FlyingDJ is a man of astute wisdom and knowledge, a man with many years experience in all things esports - first as a layman, league admin, commentator and later Z list TV personality - and a man who's opinion carries significant weight - but unfortunately, for you and for me, and for the man himself, he's often wrong. He was wrong about Crossfire, he was wrong about Quakecon and by god is he wrong about Groundhog Day. Enemy Territory is not stuck in a perpetual hollywood moment, constantly reliving the same old tired memories - nay that is the heretics Groundhog Day - this Day instead signifies joy, the wonders of a coming spring. A day that brings light, happiness and rejuvenation to an otherwise battered and demoralised world. A day that allows us to begin again, plan anew and move forward.
That is what happened this weekend past. For the first time in years the Crossfire journals were awash with astonished viewers, excited by what they'd just seen. The action was so great it inspired the old battleaxe Kendle, of ETNation and mOO! fame to bemoan the lackluster coverage. So enthralled was he by this new format, these new teams that he watched as Night and his Dignitas team snatched victory from the jaws of defeat in the Grand Final.
A record number of signups, a record attendance, over 1400 people on ETTV and some of the greatest moments in Enemy Territory of all time - what was the X factor, is March during a recession a particularly good time for esports or was there something else?
The Crossfire LAN was not the end. It's the beginning of a new dawn and a new format, the chance for new teams and new competitions, for a new way of looking at this corner of the web. This was the third major LAN competition to have experimented with the 5on5 format; following PGA and Quakecon. I ask you this, what did those three tournaments have in common? Did they all have fantastically close matches? Did they all have upsets? Were they all played at an aggressive and fast paced tempo? Were they all fantastic viewing? Who can forget the preamble to PGA, the Crossfire qualifier tournament and the capitulation of idle and the ravishing of aMenti?
The moments we've shared playing and spectating Enemy Territory 5on5 though rarer than the DJ going muffdiving have all been extraordinary.
FlyingDJ was wrong about Groundhog Day and he's wrong about this - for once, ClanBase & ESL are united - follow them towards a new and fruitful future - be one as a community in laying the foundation for the next and most successful Crossfire Challenge to date - if not for yourself and your own self interest, and the future of this great game - then for nothing more than to prove FlyingDJ wrong, once more.
That is what happened this weekend past. For the first time in years the Crossfire journals were awash with astonished viewers, excited by what they'd just seen. The action was so great it inspired the old battleaxe Kendle, of ETNation and mOO! fame to bemoan the lackluster coverage. So enthralled was he by this new format, these new teams that he watched as Night and his Dignitas team snatched victory from the jaws of defeat in the Grand Final.
A record number of signups, a record attendance, over 1400 people on ETTV and some of the greatest moments in Enemy Territory of all time - what was the X factor, is March during a recession a particularly good time for esports or was there something else?
The Crossfire LAN was not the end. It's the beginning of a new dawn and a new format, the chance for new teams and new competitions, for a new way of looking at this corner of the web. This was the third major LAN competition to have experimented with the 5on5 format; following PGA and Quakecon. I ask you this, what did those three tournaments have in common? Did they all have fantastically close matches? Did they all have upsets? Were they all played at an aggressive and fast paced tempo? Were they all fantastic viewing? Who can forget the preamble to PGA, the Crossfire qualifier tournament and the capitulation of idle and the ravishing of aMenti?
The moments we've shared playing and spectating Enemy Territory 5on5 though rarer than the DJ going muffdiving have all been extraordinary.
FlyingDJ was wrong about Groundhog Day and he's wrong about this - for once, ClanBase & ESL are united - follow them towards a new and fruitful future - be one as a community in laying the foundation for the next and most successful Crossfire Challenge to date - if not for yourself and your own self interest, and the future of this great game - then for nothing more than to prove FlyingDJ wrong, once more.
More of these columns :D
The fact that 5on5 creates more upsets does not make it a better format, but infact a more random/lotto format.
5on5 may succeed, but 6on6 is better.
Try it again.
I did bemoan the lack of coverage however as I think a tournament with 32 ET teams and 48 COD4 teams constitutes an amazing success story and should've been shouted about a bit louder, but Toss has already acknowledged the coverage wasn't as good as he intended.
As for the 6-v-6 / 5-v-5 argument I'm not really in a position to say, I don't play ET and haven't for years.
