[img|left]http://i43.tinypic.com/z4uvq.png[/img][img|left]http://img204.imageshack.us/img204/2343/transv.png[/img]After our most recent instalment of the Crossfire LAN's, lots of players were of the opinion that something should be done to keep the teams playing. While one could grumpily reply that teams should do the effort themselves and stay active and competitive, we should not kid ourselves with such ideas that are obviously too good to be true for this old game. Online leagues such as Eurocup have fallen from their thrones. It used to be the utmost honour to be Eurocup champion, but after top teams such as dignitas stopped participating, it was quickly reduced to a league for random mixes of top players.
Then what did keep this game alive during all these years? It was (mostly) the Crossfire LAN's. This might not come as a surprise to most of you, but it's important to realise that this game will only know a revival instead of this constant stagnation if we take the next step towards new LAN's for ET. We've definitely shown the world that we're capable of filling up international LAN's with top teams from all over Europe and beyond. So why not do what it takes to attract new LAN's? They'll surely not come on their own. We have to face it that we're not playing a very attractive game for LAN's. Firstly, it's a free game, which makes promotion from a developer or publisher's point of view completely unprofitable. Then we also have the problem of its age. In my own opinion, ET is still a very nice game graphic-wise, but it surely won't help you promote your graphics cards. And last of all, it's a difficult game. We've all been playing this game for three years or more, and for us it's the most obvious thing in the world to rush out of your defence right before you spawn, but for outsiders spectating or trying out this game, it's hellaweird. All this means we have to put our heads together and get the gloves off if we want to achieve this goal.

image: 950461HMP2028After seven years we're at a point where we haven't got many LAN's for ET compared to other games such as CS or the CoD series. Even though our game is free and everything we've accomplished to this day comes from the community, it's still important that we learn from the things that other communities went through and try to use that knowledge for ET. If we look at what CoD4 is working at right now there's a very distinct organization that inspires a lot of people. It's called Vita Nova and their mission is described on their website as follows:

QuoteVita Nova was formed on the 1st of January 2010 by a few select individuals with one common goal - To Help and Promote the Call of Duty 4 Scene in any way we can. Our vision is a global vision and we are already looking forward to the day when we can have many of the worlds continents represented at tournaments.

In just a few months we have formed a highly motivated team from all across the globe that are vigorously working on nearly a dozen active projects. We aim to form tight relationships with all major organisations and nations involved in the scene and work with tournament organisers to provide the community with continuous high profile competitions.

We will also be hosting prestigious tournaments and LAN events of our own with the support of our partners to form continuous annual LAN seasons. In time this will nurture new talent in the scene and provide greater levels of competition each year.



Krosan: Hey Vanner, for the people who don't know you from CoD4, could you introduce yourself and explain how your CoD4 career came to be?
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Vanner: Hi Krosan, my name is Adam Vanner and as you've pointed out I'm a call of duty 4 player. I started way back in December 2003 with the original vCOD and after playing for fun for a years I decided when CoD4 came out to take it really serious and see how things went. Luckily for me I managed to get into a team with support to attend LAN's and I've had a really great time ever since playing for infused, YYT and recently Next Century.

Krosan: With MW2 the CoD series have finally settled down with one game instead of moving on. But CoD4 wasn't always so united. Could you give us a review of the the good and the bad times throughout CoD4's history, and what made the game and the competition what it is today?

Vanner: Yeah thank god for MW2! The game had a really bright start with lots of big tournaments including CC4 and then had an amazing summer with 3 tournaments in 3 weeks with a total prize purse of over £75,000! Things took a sharp turn for the worse in that winter as a lot of teams, mostly frustrated with the game itself, decided to quit. CC5 came along and a pathetic 11 teams attended... CoD then came back strong during the summer and had some really well attended LAN's with severely reduced prize money. In November Stuart announced CIC7 and from that point on I've been involved with sorting the scene out!

[img|left]http://i40.tinypic.com/vzhf7q.png[/img][img|left]http://i41.tinypic.com/29cpe9y.png[/img]Krosan: We've been seeing a lot from you on the road towards CIC7, gathering an immense 48 teams, while the previous CC edition featuring CoD4 only indeed only 11 teams attending. I was under the impression you didn't have any real experience with taking the lead on these things, so how did you manage to get such a great result, and above all, what inspired you to do this?

Vanner: I'd always got really involved on tek9 in discussions with the game and dabbled with being involved on the admin side of the invite channels before I was removed partly due to being too outspoken and because I was deemed to be inactive! I got really annoyed with the way everyone spoke out about how no one did anything for the scene anymore and the scene lacked the leadership it had back when CoD2 got itself into WSVG as a side game. I also saw the failed attempt of CoD4ESWC and realised that something had to be done properly. I then formed Vita Nova and my first real task was to gather 10 teams to CIC7!

