With three episodes these columns will bring you a view behind the business we are all together with every day we play or talk about the games. With more than 40 years history of gaming so far, it's much you can tell about the mistakes and ideas, failures and success which repeat over and over again. Even though the amount of success is going downwards, failures keep us up discussing about the background.
In the upcoming episodes you will read about the good ones next to the evils and about ET and other titles with much potential to gain success or those who already did.
RIP 1/3:
- Milestones in the games' history
- On a lost track?
- Now Who and What's the difference?
RIP 2/3:
- A good game never dies
RIP 3/3:
- Is a new game able to beat any one up?
- The Message
Milestones in the games' history
Over the past years millions of games were released and only a few kept a live for a long time and even less have never been killed or ruined to death until today. In a fast growing industry and in the daily changing minds of PC gamers only a few games are kept for the infinity of the future - Only a few of these have been entertaining to every single person somehow - and the success of even less games are the reason people trying to create copies of every day and try their damnest to reach their level once, only. There are just a few games and publishers from the glory past worth to mention regarding the size, amount and prestige they build around themselves and their released games.Founded' /
Released
1972
- 1972
X
- 1984
1988
- 1978
- 1980
1997
- 2002Publisher
Atari
Pong
Sowjet Union
Tetris
Midway²
Space Invaders
Pacman
2015 Inc
MoH:AAFounder / Created by
Nolan Bushnell and Edwin Irrizary
Allan Alcorn
X
Alexey Pajitnov
Tomohiro Nishikado
Namco
Tom Kudirka
Steven Spielberg³
Released
1972
- 1972
X
- 1984
1988
- 1978
- 1980
1997
- 2002Publisher
Atari
Pong
Sowjet Union
Tetris
Midway²
Space Invaders
Pacman
2015 Inc
MoH:AAFounder / Created by
Nolan Bushnell and Edwin Irrizary
Allan Alcorn
X
Alexey Pajitnov
Tomohiro Nishikado
Namco
Tom Kudirka
Steven Spielberg³
On a lost track?
All of these companies have something in common - Without the knowledge and expectations of earning billions of dollars, these companies created their first game with much of success and with the intention to bring fun and entertainment - some increased their performance over a few years but every one of these officially failed and just went for the money and the casual group of gamers onwards which didn't keep them in our minds.The best example from the above is the Sowjet Union as official holder of the rights from the early days of Tetris, they not only failed as a publisher but failed as an entire country with earning money and not investing it wisely. After the criticsim for a scene in a game from 2009 you can notice the relation of them to Infinity Ward. Founded in 2002, Infinity Ward is a good example of 'how you should not do it' in the modern days of entertainment. With releasing Call of Duty in 2003 they grepped much attention and had have much success on the upcoming titles of the series from the competitive PC gaming scene. Until Call of Duty 4 this success kept all the way up.
Just a year ago when Call of Duty 6 was released they did prove they do not care about what is important - they did not care about the competitive PC gaming scene but have created the most entertaining title in 2009 for casual gaming's breaking the selling records on numerous plattforms.
Founded' /
Released
2002
- 2003Publisher
Infinity Wards
Call of DutyFounder / Created by
22 former employees of 2015, Inc
X
Released
2002
- 2003Publisher
Infinity Wards
Call of DutyFounder / Created by
22 former employees of 2015, Inc
X
Now Who and What's the difference?
Compared to Infinity Ward crossfire's most beloved brand id Software has a policy to publish their entire engine as open source code after a few years of earning money with it. Even though the latest predictions haven't been stunning (No dedicated servers for Rage) but Quake live impressed everyone as a full free-of-charge browser version of Quake 3. id Software went back on track after some failure in their major titles before competitive wise.Epic games as their biggest opponent on the market on the other hand is not back on track yet - Even though they earn money with the latest edition of the unreal engine they didn't succeed with the latest Unreal Tournament titles. From the day they announced an annual release they went downwards on the hit list of the competitive scene as it seemed they have forgotten about the experience they made with Unreal's and UT's classic edition.
