This column is about the major aspects of ET that make us never want to stop playing it. Hopefully after reading this, you can comment on what you find most attractive about the game.
The ongoing gameplay
Unlike most first person shooters, Enemy Territory gives you an ongoing, action filled gaming experience that is just a thrill to the players. The fact that it is an objective based game, different from the last man standing type of game that most FPS games are, plays a huge role in what makes the gameplay of ET so attractive. This means if you die early on in a game, you will not have to wait until the others are dead as you would in for instance Counter Strike. The game is made fast-paced by the continous respawn time, which is a genious concept to the impatient, like myself. On top of all that, with the ability to revive a dead team mate it can not get any better. Different objectives depending on maps gives you another factor that makes the tactical aspects of each map different. This means tactics and teamplay play a big role in the outcome of a match, different from a pure aim based gameplay.
It's free!
The fact that Enemy Territory is free and open sourced results in mainly two opinions. The first one is that it has a bigger chance of surviving as an online competative game, since you will not have to buy a CD key in order to play it online and that it is possible to modify. On the flip side, a free game can be less serious, less moderated and too easy to find ways to create cheats for, which it might be. The reason for a steady flow of new players is also probably because ET is free. Very few people would buy an old game, but who would not download an old game for free! Since you can download the game anywhere, anytime, it's available to everyone and gives you a "plug-and-play" feeling.
"Look and feel"
In many ways the look and feel of ET is important for the player's impression of the game. The colorful, WW2-look might be delightful to the player, not to mention the balance between details and simplicity in the graphics. The feel on the other hand was made possible thanks to our beloved Quake 3 engine, which gives you the perfect feeling of playing with gravity as you bunny hop your way through the map. The hitboxes in general are sort of different compared to other first person shooters as you hopefully hit where your aim is pointing at.
Endless possibilities
There is nearly no other FPS games like ET where you decide all the different possibilities for how the game is going to look and feel to you. As soon as a beginner finds out about the various settings he or she is able to modify it can be a bit too much. A lot of players in the beginning phase can not really decide which configurations to use. I think this is one of the key things about ET, you will always be able to improve your playing by changing settings, either it is your mouse or graphics adjustments, or simply your field of view just to name a few. This way you can be creative and adjust the game for your liking. Sure there is a lot of other games that allow you to change settings, but I think ET has endless possibilities in every ways of your gaming experience. In addition to all this, you have a wide range of weapons and classes to swap between during gameplay.
Why does it never end?
There is always something new to do in ET, either it is competing on a top level, trickjumping, playing on a public server, finding bugs or coding mods, what ever you want to do. The only way to make the players stop playing our beloved game is simply to make a better game than Enemy Territory!
These are some of the things I think about now as I haven't played ET in quite a while :)
My next column will be about what makes ET annoying and worth quitting ^^
The ongoing gameplay
Unlike most first person shooters, Enemy Territory gives you an ongoing, action filled gaming experience that is just a thrill to the players. The fact that it is an objective based game, different from the last man standing type of game that most FPS games are, plays a huge role in what makes the gameplay of ET so attractive. This means if you die early on in a game, you will not have to wait until the others are dead as you would in for instance Counter Strike. The game is made fast-paced by the continous respawn time, which is a genious concept to the impatient, like myself. On top of all that, with the ability to revive a dead team mate it can not get any better. Different objectives depending on maps gives you another factor that makes the tactical aspects of each map different. This means tactics and teamplay play a big role in the outcome of a match, different from a pure aim based gameplay.
It's free!
The fact that Enemy Territory is free and open sourced results in mainly two opinions. The first one is that it has a bigger chance of surviving as an online competative game, since you will not have to buy a CD key in order to play it online and that it is possible to modify. On the flip side, a free game can be less serious, less moderated and too easy to find ways to create cheats for, which it might be. The reason for a steady flow of new players is also probably because ET is free. Very few people would buy an old game, but who would not download an old game for free! Since you can download the game anywhere, anytime, it's available to everyone and gives you a "plug-and-play" feeling.
