So, things haven't gone as expected for the Crossfire community recently. Wolfenstein is a complete and utter disaster, and there seems to be no support at all post-release. Activsion and id are no longer together, Endrant Studios is no more and Raven has made several employees redundant. I think it's fair to say - that's the end of that.
On the other hand, good things are happening for Wolfenstein: Enemy Territory. AntiPro is still in development by foxdie and sHiZo, yawn.be and an alternative by trakos are up and running and CC7 is in good shape for ET - this is all great news, but is this enough to support ET for the long-term?
I'm sure everyone reading this knows who Splash Damage are, and the good they have done for the Wolfenstein community. Splash Damage started out as a group of modders lead by Paul Wedgwood. They soon came to fame after their RtCW map Marketgarden which, quote - ..."became the most popular third-party map for RTCW." Shortly after, they partnered with id and Activsion to produce the wonderful Wolfenstein: Enemy Territory. Every player has noticed the attention to detail and the well balanced maps they have created for RtCW and ET - a few are the best the community has ever had and still played competitively. Now, what if Splash Damage were to make a return to ET?
Crossfire.nu is a unique community - there is no doubt about that. The majority are willing to do anything to keep ET alive. Back in 2006, the Crossfire community contributed "...in their thousands..." (to roughly quote TosspoT) in order to send a team of all-star ET players to QuakeCon 2006.
It was a great success and really showed the power, dedication and generosity of the Crossfire community towards ET. The atmosphere is still there, so why don't we do it again?
ET is pretty much perfect right now, but it's getting old and repetitive. It needs something new, something that will revive the game and point it in a new direction. New maps, anyone? Now, here's my idea. What if the community came together for a second time and teamed up with ET's very own father, Splash Damage, in order to create several new maps designed specifically for the competitive side of ET that could bring something unique back into the game? There are a few thousand active members on Crossfire right now - perhaps more than there were during QuakeCon 2006. If we all donated a small amount, it could lead to a fairly large amount - perhaps enough for Splash Damage to take a slight interest in our proposition.
Can we do it again?
On the other hand, good things are happening for Wolfenstein: Enemy Territory. AntiPro is still in development by foxdie and sHiZo, yawn.be and an alternative by trakos are up and running and CC7 is in good shape for ET - this is all great news, but is this enough to support ET for the long-term?
I'm sure everyone reading this knows who Splash Damage are, and the good they have done for the Wolfenstein community. Splash Damage started out as a group of modders lead by Paul Wedgwood. They soon came to fame after their RtCW map Marketgarden which, quote - ..."became the most popular third-party map for RTCW." Shortly after, they partnered with id and Activsion to produce the wonderful Wolfenstein: Enemy Territory. Every player has noticed the attention to detail and the well balanced maps they have created for RtCW and ET - a few are the best the community has ever had and still played competitively. Now, what if Splash Damage were to make a return to ET?
Crossfire.nu is a unique community - there is no doubt about that. The majority are willing to do anything to keep ET alive. Back in 2006, the Crossfire community contributed "...in their thousands..." (to roughly quote TosspoT) in order to send a team of all-star ET players to QuakeCon 2006.
It was a great success and really showed the power, dedication and generosity of the Crossfire community towards ET. The atmosphere is still there, so why don't we do it again?
ET is pretty much perfect right now, but it's getting old and repetitive. It needs something new, something that will revive the game and point it in a new direction. New maps, anyone? Now, here's my idea. What if the community came together for a second time and teamed up with ET's very own father, Splash Damage, in order to create several new maps designed specifically for the competitive side of ET that could bring something unique back into the game? There are a few thousand active members on Crossfire right now - perhaps more than there were during QuakeCon 2006. If we all donated a small amount, it could lead to a fairly large amount - perhaps enough for Splash Damage to take a slight interest in our proposition.
Can we do it again?
Actually we could make our own game right?
The things we have and need to develop our new and improved ET.
XreaL will be a non-commercial multiplayer only first person shooter based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion.
THATS EXACTLY WHAT WE NEED!
Foxdie and his team would be able to completely integrate their anticheat tool into the engine since they have full acces to it. Graphics and performance could be greatly improved because the engine allows you to use newer techniques. Perhaps we could even create something like the quakelive system to make the game more friendly to newcomers.
Make it work with quadcore processors! INTEL
Only grant YCN hosting rights and use the profit for Crossfire LAN prize purse! (I assume we have to keep this non-profit because we use a freeware engine?)