From a spectators point of view however I'd have to admit that 5-v-5 lends itself to a more exciting game.
I think one of the reasons for that is it allows an individual to make more of a difference. It's easier to be a hero (or villian) when there are fewer players on the server, and maybe that's the story of CIC7, Night's individual contribution to the final, Meez's moment on Frost, Frag'stealer catching everyone's eye etc.
I'd certainly be more interested as a spectator in 5-v-5, and from a logistical point of view it makes sense with most other major team games being played 5-v-5 also, but I think it's still up to the people who actually play the game to decide how they wish to play it, I've never been a fan of organisations forcing something onto people that they don't want.
There are those under the illusion that 5v5 lends itself to a more exciting spectacle, yet ET has ground out 6 years of competition based on the enjoyment of the player, not the spectator.
... and, the only reason ET is/was played 6-v-6 in the first place was because RTCW was (and even then RTCW started off 7-v-7)
There's no reason for ET to played 6-v-6 other than player preference.
However, player preference is entirely the reason it should be played 6-v-6, ET exists for the players, and I agree wholeheartedly that they should be the ones to decide which format is used.
But true, very true.
When you get to the play-off stage there are bound to be some very close matches but everything else is going to be a boring as hell random rambofest. And tell me isn't ET about the community and not a select few?
Instead of saying that I agree FlyingDJ I will go for the why would anyone care for either of your opinions you guys haven't touched ET in what 2 years?
its so fucking horrible atm
ET is simple game... You spawn, you kill 5/6 enemies, you gib them and u got the flag... And fuck the spawn...
OFC if you are not able to kill anyone... well then go blame spawntime
With 5o5 ET just become a LAN GAME...
kkthxbb
Unfortunately ET is 18+ in Germany. This is/was our problem here and not a discussion about 5on5 / 6on6.
ET hasn't just become a LAN game, there have been plenty of LANs before, when the game was 6v6. Just because there are also LANs when the game is currently being played 5v5 means nothing.
Think about this please...and you HAVE to admit that we have seen more thrilling 6on6 matches than 5on5. This does not say anything about 5on5 or 6on6, just because all matches in the last years have been played with 6on6. Of course we will see exciting matches with 5on5, as well as it would happen with 6on6..This is as pointless as your column, I can only understand the point for cic signups. Everything else is just a big cloud and well written (but it's your native language, so we can expact it xD)
no shit sherlock, when ET has been played 6on6 for 6 years and 5on5 for a month, your last paragraph is not a valid arugement.... if it was 5on5 for 6 years and 6on6 for 1 month we would say the same
and both 6on6 ESL and EC EMS and EC finals became boring except for a few matches, i haven't seen dignitas compete in either competition for almost 2 years, guess why... the only recent "exciting" final was MPG vs EDiT, i can't remember anything exciting that happened after that, in either EMS or EC finals.
In 6on6 there so much variety in whats happening during all stages. In 5on5 that is not the case. Play it for fifty years, it won't get better. It's just boring.
And the only valid reason why we should even bother with it is ET being 7 years old with player numbers decreasing every year. Fuck LAN "CS" format.
I am playing it only because of that reason. Tosspot COD4 LANs is only thing unfortunately thats giving this game activity.
Good article agree 100%
But seeing as Tosspot won't change his ways, I assume CB & ESL made the right decision to also make it 5v5. But it's a very sad decision, making ET boring to play.
Played ET active for the last 4-5 days, only 3 maps were played (supply/grush/radar) of which radar the CP stage got last by both teams in the first 2 rushes. The gameplay also became worse, the aiming teams got an even bigger advantage atm.
in quake good aim is advantage, 2 rails hit and you and youre enemy are again @ equal terms...
gosh i dont belive i've seen such stupid coment
it pretty clear... level of aim required to play this game have risen and its good thing
ye quakecon had some great, fast and close games aswell. I thought I was the only one to remember that when speaking in favor of 5on5.
There is no way to tell which format is better, just go with whatever is being played atm.
Some spawntimes make it nearly impossible for the attacking team to get on or two on full and attack with full strength
just asume i play long enough to remember parodia gettin own by u96d
im also well known for my anti Tosspot policy... which got me banned in first place :]
4,5y to be precise
I've thought about this before but I really don't see a solution that manages to keep them fair but still with a hint of random so every game is not the same... Seems nigh impossible which sucks when you consider just how much a spawntime can change a game.