Blizzard in charge as publisher gains much more attention from the outside than they get from the inside. While they struggled with patches for Warcraft in 2008 rumours came up about the support going way down - a road noone within the community did like them to go. From the outside, Blizzard is by far top notch as producer and publisher, supporting games they do not earn money with on a monthly fee - even ages after it's release.
Founded'
1991
1991
1991Publisher
id Software
Epic Games
BlizzardFounder
John Carmack and John Romero
Tim Sweeney
Michael Morhaime, Allen Adham and Frank Pearce
1991
1991
1991Publisher
id Software
Epic Games
BlizzardFounder
John Carmack and John Romero
Tim Sweeney
Michael Morhaime, Allen Adham and Frank Pearce
Sneak peak
The next episode will bring you all the good fact we have in ET and many other games already for a while:'A good game never dies' - Is it true?
'Is a new game able to beat any one up?' - Potential of success or just another fail?
'The Message' - My view on all this and the reasons for the opinion i delvier in this series.
_________________________________________________________________
- Please accept the fact I do not play steam games and I am not willing to rate
those games nor their publishers, therefor counter strike received just a little side
not and half life is completely ignored even though it is worth to be mentioned
along with Quake and UT -
' - Source: Wikipedia.org
² - official year
³ - According to source
X - Not releated
uh, has it already been a year since november 2009, time really flies fast
how is that relevant here?
if, say, I won on lottery on 27.1.2010. and I'd want to tell that to someone, would I use "a month ago" or "few weeks ago" or even "few days ago"? if something happens yesterday and tomorrow I want to say it happened, would I use "a few days ago" or "a week ago"(just because it happened last week, not in the current one)?
saying that something happened a year ago means that it happened roughly 12 months(give or take a few days or weeks) ago and it's not the same as saying it happened "years ago" or "a few years ago" or "a few months ago", a year ago is pretty specific
Just trying to help you.
But yeah, if you say "one year ago" it's like you have your facts wrong (which I know you don't, but it seems that way). So I would advise to change it to "last year." : )
a year ago implies that it was approximately 12 months.
ago and last are not synonyms
additionally valve did all that was asked and TRIED to replicate 1.6 on their source engine. same game better graphics. all though they failed some what... at least they TRIED to do what the community wanted!
also you need to get over catering for the competitive gamer. it is nonsense to think that publisher would release a game for competitive gamers ONLY....
appealing to the general masses means GREATER profits meaning they keep their job...
pretty sure cod6 or w/e they are up to now was mighty successful. TBH they don't care about the hard core gamers they are more interested in Joe Blow, someone that plays for a few months puts it away then buys the new one when released.... meaning no need for on-going support and get maximum dollars when they purchase the newly released game.
just honestly think about it from a company's POV just for one second
Its a c style language and objective based, what more can you ask.
So i'd bet on epic games...
i mean lets pick one obvious fact, what games are active competitively?
I know of:
cod (2 / 4)
cs etc
q3 / ql
why are they active? cause they are plain simple. I still think this is the real reason why games like ut/bfbc2 etc will never be a real comp. game. By simple i not only thinking gameplay wise, but also gfx / movement wise.
Nowadays games are more and more done to impress the players, to send them away from their daily stress in whatever awesome world, but this is not what competition needs.
Thats the problem for me.
Oh and for ET, its just plain full of hackers + unhits. So this one is off the list too.
but when it comes to gameplay, i'd argue that quake is more complex than "tnbct", and that it's complexity that emerges from simple but well thought out(accidentally or on purpose) rules, kinda like chess. whereas "tnbct" has only a couple of useful things among the hundreds implemented.
oh and i play et relatively often on a certain pub server and i've seen a definite hacker once for 30 seconds before they were banned. and if et actually is full of hackers, their hacks are pretty shitty since i can compete with them just fine without them. haven't seen unhits either, just people with annoyingly good movement skills. (have seen lots of accusations though)
The idea is a nice one...just get more facts and sources (links), improve the terrible English and this will be a nice read..
This game Elite tribute website is actually one of the founding fathers for 3d gaming, rpg (space) and should not be left out of your list. :)