"Look and feel"
In many ways the look and feel of ET is important for the player's impression of the game. The colorful, WW2-look might be delightful to the player, not to mention the balance between details and simplicity in the graphics. The feel on the other hand was made possible thanks to our beloved Quake 3 engine, which gives you the perfect feeling of playing with gravity as you bunny hop your way through the map. The hitboxes in general are sort of different compared to other first person shooters as you hopefully hit where your aim is pointing at.
Endless possibilities
There is nearly no other FPS games like ET where you decide all the different possibilities for how the game is going to look and feel to you. As soon as a beginner finds out about the various settings he or she is able to modify it can be a bit too much. A lot of players in the beginning phase can not really decide which configurations to use. I think this is one of the key things about ET, you will always be able to improve your playing by changing settings, either it is your mouse or graphics adjustments, or simply your field of view just to name a few. This way you can be creative and adjust the game for your liking. Sure there is a lot of other games that allow you to change settings, but I think ET has endless possibilities in every ways of your gaming experience. In addition to all this, you have a wide range of weapons and classes to swap between during gameplay.
Why does it never end?
There is always something new to do in ET, either it is competing on a top level, trickjumping, playing on a public server, finding bugs or coding mods, what ever you want to do. The only way to make the players stop playing our beloved game is simply to make a better game than Enemy Territory!
These are some of the things I think about now as I haven't played ET in quite a while :)
My next column will be about what makes ET annoying and worth quitting ^^
and ....
nice diablo pic!
ur so right :D
nice post <3
I feel the opposite. It's no-brain cruise control mostly when either playing 3v3, or an opponent weaker than us.
but one big fact i keep playing are the people i play with :) they make the game what it is and they are kind a friends <3
It's small enough to randomly meet people you know on various pubs, it's small enough to get help from the top players of the game. Some days ago there was a thread about sniping, and the guy who asked got answers from the very top snipers of ET.
Yes, there may be some retards in the community, but damn there's a lot of nice people too!
Don't forget the simplicity of it. ET isn't overloaded with extra classes with extra weapons & tools controlled by different keys. Every class & every weapon is pretty standard & easy to figure out. Because ET is so easy to learn & figure out the basics, it allows the player to focus on more intricate details such as aim, teamwork & class specific strategy's.
I hated ETQW because I hate reading & trying to remember manuals & how to's. I like a game I can jump into & figure out with relative ease & doesn't have 9000 things to remember. I hate trying to drive 15 different vehicles each of which is controlled differently & trying to remember those controls.
nice read on the column!
and mainly i found the slow gameplay annoying, and the other points you mentioned.
also cod4 is nice to play if you're bored.
Please tell me what's new the last 2 years? Except for this 2 new competition maps ..
I find ET interesting for many reason, but the biggest reason is ET's sosial aspect, even If many if you may never think that. I think it is really fun to forget all your problems and sit down on computer relaxing and then playing ET with some nice guys. This reason actually why I came back to come, I wanted to play some nice 6o6 matches during the week couple times per week. So I created old clan with old mates, with who I have played with my 3 years old (If I may call it as ) career. Now days when I came back I find it funny because of these, not those reason why I played earlier.
Earlier I was interested in playing ET because 1) It was fun, I have played matches countless hours with my different clans and I was getting better and better, but the most important thing was when I played with my RL friends who we are also playing hockey in same club, so It was pretty easy to make agreement when we could play this exciting game. The clan is also know as Teuva Total Dominating. 2) After I got injured in RL(some hip injury which took 4months to recover), I started play more and more and then finally I was playing only with TTD,but still I find this game was funny I was determined to get better and better and I was playing pretty much(2much I would like to say) 3 ) In the end after almost 3 years non-stop gaming I decided to quit playing because I find it too "stressing" and It took so much effort to keep my clan alive, which ended up badly.