- new tactics, teams don't all play exactly the same way
- maps aren't adapted to the format. On supplydepot me and my fellow estonian comrades attack first phase without an eng smg as defending the plant has become near impossible. Second part of supply we usually rush past cp to plant main. Its near impossible to defend CP these days.
- fops has become obsolete. Think radar is the only map where the fops actually serves a purpose (read 'mobile ammo depot')
- the game has become less dynamic. 1 rifle spamming, four medics defending their spot. leaving your position = loosing the map. Less pushing, less lame, less brain all aim.
idd no freelancing, but your defence must be more elastic, moving from place to place...
and while i agree some stages became hard to defend... id say also they just need to be remade... cp is mostly defended now as it was in 6o6 with one less player @ cp...
came up with some new way that would be even better....
imagine patroitic music in the background.
Were they all fantastic viewing? i bet they were, so what? gameplay disbenefits undeniably and that should be more than enough for everyone to realize 6on6 is the way to go.
ps:
hell of a sales pitch there.
i fear it will go the way of rtcw (although 6on6 > 5on5, rtcw !> et) and it'll be that thing which every once in a while everyone thinks "hey you know what'll be fun?" and then you play a couple of games and realize it isn't worth the effort
though in 5v5 it comes more down to skill, but its no valid reason else we would all be playing 3v3, its a teamplay game afterall. playing covie, panzer or fops just seems so often useless in 5v5, it feels like playing on a public waiting for more people to join in.
and seriously, its not hard to gather 6 people for a lan, this isnt cs, keep it 6v6.
shit cs style ....:/
"Play 5on5 or 6on6 all you want, excitement is only achieved by the crossfire LAN."
P.S.: I don't count the online tournaments, not because they are that boring, it's just not the way e-sports (real that is) work today...
And i still can`t believe how 1 man can decide over a whole community just because he wants to get more money of his lans.
5on5 sux because it makes ET to a luck game (1-2 man long spawn of any reason, you`ll lose if you don`t have a guy like snoop who`s able to kill 4-5 men) and not to these absolute team based game which you can`t compare with any other game. You kill that what ET makes to ET.
It`s really unfair to clans which train day out day in, because you can`t train luck, not the team with the better tactics win, but the team with the better aiming.
If you won`t give us 6o6 back , create at least and a nice 5o5 cfg :
- 3 mines limit
- no panzerfaust
- (spawn-) time limit change
- no rifle nades
- ....etc....
Crossfire is Tosspot.
because as far as i know he only gains money from lans nad adverts on this site, and f00king up the game for liek 80% of community
and what do you expect? u think this site would be cheap to run? this site requires a hell of a lot of bandwidth coz of all the traffic.
and its fairly simple tbh, if u dont like the decisions made, then /quit crossfire and go find another community that covers ET and hosts lans and other events.
only events that gains him profits...
from what i know crossfire server is sponsored, he gets also money from lans he organize... i also would do such things cause never too much cash!
yeah ONLY that. Any idea of the effort such a LAN takes? Why do you think the CC-LANs are the only (meaningful) LANs out there for ET? Because you can make a lot of money without doing anything special? oh plz .... :-S
my point is you are get fooled by vision how awesome Tosspot is, you would lick his balls...
while he just gets money to buy new shoes... Ofc he need to find sponsors[nothing hard since its also cod lan] etc etc... BUT FOR FUCK SAKE HE GETS PAID TO DO SO!
Why does noone else do something like this?
1. Too much effort
2. Time investing / money earned is not enough
Personally, I think it is a combination of the two. The only thing you can observe is, is that this community slowly dies everytime a CC-lan is over and then briefly rejuvinates when the next one arrives. That is (sadly) a fact
spam is not for noobs, it is shitty to be killed by spam, agreed, but spam makes ET a cool game (in my opinion). if you like aim based games play every other FPS (except maybe quake) out there
On the other hand, if 2 full spawns decide who wins the game, then it is obvious that you have to think twice before engaging in a fight :-)
I just think your changes make ET slower, I don't like slow games
Anyway, I like 5v5 as much as I did 6v6, but I think we definitely need to try some new things out, or at least try to find settings (i.e. Maps, configs) that are complementary to the format. Maps like Dubrovnik, SOS etc. which were never really successful in 6v6 should get another shot so we can make sure the game is optimised for the next LAN, which is without doubt going to be 5v5.