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With three episodes these columns will bring you a view behind the business we are all together with every day we play or talk about the games. With more than 40 years history of gaming so far, it's much you can tell about the mistakes and ideas, failures and success which repeat over and over again. Even though the amount of success is going downwards, failures keep us up discussing about the background.

In the upcoming episodes you will read about the good ones next to the evils and about ET and other titles with much potential to gain success or those who already did.

image: ript1
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image: s_newsRIP 1/3:
- Milestones in the games' history
- On a lost track?
- Now Who and What's the difference?

RIP 2/3:
- A good game never dies

RIP 3/3:
- Is a new game able to beat any one up?
- The Messageimage: s_news

Milestones in the games' history

Over the past years millions of games were released and only a few kept a live for a long time and even less have never been killed or ruined to death until today. In a fast growing industry and in the daily changing minds of PC gamers only a few games are kept for the infinity of the future - Only a few of these have been entertaining to every single person somehow - and the success of even less games are the reason people trying to create copies of every day and try their damnest to reach their level once, only. There are just a few games and publishers from the glory past worth to mention regarding the size, amount and prestige they build around themselves and their released games.

image: s_headFounded' /
Released

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1972
- 1972

X
- 1984

1988
- 1978
- 1980

1997
- 2002Publisher

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Atari
Pong

Sowjet Union
Tetris

Midway²
Space Invaders
Pacman

2015 Inc
MoH:AAFounder / Created by

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Nolan Bushnell and Edwin Irrizary
Allan Alcorn

X
Alexey Pajitnov


Tomohiro Nishikado
Namco

Tom Kudirka
Steven Spielberg³image: s_foot

On a lost track?

All of these companies have something in common - Without the knowledge and expectations of earning billions of dollars, these companies created their first game with much of success and with the intention to bring fun and entertainment - some increased their performance over a few years but every one of these officially failed and just went for the money and the casual group of gamers onwards which didn't keep them in our minds.

The best example from the above is the Sowjet Union as official holder of the rights from the early days of Tetris, they not only failed as a publisher but failed as an entire country with earning money and not investing it wisely. After the criticsim for a scene in a game from 2009 you can notice the relation of them to Infinity Ward. Founded in 2002, Infinity Ward is a good example of 'how you should not do it' in the modern days of entertainment. With releasing Call of Duty in 2003 they grepped much attention and had have much success on the upcoming titles of the series from the competitive PC gaming scene. Until Call of Duty 4 this success kept all the way up.

Just a year ago when Call of Duty 6 was released they did prove they do not care about what is important - they did not care about the competitive PC gaming scene but have created the most entertaining title in 2009 for casual gaming's breaking the selling records on numerous plattforms.

image: s_headFounded' /
Released

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2002
- 2003Publisher

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Infinity Wards
Call of DutyFounder / Created by

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22 former employees of 2015, Inc
Ximage: s_foot

Now Who and What's the difference?

Compared to Infinity Ward crossfire's most beloved brand id Software has a policy to publish their entire engine as open source code after a few years of earning money with it. Even though the latest predictions haven't been stunning (No dedicated servers for Rage) but Quake live impressed everyone as a full free-of-charge browser version of Quake 3. id Software went back on track after some failure in their major titles before competitive wise.

Epic games as their biggest opponent on the market on the other hand is not back on track yet - Even though they earn money with the latest edition of the unreal engine they didn't succeed with the latest Unreal Tournament titles. From the day they announced an annual release they went downwards on the hit list of the competitive scene as it seemed they have forgotten about the experience they made with Unreal's and UT's classic edition.

Blizzard in charge as publisher gains much more attention from the outside than they get from the inside. While they struggled with patches for Warcraft in 2008 rumours came up about the support going way down - a road noone within the community did like them to go. From the outside, Blizzard is by far top notch as producer and publisher, supporting games they do not earn money with on a monthly fee - even ages after it's release.

image: s_headFounded'
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1991
1991
1991Publisher
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id Software
Epic Games
BlizzardFounder
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John Carmack and John Romero
Tim Sweeney
Michael Morhaime, Allen Adham and Frank Pearceimage: s_foot


Sneak peak

The next episode will bring you all the good fact we have in ET and many other games already for a while:
'A good game never dies' - Is it true?
'Is a new game able to beat any one up?' - Potential of success or just another fail?
'The Message' - My view on all this and the reasons for the opinion i delvier in this series.


_________________________________________________________________
- Please accept the fact I do not play steam games and I am not willing to rate
those games nor their publishers, therefor counter strike received just a little side
not and half life is completely ignored even though it is worth to be mentioned
along with Quake and UT -

' - Source: Wikipedia.org
² - official year
³ - According to source
X - Not releated