imho most play with 4 medics is even lower.
Well we'd have to add all these low chances together to get the chance of the probability of that.
Just in case you were talking about a panzer not in the map start, I'd say that good teams notice if a panzer goes to there spawn. In case you were talking about the thing, losing the match after first stage in general: If the allies have the generator room in control and planted the dynamite. The axis should always retreat, if they don't it's a big fault that is supposed to cost the map for them. Same as setting up a six man Command Post defense might cost you the map with a sneaky opponent.
Okay I have a more probable scenario for you: Goldrush, the allies did a very nice airstrike spawnkill at the lower axis spawn and get then spawnraped every spawn, so they can't get to a _stable_ bankdefense, anymore (which is even the case if they don't spawnrape everyone all the time). Since this is in my opinion Goldrushs most time consuming stage, allies would actually skip this stage with ease. But that is much more probable than your adlernest example. At least i have seen it much more often (since i haven't even seen that adlernest thingy once - lost first stage - okay, but that's it.). Well problem here is a bad axis spawn that allows easy spawnkilling, if courtyard is free.
and in adlernest ppl are jumping down from spawn, a nice panzer can easily take down many in there, also being shot from far away outside. At least Night often tries it. And with 3 players gibbed, axis probably can't hold allies from pushing through to the docs and running cp way when other allies can cover the shortest way to tranmitter when the map is basically over in few minutes.
Goldrush is really well designed because u play for the controlling of the courtyard there. U shouldn't go hunt too much as axis and let allies take control of the courtyard, because then u play in a stupid way and will probably lose the map quickly. For example when Idle loses tank in the first stage, they take next the defense on the courtyard to keep control of it. And after u lose the courtyard as axis, then the map is probably over, u can just try to play some more time.
The goldrush was a bit bad example anyway, because it doesn't resemble adlernest. Like in the first def, u can't go straight to bank with covert or anything, because u need the tank. So axis can surely set up def for courtyard after they have lost the tank.
Anyway that was just one possible scenario in a lotto map. I like adlernest myself, so I'm not complaining about the map itself. Rtcw maps often are too lotto as well. Like in ice, once we got 29secs as allied basically whole team at flag, and we lost the map immediately because of that.
I'm afraid sottevast will be similar map as well, but it's getting better with those updates. And it got different phases already.
But for example, radar is a nice doc run map that works with doc run and isn't finished too fast.
Can't say anything about railgun but I guess it has some kind of favor for defense - looking at publics and those axis-spawnrapes I guess it's definitely favoring defense.
That's very nice for public, since coordinating a team there is very hard/impossible. But it's not very interesting for good players in my opinion, since it's usually decreasing a big tactical value of that game, as whereever you attack, it is a bit unlikely that it has a special effect. I think the problem most people have, is that they are not used to put that kind of efforts into the defense tactics.
Anyways I'll stop this discussion now...
Regarding that whole cheaters issue, I don't know about the others, but if I see someone cheating or am in a clan where people start testing around with such stuff and think it's funny. I leave them.
There is no way to ban cheaters from playing ET. Neither is there a way to ban someone so he cannot come back. So in the end it depends on the players playing the game, if they want to accept cheating. On the other hand if someone wants to cheat on publics where cheaters are allowed, I say it's okay. And I personally love to play on such servers without hacks. Because if I die on these, I don't need to blame myself, and if I kill people I am uber :>
etpro guids have become totally useless by now and the last chance I see to get rid of people for ever would be some kind of system like ESL Playercard linked with a website and an etpro function with login so you can see who someone is.
In the end all those changes debates usually don't result in anything.
There are too many cheaters ruining the game
yesterday i joined a wellknown pub-server bio
we were having fun
3 cheaters connect and chase everybody away , fun over
there comment"'we dont do it in offi's , we only use it for OUR fun"
idd UR fun :/
If cheating would be stopped in some way , Et could become a nice thing again
i pwned someone, dont remember name, he disconnected and after a few minutes he connected to the server again, but this time he wasnt alone. he brought a friend with him, both were using aimbot. the serv got empty after a few minutes :(
ps. i was owning that day! :< , i even killed that noob aimbotter once.