But now I am back and I am determined to play this funny game as long as I have playing friends here, my fire isn't anymore honour and reputation. Now the main thing is having fun ( which I have always had on this game ) and chatting with friends on things I could not share with my RL friend, including some funny jokes and inside stuff. There was something thoughts which came up from my mind 8)
http://returntocastlewolfenstein.filefront.com/file/Wolfenstein_Enemy_Territory_Source_Code;23091
im not saying any other game is that much better, ET is great but getting a bit bored of all fps games but i will miss gaming if i dont play for long :> its weird
just not like it used to be, wanting to play ET alot including long public sessions even 3h in a row easily
now playing 5 times a week 2-3h feels a bit too much
This makes ETTV one of the many examples of what you can do with the full source code of W:ET.
that
Nice column in general and cool to see that someone else is thinking similar to me. Often I find myself reasoning to my friends why ET especially is so superior to other games, and here u cover most of the facts I always come up with, too :)
now,
"The only way to make the players stop playing our beloved game is basically making a better game than Enemy Territory!"
u said everything :)
well rightTEN
<3 Column
This is probably why E.T players all keep continue playing this game I guess.
"Doubt EuroCup skillers get as much from this game as the rest of players, who play it for fun. "
I'm sure some do, at higher level people will be thinking more intelligently about the game, knowing how and when to push, decision making, picking faults with an opponent and using that to their advantage and so forth. Sure some grow tired of it and want something new.
nice read +1
KiL|3rBoY @ Sexy time
Imagine ET without cheaters and fixed hitboxes. Fucking heaven.
jACKIE says (17:18):
if u guys will be active again this winter, we can do some fun things like et or cod4/5.. instead of abusing kids in little wooden wheelchairs..
jACKIE says (17:21):
he farmer, i gtg..
jACKIE says (17:22):
we'll keep in touch and gl with the abusing of mongol kids..
jACKIE says (17:23):
stick the toys in their lungs and feat their brains to marokian underaged kids
ET \o/
Tbh there isn't agame present, or in the pipeline that can/will touch it for it's simplicity and stimulating excitement. ET must have something special otherwise why would people leave it for other games only to come back to it again shortly afterwards.
ET > ALL
hitsounds for smg players
rifle for noobs
xp for everyone
you can always find someone who sucks more than you so you get to frag even if youre a noob
works on weaker computers
easy to get undetected cheats
kinda sums up why its so popular on a public server, and also why top teams change every year. quake 3 cpm has a lot better gameplay, but its not noob friendly, and noobs make up like 95-99% of every online games activity.
templar - you could put him under gnajdas friends i guess
alexl - oldschool cheater
sight - maybe
meez - too elitist
butchi - lol
wiesiek - lol
slajdan - $$$
gnajda & friends - like aids in africa
krp - just pubcheaters with rpivate bots
grim - dunno
modus - no
i would add savage and perfo, np
CHMPP
just another dutchie aimerboy
But unfortunately that game is dead, so W:ET is the first choice for me atm, although I do have a modern rig and can afford to buy a game every 3-4 months. The three reasons why W:ET is the best game for me are:
1) Aiming (no recoil, low spread, no iron sights, three headshots for a kill) & Movement (fast, strafe - jumps)
2) Teamplay (classes, objectives)
3) Ojective - based gameplay + countless custom maps = more diversity than any other shooter
The only upcoming games having a chance to replace it are Wolfenstein and W:ET live. I would also play CoD 4 or the upcoming CoD:WaW if they had a gamemode or a popular mod that would make aiming and movement more RtCW or W:ET - like...
couldnt say it better myself :)
ET is after all these years still my number one game ( :
But I guess if all the oldschool players (including RTCW) came back and start owning the ET scene
it would be more attractive to me
me wantz more pro teamz :<
But that's just my opinion ;D
nice column :>
did some public games last night and damn - this game is just the best :)
but sometimes comes a time when i got free much and much.
and i still love et - so why not :D
Bunnyhopping?:D
Can't even bunnyhop in quake3.
The 'netcode' (ugh) might be 'better' then that of other games, it's still shit.
Nothing to do with the hitboxes tho, even tho they could've been done loads better too.
There are a LOT more fps like that, some with even more options.
Also, ET is quite restrictive when it comes to configs.
Again, you can say this for a lot of other games:P
Anyway, I do think ET is the most balanced objective class based game.
ET is dead so why you can't stop playing it?
I'll be looking forward to that! Nice read this one by the way.
hows u? came home good?
but i will never stop to love u <333....