The plan!
This could be the start of a new game and I would love to see some people getting together and have a chat about this! TosspoT (or some other respected person with knowledge and 'power'), mappers, modders and coders unite!
(Might have skipped a phase or 2 but keep in mind I do not have any knowledge about making games)
!!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!!
btw. afaik everything we'd need is already published (et game code) xreal engine etc, no idea about rights of the different things but for sure you gotta need ALOT of artists to create all the stuff
not only ALOT but alot SKILLED ones, which will be the crack point^^
Thats the idea yes. Basically you could get the exact same game with modern graphics, AntiPro will have full acces to the engine so cheating can be prevented easier and if you look at the screenshots on the site you can see that the regular q3 engine gives 22 fps on their system and Xreal gives them 148 fps.
Modern Graphics
Super effective anticheat
Extreme performance upgrade!
And if you want to port the engine to C++, it's gonna take a whole new Virtual Machine & make it scripted if you still want it multiplatform.
Dno what this Xreal actually has accomplished though.
"cool" idea but completely implausible and impractical
No thanks, I don't like monopolies when it comes to hosting.
Good night.
That's well thought out of you.
Instead of educating people with your knowledge you just call them idiots.
Have a nice day sir!
You clearly don't have to explain yourself for making random comments like "idiot" to uneducated fools like me.
You're just so far above me I can't even see you.
Have a nice day :)
Als je de moeite had genomen om even 5 seconden na te denken had ik niet zo gemeen gereageerd hoor honnepon, ik ben namelijk niet zo'n brompot.
Ik snap ook waarom je het zou willen maar ik was het er gewoon niet mee eens en zou liever een andere sponsoring mogelijkheid zien.
Je moet niet denken dat ik het idee in zijn geheel aanval, ik vind het best een goed idee al betwijfel ik of je coders gaat vinden die hier zoveel tijd in willen steken.
Also adding, xReal looks great in action and I'm kind of curious to see the end product.
Site updates seem slow though, can't find much on dev. updates and there's only a hand full of movies I can find with ingame captures.
Even the SVN doesn't seem to be updated recently? (could be me)
Lil ingame action:
http://www.youtube.com/watch?v=berBJRS7Ahk
You can read my shitty column to guess why I think they suck.
Giving money to them? Rather buy another copy of Wolfenstein.
A team of maybe 10 developers working 20€/hour would only be 50 workhours to create an addon for our game?
All this could only if at all happen if the game is being sold in the end which I doubt would be worth the work since most people play ET since its free + it'd just be a small addon compared to all the mods & maps out there
Then it is even more realistic that there will be an Xrealised Enemy Territory (Xreal engine). Though find the coders and mainly artists for a whole game at first.
You really think 2000 people would give 5 euro while only around 100 people have a slight chance in hell to get CLOSE to winning it?
Most retarded idea I've read in a while, sorry.
Your idea makes absolutely no sense, while the map idea actually does makes sense.
Though that investment wouldnt be a long time investment. It would push ET maybe once for a few month and then be forgotten as long as we dont come up with that investment for every lan (which will not happen).
With QCon it was 'at least' about representing ET when it had the chance to prove itself on such a huge and prestigious tourney, else there would only have been 2 Euro-Teams. And even there, the money would in no way have been enough to sponsor them without ATI.
they fucked up in ETQW
and i'm pretty sure they have some map idee from the creation of et.
ET2
There won't be ET2, it's too fuckin late.
Oh fucking really? :D
"There are a few thousand active member on Crossfire"
WTF? I see max 100 people posting some shit comments quite regulary.
"If we all donated a small amount"
Can't you see those people who beg for BNC (which cost 1-2euros max?), also most of the so called 'active members' are mostly <18yo.
Good idea bro but it's about 2-3 years too late. There's a rule - "don't play with dead things".
nice idea though
There`s a second rule - " you can't rape a dead body"
And there are even more things that have to be done to save ET for the long term. There needs to be a central page like this-is-ET.com with a complete installer or something like that to get new people try out the game. They need to be directly introduced into ETPro gameplay otherwise they'll always play jaymod and no quarter.
There has to be more dedication by the teams, more stability, more professionalism, more help for noobs (and CF is not the right place actually), more support by leagues like the ESL (but we don't support them...)... there has to be more of everything.
So it's an endless story anyway.