5on5 is gay and ET works fine with current graphix restrictions , the only thing that I would complain is that textures on allied path @ sd2 makes really hard to spot and kill attacking allies, on rest of maps I have no problems seeing and killing (sometimes) enemy's.
lolz
Bugs, Textures, too easy to defend. I dunno why it has become so popular. I guess it's due to it's simplicity... well it's not very super simple, but... kk
The ET base installer. Patch 2.60 and 2.60b and then ETPro.
Installer, two patches and a mod. I guess we could host some all-in-one-package on sweRTCW or something.
go over go :>
im damn sure that if u look at OC you'll find some good aimers there that if they were to play with u for a month or 2, would learn to work better as a team, gains experience and most important of them all, gamesense.
some people just never get the chance to play highskilled for obvious reasons. The clan would rather take experience then try a new-talent which makes sense. I mean we all started out playing for some random low-skilled team be it in ET or RtCW. U just need someone who is willing to take a chance on you and usually if u are friends with some "highskilled" players it helps as every now and again they would ask you to play with them be it a fun 3on3 but they would still learn something.
Even if an expansion did come out for ET I wouldn't pay for it. Not when the game only has a year maybe two years of life left in it. Unless RTCW2 sucks really hard and the only options are continue playing ET or go and play CSS. In that situation I'd pay for an expansion.
The ET community accepting cheaters pisses me off as well. People came down on Razz like a ton of bricks for using RivaTuner, which if you were to give hacks a class system like drugs would be a class C hack, maybe a class B. Mize blatently uses a wallhack, a class A hack and no one seemed to care. Seems very unfair to me.
Is it any surprise that we now have people like Allu playing in NC officials blatently using cheats with a 'Haha, fuck you all, I'm leaving anyway' attitude.
I agree with Adlernest being lotto, but I would have thought a couple of small changes in the map could stop that. Frostbite seems to be lotto because teams don't fall back quickly enough.
And we still need to remove mousespread. Is there a single good reason why players should be penalized for using their mouse to aim at an opponent instead of their strafe keys?
http://get-liga.de/download.php?fileid=30
ET 2.60 with etpro 3.2.5 or something abd the competion maps. not an install file, but a zip file :D
i will do a new file in the upcoming days imo
http://velocity.lunarpages.com/
http://4newbies.planetwolfenstein.gamespy.com/
xfire
aimingbyraziel
I do however demand you shall name it ETinstALL.exe!
You're not really allowed to do it without permission from Activision though, but it's probably unlikely that they will do anything worse than ask people to stop hosting it if they do find out.
Has anybody ever read the first sentence of etconfig?
// generated by ET, do not modify
As mentioned above, espacially on maps like radar, you could give yourself a huge advantage only through your config.
_______________________________________________
Regarding 5on5:
The Community is not against 5on5, its against changes.
No Spnsor would ever support a 6on6 Team to get to a LAN
for example, idle.ee still dont have a head sponsor although they are the best team in ET atm.
Just look at CounterStrike Top-Teams. 5on5 format. Headsponsors.
Of course its not that easy for ET to become a game like CS...but i think changing the game into a 5on5 format will help it.
Moreover, to push the 5on5 format, special 5on5 maps should be invented... configs etc.
that my opinion about it...
_________________________________________________
Lottomaps:
I disagree with you in that point.
Sometimes Lottomps are not very fair, everbody knows that, but i think thats an intressting thing in ET.
Luck is party of the Game imo.