Krosan: Yesterday we saw yet another CoD4 LAN announced that will also run in conjunction with the organization Vita Nova. Could you tell us a little bit more about the purpose and goals of this institution?

Vanner: The goal is to promote CoD4 and prolong it's lifespan in anyway possible. We do this via online tournaments, LAN events, rulesets, organisations. You name it, we have a say in it.

Krosan: That sounds pretty noble. Who are the people involved, and what exactly are their tasks?

Vanner: Basically we have a council of members up the top which is myself, kleineman, wizinium, gizzor and karko. We then have our LAN event admin team which is Kleineman, Morg, Karko and Velvet - No guesses here that they run events! We then have National Representatives for all the major countries which currently stand at:
  • Paradox
  • Velvet
  • Karko
  • Myzz
  • Gizzor
  • Fekuj
  • ikers
  • Mumma.

Finally we have the media division which work on the website, graphics and video media. Srgy, Fighter and Cubed are responsible for this.
Basically the council consists of Will 'Wizinium' Hunter who is the project manager. He's involved with the enemydown league we are helping to run and he generally oversee's our projects and progress.
Then theres Bo 'Kleineman' Kleinhesselink who is the event manager. He's the guy to admin your LAN events! He works on event layouts/construction, human resource manager and is generally the work horse of the group
Then you've got Jerome 'Karko' Abbedie who is the creative manager. He's managing all our graphics/designs including our website and all media projects.
Then finally there's myself. I'm the communications manager and the main link between the community and ourselves. I get involved wherever I can and am the person who keeps up communication between ourselves and our clients, the community and organisations.

Krosan: I heard Vita Nova wasn't the first project of this kind to appear on the scene. What were the mistakes that the previous instalments made?

Vanner: Well in reality there was only COD4ESWC. That was a much smaller project that involved a few videos promoting CoD4. It wasn't well thought out and was more of a spur of the moment project. Things got delayed and people lost all interest. Gizzor was involved in that project and the lessons he learnt were passed onto this project where we have made sure we don't make the same mistakes.

Krosan: Have you been following Enemy Territory? As you might know, we've only got one international LAN once or twice a year. Would a project such as Vita Nova be feasible in the ET scene?

Vanner: How many teams went to CIC7 for ET?

Krosan: We had 35 teams attending, but we could have gotten 40 or maybe more.

Vanner: I don't really follow the ET scene no. I researched the scene when we formed Vita Nova as the community itself is fantastic in ET. The support for the crossfire events is amazing.
In answer to the 2nd part of your question... I don't know. CoD4's advantage was that it had a gigantic community behind it that just needed some direction. The teams have always been there as have the organisations. I'm sure it would be feasible but it would obviously have to be done in quite a different way.

Krosan: What kind of adjustments to the concept would you deem necessary for it to work for ET?

Vanner: I'm guessing here but I'd presume CoD4 is a lot bigger community wise, ET is a lot older and that is understandable. ET would need to make sure they build slowly and not try to make huge leaps as it could potentially ruin the scene. Imagine 3 LAN's in 3 months in Holland, UK and Scandinavia with 6k prize purse I'm not sure you'd get the numbers you normally see for ET. A couple of extra tournaments a year would be a great start IMO. If things went well for 12 months then try and progress. Communication with organisers is key.

Krosan: How do you determine a LAN is suitable for your game, and how do you know there is even a slight chance that your game could be featured on that LAN? In other words, on what LAN's should we be focussing?

Vanner: Well location/prize purse is key. But the main thing is taking time to talk to the organisers. If you don't ask you don't get!

Krosan: So in order to get this going we should have a team, right? We'd need our own community individuals who are genuinely willing to move mountains for our game. What exactly would such a person need, to be able to contribute?

Vanner: A passion for the game, dedication and a willingness to put in 2-3 hours everyday of doing things that aren't that fun but in the long run make some amazing things happen! I have no qualifications or background in this kind of work and I seem to be doing okay so it can't be that hard :P

Krosan: Hopefully this will inspire some people to take the next step towards contributing :)


As you can see we've got options. But we need people to achieve what we want. You can hereby see this as a call for all those people who feel like something should be done about our current situation, to help out. All that enthusiasm from right after CIC7 was great and all, but now is the time to harvest it into image: 2dgt2z4image: ip8fntthis project. Based on your feedback, decisions will be made independently. If you feel like your time spent on crossfire could actually also be used to improve the game, and if you think you've got (un)discovered qualities that can contribute to our goal, then speak up. I need people who can fill in the positions outlined above by Vanner. People who have experience in running leagues, who have time to gather the community, who have financial and marketing background to contact sponsors, people who know how to lead, but also plain enthusiasts who are willing to do an effort for their number one game.

If you think you've got what it takes, write it in a comment, send me a pm or contact me on #crossfire. Either way, you'll have the support of the entire community behind you.

As for people who think this is just a load of empty words, we're already working on a project which you will be informed about fully tomorrow.