If you can't get 1000 people to at least view your content you shouldn't be in showbusiness ^^
!
Also offering money to modders in general isn't going to help, best modders out there in general do it for the love of the game they are modding not to make money, anyone who would mod ET solely based on the offer of money aren't going to be very good.
(Though you got more help than was warranted on etn)
Lets fight for our ET!
It's not entirely true, I disabled it due to lack of response from crossfire and interest in general.
Anyway, back to topic, I'd be up for donating a bit, be it SD or any other company to be paid for making anything for the game. Even though I'm not playing it anymore myself recently, I'd still like to see something new ; )
but lets try to make make it shine once again as on its best times
back in the days... :'x
Just gathered some thoughts which I have had since the days of ETACE. Community big as crossfire houses so much talent from each aspect of life that it is about a time to pull the same rope and do something. It starts with a newspost and application forms: What is needed and the one with such skills answers back. And ye, I am willing to pay 10€-20€ to get access to download the final product.
We should just play and not let the game die.
Sure its hard to play a lot, but if everybody spends a bit time there in a day, then its already a something.
Like urtier once said: ET will never die. ^^
OH WAIT!
HE DOES IT FOR FREE!
Genius idea.
Small graphical improvements to get some newbies (which are the only who likes high detailed cfg's - but who are the essence of the game); and small engine fixes are the way to go.
Or we could just play HoN.
Actually we could make our own game right?
The things we have and need to develop our new and improved ET.
* Xreal
* AntiPro
* ETTV
* Coders
* Mappers
* Visual Artists (I guess we need new textures)
* A project manager
* A PLAN!
XreaL will be a non-commercial multiplayer only first person shooter based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion.
THATS EXACTLY WHAT WE NEED!
Foxdie and his team would be able to completely integrate their anticheat tool into the engine since they have full acces to it. Graphics and performance could be greatly improved because the engine allows you to use newer techniques. Perhaps we could even create something like the quakelive system to make the game more friendly to newcomers.
Make it work with quadcore processors! INTEL
Only grant YCN hosting rights and use the profit for Crossfire LAN prize purse! (I assume we have to keep this non-profit because we use a freeware engine?)
The plan!
1. Find someone to lead this project
2. Create a skilled and motivated team of coders, mappers and graphical artists
3. Get in contact with someone of the Xreal engine, explain the situation we are in, the plan we have and ask for support
4. Start working on textures and implement Antipro into the Xreal engine
5. Make the Xreal engine suitable for ET (do we need the ET source idtech3 source for this?)
6. Port the current competition maps with the renewed textures to the game
7. Make the game ready for betatesting!
This could be the start of a new game and I would love to see some people getting together and have a chat about this! TosspoT (or some other respected person with knowledge and 'power'), mappers, modders and coders unite!
(Might have skipped a phase or 2 but keep in mind I do not have any knowledge about making games)
!!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!! READ !!!
Market Garden
Tram Siege (mp_tram)
The Damned (mp_dam)
Rocket (mp_rocket)
ET
Gold Rush
Siwa Oasis
Seawall Battery
Rail Gun
Wurzburg Radar
Fuel Dump
Great track record?
SD haven't even tried to make a map for competetive play, pretty much everything they've made is aimed at big public servers. Only one map (without modifications) is actually being played competetively, so I don't see why you would even consider turning to them. It would probably be a better idea to use the money for a mapping contest, if maps are what's needed.
The problem has always been the reception of new maps, and heroic attempts by mappers like Ifurita, Brevik and others to work with the community have been met with so much whine that they eventually gave up.
I leave that uncommented.
See above:
Market Garden
Tram Siege (mp_tram)
The Damned (mp_dam)
Rocket (mp_rocket)
These maps are RTCW 64 man pub maps.
Like ETMain (which was nothing more than a COPY of RTCW which was made by OTHER team) and ETQW (where only 2 maps out of 8(?) were ok for competition).
HAHAHAHAHAHA.
And BRINK if that still doesn't bring a huge smile on your face with its competitive value.
Maybe mistyped PC instead of Console?
So was reactor. Tho I agree, Oasis isn't that bad, but once tactical game evolved, it become unplayeble.
yeah, battery had few changes here and there and now is used in every competition
and goldrush... minor changes? HAHA
seriously, have a clue
The idea with SD sounds nice, but not gonna happen...
Theyre spending millions on developing Brink... you really think they would even get out of beds for lousy 10k bucks to create some maps for a game they actually dont care about anymore?