And if a team couldnt win without luck, why should they avoid using it?:P
k thnx bb
this sentence says not to modify file etmain/etconfig.cfg, because if you fuck something up with your etmain/autoexec.cfg or etmain/namethisfileasyouwant.cfg, then you can restore default settings by using exec etconfig.cfg. so it kinda even pushes you into tweaking, because it gives you confidence that even if you fuck smth in yoru cfg, you can always restore it to the default without reinstalling et.
the main thing about radar is the grass, which is the problem of server config, thanks to r_drawfoliage cheat protection. there is nothing to tweak in cfg just for radar. if you change your vision, you do it for all maps not for radar only, some special settings. and changing such things like picmip to 3 is only for helping you to have fps higher than 12.
tell me what is more fair, everybody same settings, but one guy 125 fps stable and another 12 fps, or settings various but fps 125 stable for first guy and 40,50 for another?
tbh i cant play with picmip 3, fps perhaps are higher, but the gfx is so dumb that i have to switch to 2 or 1. give all the guys same PCs and then you can force settings.
------
counter-strike is not a free game, it has much better anti-cheat system, perhaps thats why top-teams have their sponsors and stuff. because it is more "sure" game than et.
ill skip the 6on6-5on5 motive, because we both same our opinions and wont change it.
you want to say that ppl would like 5on5 but they played 6on6 for 3 years so they think they like 6on6 more but tbh they like 5on5 more. on the other hand we can say that 5on5 is new, so guys who are bored want 5on5 because its new, but tbh they like 6on6 more but they dont know about it.
but th emost important, why you want our game to be like fucking counter-strike??? if you want cs, go play it, but fuck off of et pls. its simpyl MUCH DIFFERENT GAME and i love it more or less the way it is. yes change some stuff, but FORMAT?
Yes LANs are harder 6on6 but still available. Also, everything has bad and good sides, like: more LANs = better. OK. But if there are just few LANs is not so bad. In the end the small amount of LANs makes them more special and e.g. winnning one of 4 LANs is something better than winning 1/26 LANs.
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agree about lotto part
Its just that cs is the most popular with the most coverage.
Maybe ET should notice, why its like that, and react.
for instance, the 5on5 thing.
Most Online-Team Sponsors only know playing games like CS; CoD; ET in the 5on5 format and refuse to support a 6on6 format.
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Imo 2 different points of view...
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well... :)
I dont say we are too less people playing et, but we could be more through such changes imo.
game as et and it hade evrything you talk about
cd key, updates.
After et came out there where no more updates
for rtcw (et killed rtcw)
plz can someone tell me why this hapened?
rtcw is much more fun and smoother or am i the only one who thinks that
let the flaming begin.
A new ET installer maybe including etpro would be kinda good for newcomers. Many of my friends folded trying ET as well because of so many phases in installation sequences.
Full pb support would be nice, and I would be ready to pay some 20e if the game then had less haxors around with CD keys and stuff.
Tweaking config would help ppl with lower pcs (I got a high end pc, so not me) and it would make it fairer for such ppl that have 15 fps on gr. Also I have sometimes difficulties seeing enemies in certain maps, so I support this idea.
5on5 didn't feel so good as I thought it would. Maybe we didn't test it enough and it would deserve a second shot, but 6on6 just feels more ET.
Lottomaps should be completely removed and be replaced with some "gr or supply -like" maps. Doc runs are exciting to watch for sure, but they don't really benefit the purpose of the game in all maps.
It's true fost and maus and such ppl are strange, but there are also many high skilled 3on3 players that aren't so well-known by the majority, just because they don't play in famous 6on6 clans. That's why I partly disagree on this one.
Really nice journal. It contains much thoughts concerning topics I often ponder myself as well. I enjoyed reading it :)
also agreed on the ETinstALL.exe file :>, i tried to get m8's of me play ET but some just backed out cuz of all the errors and things u need to download...so a file that has all the commen maps, mods and patches would be greatly appriciated...
and again agreed on that anti-cheat thing...I would really pay alot to see alot of cheaters get banned for life...cheaters are the reason that games like ET die cuz it makes u think that it doesn't matter where or with who u play, u'll just play against some random cheater :< and nowadays it's getting harder to detect if some1 is a cheater...
bout the cvar restrictions i don't agree...i like it how it is now cuz ppl with high spec pc's can have their eyecandy and ppl like me with pretty crappy pc's can still play with a decent FPS-rate...
nice journal!
I dont think the current restrictions on cvars are giving us less fps. The things that do effect fps (rmode, shadows, drawgun, texturemode, sound and color bits, wolfparticles, dynamiclights, etc) can be changed. High picmipping (even rmode) dont realy affect your fps unless you use an ATI 7000 or something. Doesnt realy matter because you will be playing 20fps on most maps (Welcome to my current ET carreer!)
Just wanted to bring this up as most people seem to think it would increase FPS which isnt the case. I suggest you open up a demo, run a default config and set r_intensity 5. I really think there should be a decent discussion about this, not just the standard 'omfg lol you cant see ppl on supply you noob' or 'i dont need it'. There is no reason why cvars like gamma or intensity have been restricted (you can mostly get the same result by hacking with rivatuner)
but u ment cvars like intensity 'n stuff so it was a bit a misunderstanding i think :]
First of all, there is no real pb support for ET and that makes "easy" for new highskilled people to do well in ET. Im not saying that all new high ppl would be coders, but surely there's more of them now than there has been in last years. Especially in 3vs3s you can find a lot more these hackerkind players since there you don't need to think that much, you need only aim.
How to learn play ET?
- get hacks
- play with hacks
- when you learned the basics, stop the hacking or take some cheats off
Play about 1-2 months and you can soon consider yourself as high aimer!
Funniest thing is that you aren't forced to use wallhack or aimbot, you can simply just use brightskins or stuff what removes knockback n stuff and every stuff what gives you advantage over enemys. (like razz's rivatuner)
Its almost impossible to get busted from stuff like aimhelp(or whatever they are called), you won't see it in pb screens even if screening would work. Only what can stop that is working PB and that we do not have.
Nowdays you can't be sure if anyone is totally clear.
There were cheats back to 2003, and now soon we are on 2007 and every aspect of them is highly advanced !
i've seen similar thing in ETTV, some guys wearing nC tags or something like that come in, talk like they were cool guys and like cheating is cool etc. distributing some links to download cheats. there are only few ppl who say them to bug off and are irritated by them. most other wievers even show interest in that stuff and ask questions.
this is pretty much where ET is at current moment, those that have power to decide and move things just don't care for some reason.
This is how I imagine ET :) my photoshop skillz <3
Just imagine it without those names above heads... and not only helmets should be red/blue, but whole head:)
And omgz... the time I made the screenshot... zlol:)
I remember verry well starting of in the basic install of et. Then moving on to the patched version and then finally finding out there is something like ETPRO. I think this is something all players should live through if they want to get into the real competetive gaming. Ofcourse i'm talking about total newbies here that haven't played other games in competition yet ;)
About the 5o5, I agree, things have been rushed and as such not have been tested enough etc etc. It's up to the guys that are higher in the community to take a discission on this.
About the cheaters. Well, I agree on the fact that most ppl handle this subject way to light. You are called cheater for a joke etc. Wich encourages ppl in one way or another. On the other hand it is somehow the job of the leagues to actually take action. But once again there's no use cuz they can just come back with spoofed guids & another name...
I think we'll only get rid of these ppl once et:qw & rtcw2 are out and most pubbers will have left. Then you'll see what is left of the community and you'll see what options are available. If by then the community is still fairly big and active I think you can consider trying to get pb to support this game better.
Next to that a move to steam might not be bad. If you cheat in one game. You could directly get banned in others too that way, if they are licensed to your same id that is. Wich would make players lose more games at once, making them think before they act.
About the maps. I don't know, i don't think they are really lotto-maps. They just get lost that easy and called lotto-maps when they make a mistake by not falling back and get fulspawns etc etc. If you have a bit of tactical insight you know when to fallback and go on to defense the docs etc etc. Though this does not exclude that these maps have a higher risk on lucky docruns
because of the map-architecture but that's why they were build that way weren't they. So for me, the maps are just fine...
PS: nice to see no flame for once
Nice write up though! <3