ET gave them a reputation that they havent been able to keep up
The effort you put into W2 you can now invest in ET. I believe that you are able to connect the cf community to splash damage which would be a great success.
watch diz space
1. Remove pronedelay, pronespread and shove. I see no reason why we should keep them.
2. MAKE ETTV LIKE THIS:
Only shoutcaster POVs available (just like rtcw!), and only the teams playing the match could have access to the all-access-ettv-replays, and then they could check their movement and tactics etc (all POVs available). Then most of the new tactics wouldn't get copied so fast and easily. This is a thing that is making ET so boring and repeatitive nowadays.
3. New maps with some new ideas, like bremen.. and no maps like delivery/braundorf, a new map that's a bit similar to radar would be n1.
Maps that should be customized for competitive play:
sw_northpole , bremen_b3 (fix that fucking annoying bugplant in the 2nd truckbarrier), a better sw_oasis...
4. Fix the placeboproblem with players complaining about PB + and finish antipro to replace it..
5. New shoutcasters shoutcasting not just in english.
6. Antipro team should also consider adding some new client cvars, like cl_maxpackets 125, new crosshairs.. you name it.
7. Spread the word about competetive ET and advertise the game as one of the best teambased multiplayer games out there.
The list would continue, but I'm too lazy to add 3 more points to make it 10..
plz:s
BTW: you don't need ETTV to analyse tax, a pracc will do...
Reason would be to not make this game less skillful. Yet rifles don't get weakened either so you could make the competitive scene more noob-friendly with this prone stuff.
"2. MAKE ETTV LIKE THIS:
Only shoutcaster POVs available (just like rtcw!), and only the teams playing the match could have access to the all-access-ettv-replays, and then they could check their movement and tactics etc (all POVs available). Then most of the new tactics wouldn't get copied so fast and easily. This is a thing that is making ET so boring and repeatitive nowadays."
That's ridiculous. If you can copy the pros tactics so easily and thus make the games boring then it's the fault of the game. Everyone tries to copy the pros at StarCraft or QuakeLive, too, for instance. Yet they fail.
Dunno about the average ETTV viewer though. I never really cared how the match proceeded. :P Just spectated individual players which is more fun for me than floating around and cheering for close games. =)
edit: "4. Fix the placeboproblem with players complaining about PB"
Calling it placebo is just...... not being able to do anything for a sec because PB makes a screenshot or smth with the ping going up to 500 in scoreboard + u even see what PB just did in the console hardly makes it placebo, does it?
I'm not sure what you mean with the console thingie, but the lag is huge only in the first 1-2 seconds after "FIGHT!", and that is also the time when console gets spammed by PB's cvarchecks.
And I've always had (since 2005) 1-2second 400ping lagspikes occasionally when playing, so far I've blamed my connection, not PB.
They just need ideas, i doubt sd are suddenly gunna have fantatsic new map ideas.
no, just wait SC2
E:
1. Get rid of delivery..
2. Get someone to reöpen the efterlyst
3. Bring ET_Ice back to competative gaming.
4. Unban all busted players
If we all pitch in, we CAN do it!
I've never seen these stupid columns made by any top players but instead of OC division's lowest of the lowest trash noobs who still have hard time beating med-skilled mixes and people who have been member for 2 months to this site and think they are doing some "contribution" to the community.
Fucking faggots get over it, you will always suck at this game no matter of what.
Well thanks for your input.
It's people like you who that are killing the community by refusing to allow anybody new into it.
The changes, be it 5v5 or introducing new maps like Delivery has always been generally hated or rejected by this community.
ET doesn't even need new maps in my opinion, I find even supplydepot as interesting to watch as it was in the beginning. The matches I've watched recently seem as thrilling as they were about 3 years ago.
Just finish Antipro and I'm perfectly fine with the game.
The funniest thing about this column is that someone would go make a similar column to CS:Source community site and say same things like
No one would take you seriously and would keep playing on the same old and repetitive game not even bother to replying to the shitty column.
Still, posers who never weren't even part of this community at it's glorified "prime time" are worried about the future of this game just disgust me.
Seems like some of you faggots who never were there want to live those great matches ( glorious times you only have heard tales from oldschoolers) again and when the game is taking it's so called last breath once again you can come up here to say "I were there when it all came down"
Fuck off.
Like rtcw got OSP.